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Leveling a skill gem to about level 15 takes practically no time on a high level character. When I take a new gem into high level maps, the first few levels of that gem will just fly by.
You could slot that Fire Trap gem into a secondary weapon and level it up quickly, without disturbing your current build. Instead you are committing to a boring grind with a low level character, which pretty much ensures that the leveling up of that skill gem takes as long as possible.
Also, due to the way gem and character levels are structured, skill gems automatically 'catch up' to your character. Let's say you have a lvl 40 duelist and give him a lvl 1 fire trap in a spare secondary slot. The duelist needs 2.2m experience to get to level 41. During that process, the gem will gain 220,000 xp (or even more if the duelist died sometimes). This brings the gem to level 8 already. And it will continue to catch up.
With your freshly started shadow, you would need to get that Shadow to level 26(!) to earn 2.2m xp for the character and thus 220,000 xp for the gem to get it to level 8.
Now, again: Why would you prefer grinding a Shadow all the way from level 1 to level 26 instead of simply leveling your duelist fro 40 to 41 for exactly the same effect (only much much quicker)? It really seems like you're doing the worst possible way to level up a skill gem.
(Side note: Please be aware that skill gems levels and character levels are independent. Many builds work better with certain lower level skill gems for various reasons, e.g. mana balance, so leveling up skill gems may sometimes be unnecessary or even detrimental. Depending on your build, skill gems may often be _more_ useful if you keep their level low. Fire Trap will benefit from leveling, though.)
Thank you for your post, now i am curious & confused
a) Higher level areas give much more experience than lower level areas.
b) A skill gem always gains experience at a rate of 10% of the xp that your character earns.
c) The xp requirements for a level-up, for characters as well as for skill gems, raise exponentially rather than linear.
Hence, the best way to level a skill gem is to take it to a high level area. Whereas going through low level areas is actually the worst way, since those give very little XP to your character, hence the gem will also gain XP very slowly.
You can easily verify the numbers that I gave in my previous post - just compare them to values you see in the official Wiki:
http://pathofexile.gamepedia.com/Experience
http://pathofexile.gamepedia.com/Fire_Trap
It might also be a good idea to read the 'Gem Experience' section here, to clear up any misconceptions:
http://pathofexile.gamepedia.com/Skills#Gem_Experience
Also, I recommend that you really let go of the idea of "bringing gems to a character's level". It just makes no sense since gem levels are capped at 20, whereas your character can level up to 100 (theoretically). Apart from the very beginning of the game, your gem levels and character levels will _never_ be the same.
And the level-up system for the gems is great. The higher you level it up, the higher the requirements and therefore not every build will be proficient with every skill - at every level.
To me, its an integral part of the game and I would enjoy it less if I didn´t have the choice what skill to use at what level.
Then, just for fun, how about we talk about those 3 gems, you know enlighten, empower and enhance, let's autolevel them and see what happens to the meta and the economy...
I like when people throw ideas about balancing but don't actually propose a concrete solution with details (or don't even consider how it's gonna affect the gameplay) so that it doesn't break some part of the game. Designing a game isn't simple as that, there are a thousand things you need to think about when you want to change a feature. Talking about it without at least understanding what you're asking for is just nonsense.
again, thank you for your explanations =)
So at high level, gem leveling is not an issue.
You make it impossible not agree with TRiG.