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http://steamcommunity.com/sharedfiles/filedetails/?id=560055118
How is a mage supposed to survive this? I get ported into 100s of mobs without beeing able to move. I die in a blink of an eye before i can even cast 1 spell. i have rebuilt the map like 100 times and every freaking time i enter this part so many mobs spawn that i cant even move anymore. This act is the worst thing i have ever seen in this game. Act 3 was good, good mechanics that actually were doable and not 100s of mobs thrown at you in a area you can barely move. I tried this part with my level 60 marauder and hwo thought aoe melee attack with life gained on hit is enough to take the wave out but still dying 2 times. But not with a mage, im depended on movement and getting myself out of bad situations. I can understand making this act so hard in merciles. But act 4 cruel is way harder than act 2 and 3 merciless. How and why? that does not make sense. Mobs have more hp, deal more damage and mechanics are way harder also. What do they want to do when they add act 5? Add a unkillable God that destroys the universe with one blow and in act 6 they throw 20 of them at you? I liked the difficulty of diablo 2 but this is just the worst i have ever seen. Not even darksouls made me go in enrage like this act does.
This is Totaly not correct. My Freezing pulse in this part is my main attack with 10k dps. I 5 linked it with critical, spell echo, cast speed and depending on the situation multiple projectiles or life on hit. it starts first wave spawn i kill them with 1-2 hits next wave spawns but some mobs just stay on the other side of the arena before i can clear them next wave spawned and the boss constantly keeps me moving because of his spin attack not beeing able to cast. And even if i nuke them they swarm me from all sides. I went for a icemage and using arc lightning with no skilled lightning wont do anything for me. This act is not balanced, why is this act on cruel harder than merciless act 2 and 3? i would understand act 1 because of mechanics but not of mob hp and damage. Gearwise is a little problem because i dont drop ANYTHING that could be of any use to me at all. And before act 4 came out i actually had no problem clearing 95% of the game. All this act is, is dying - respawn - dying - respawn and somehow get through it without having fun at all. Actually i didnt even get one level in this act because i kept dying a 1000 times. But thank god, now im done with this and ill never play any other champ up again until this act gets a smooth difficulty like the other acts have.
p.s. (Warum schreib ich eigentlich Englisch, du bist doch ein "Kraut" wie ich, oder?) :-)
♥♥♥ ich bin eine Kartoffel. Ja die Arktische Rüstung hab ich, man sieht es nurnicht da ich die Auras und reservations rausswappe. Wie gesagt ich bin mit Act 4 auf cruel Fertig und kann jetzt - Gott sei dank - Farmen. Ich hab jetzt die ersten 2 akte auf merc durch ohne irgendwelche probleme. Act 4 cruel sollte einfacher sein um eine gute schwierigkeitsstufe kurve zu erreichen und nicht eine komische welle mit auf und abs. Ich versteh das der akt sau schwer auf merc ist aber warum muss er den so schwer auf cruel sein? Vor allem für magier ist dieser akt ein stachel im A****. In Akt 1 und 2 merc bin ich einmal gestorben und das auch nur weil mir der Apex typ seinen laser ins gesicht gepumpt hat. In akt 4 bin ich alleine bei paar Blauen mobs 1 hit gewesen ohne das ich überhaupt wusste was passiert ist. Life hab ich 1,5k und schild 2,5k. Life werde ich am ende vl 3k haben, weis nicht genau. Aufjedenfall energyshield ungefähr 5-6k. Ein level 100 hat mir gesagt das ist ausreichend um akt 4 merc zu schaffen solang meine chaos resistance hochgenug ist oder ich pots hab die mich resistänt dagegen machen. Mal schaun. Und ja die Footprints sind eine gute idee :D Ich bin nämlich par mal deswegen gestorben.
That part of A4 is kinda a DPS check. Kill the boss ASAP as it will constantly spawn more mobs if you don't. Try to position yourself somewhere, where your freezing pulse hits both the boss and mobs if possible. Also if you don't move all around the arena, some of the mobs on other side of the arena may not attack you (this doesn't always work though).
Having movement skill like lightning warp or flame dash is pretty much mandatory at that point of the game to get you out of harms way, if you get overwhelmed by too many mobs. Totem may help to give you time to cast.
Also having few bubling/insta life flasks helps against DMG spikes.
You will most likely want to be hybrid (life/ES) build at that point of the game instead of trying to be ES only. Problem with ES only @Cruel is you probably don't have enough ES buffer to kill everything, not much ES leech (and requires Ghost Reaver passive anyways) and there are no ES flasks.
You should never do this as a new player, since it relies extremely heavily on getting good or just adequate gear to get high enough ES level. You don't have this gear.
Generally speaking, less than 3k ES - you will have huge problems clearing the game.
Same isn't true for life - with life you can use instahealing potions to keep you alive.
I got into maps with 2600 life, died around 10 times total, most of which in room with Act 4 piety and Redblades in one room, one guy was constantly spawning Flameblasts. Although this is using a totem build.
Unless you want to restart, going hybrid life/ES is probably your best bet.
I'm guessing that you're having a really rough time in Daresso's Dream and getting insta-gibbed by the melee things in there that hit with viper strike. Since they do chaos damage, which ignores ES, they're cutting through your low hps like a wet noodle.
Also, they kinda screwed up the balance in the expansion by adding in so many move or die mechanics... You're basically forced to have movement friendly abilities such as totems/minions/DoTs/cyclone...
Kaom's is about the only fair boss, and he's still a pain at very end of the fight when it starts to get a bit overkill. It's like they didn't even try to make things vaguely balanced for your average use-what-you-find build. All the others have instagib ♥♥♥♥♥♥♥♥ that requires you to constantly dance around in circles and/or absurd amounts of screen filling spam. Well, there's also the one that spawns all the exploding books. That fight is pretty fair. But still.
It reminds me of fighting fireball chucking shotoclone players in fighting games. In the sense that you spend 75% of the time trying to dance around their ♥♥♥♥♥♥♥♥ and 25% of the time actually playing the damn game, and even if you can win 100% of the time it's still incredibly unfun to deal with.