Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can't compare a game with an entry fee and a free to play.
You can get free cosmetics every league by completing challenges as well.
And if you ask me, some of the non-mtx characters in the best dressed contest ( https://www.pathofexile.com/forum/view-thread/1982343 ) look more appealing than the ones with them (might be partly due to wings being obnoxious).
The problem with the normal stuff isn't that some of the rarer gear doesn't look fantastic, it's that it's almost impossible to build a character even semi-optimally AND have something that looks like it would actually be worn.
Even leaving aside stuff like the tabula rasa diaper bum look many people sport in the first 60 levels, many of the better base crafting pieces just don't really fit together (or well on some of the characters).
Those contest winners do indeed look great, much more so than most of the mtx users simply because the individual pieces aren't competing for attention with glaring glow effects or taking up half the screen, but I'd be willing to bet not one of them is actually a screenshot of a character you can use wearing those sets.
Diablo 3 did a lot of things wrong, but the transmog system was pretty awesome for that reason. You could replace pieces as much as you needed and just spring some minor currency to make it look like a matching set or your preferred look.
Though Diablo 3 also wasn't F2P and was originally intended to get recurring revenue by all but forcing players into the real cash auction house, so it's a mystery if they would've been so generous if they had known that would be off the table shortly after release.
Diablo charges you up front for entry. Path of Exile uses an FTP model.
If you care about visual customization, then I suggest looking at the supporter packs. The $50-60 USD ones usually include at least one full set of cosmetic gear, and also include enough points to buy a second set (or buy a lot of stash tabs, which would be a better use of the points, in my opinion).
But people would probably be against it because collecting stuff costs money then and new items being introduced means buying more transfers to keep your collection complete...
60$ minimum investment, but 120$ is better.
They could just make that a one-time purchase.
Spend like 5 bucks or something to gain access to the transmog system "stash".
Make the transmog system an NPC, collect favour by killing rogue exiles and spend some of it to note down one skin from one item into the catalogue.
Spend some more favour to apply changes to items to make them match.
Doing so removes the item from your catalogue so it'll need to be collected or bought again.
Maybe make a F2P version that requires you to have the item you wanna switch to on hand as opposed to being able to store it.
That way there's some cost involved that cosmetics don't have, making them more convenient and more flashy in exchange for being more expensive than just "painting" your stuff with existing in-game items.
Heck, maybe it'd make 1 chaos/alchy uniques a bit more worth-while to collect for a while until everyone that wants the Tinkerskin transmog has one.
Current system feels a bit bad, similar to the other consumable things you can apply to stuff. I just don't like spending on something only to lose it to standard league eventually.
Look what's happening with Destiny 2, and that's a game people actually have to pay for the DLCs.
Cosmetics are literally PoEs life-line. It's what pays for the content and the servers. I'd think a way to get some cosmetics without spending shouldn't be beyond the pale.
You're also making out like you'd actually grind for the skins. Think about how many uniques drop during a single day of play. You'd use up a lot of those otherwise worthless ones early to get a copy for cosmetic needs, but by month 1 you probably have the catalogue full.
It'd just be a little extra fluff you could play with if you like things like fashion frame or WoW mount-offs but don't want to spend on every individual skin/look.
Im glad PoE gives you the chance to at least get to know it before it asks you for money, but if the game is going to have a pricetag that steep for its free to play cosmetic mtx or stash tabs, then its still asking for money and should be treated in the tier of games that normally cost to enter. And I can think of about 50 different other games I paid less on and got more bang for my buck.
I have this perspective only because I have been burned by f2p models before, and you can often end up spending far more on them than you normally would.
I was making the argument that some people DO have priorities, and do not pay into MTX for the solid reason that they cannot afford to to make up for the price cost of it being Free.
More power to Glowy McAngelPants over there in Lioneyes Watch pondering the universe with Poison Laser Baby.