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I never choose that mod.
Restless ground 3 also has ruin effects.
"Ruin" and "Stalking Ruin" have it at all levels, "Restless Ground" brings it to the fight with Rank 3 of the mod.
Source: https://pathofexile.fandom.com/wiki/Ruin
You stated that you
ah ok igot it i think it has only the "ruin" that makes me failure. thank u for answer.
One is a slow phantom that follows you and applies ruin on hit.
A second one applies ruin to a chosen white enemy that spawns, also on hit.
Third is the revive ground effect - on the third tier, the phantoms that spawn when you kill enemies in the ground effect also apply ruin.
Ruin persists between rounds and 7 stacks mean you fail the ultimatum.
If you want to be very sure never to lose without actually dying, you choose none of those three.
Phantom is only an issue for builds that don't or can't move while clearing (mostly channeling or "stand your ground" kinda builds).
The ruin on white mobs one typically only wrecks people that can't consistently apply damage across all or most of the arena (some melee builds can get touched by those if they spawn in behind them, same for some summoner builds without ways to apply damage until a minion decides to smack em).
Revive ground effect is, at least to me, the most dangerous one because it can spawn a lot of minions that have ruin on tier 3 and they're ranged. On maps where attacks chain or get multiple projectiles, those can wing you even if you're usually fine.
The truly hard overpowered mods are ones like limited active flask to 1, escalating damage or escalating cast speed + attack speed which you should avoid at all costs in probably every build if possible because they are very nasty.
True. If you're almost constantly moving, the other two ruin modifiers are pretty easy, free mods.