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There were instances where it completely killed the mood to play the game when i had to spent more than half an hour and it wouldn't work. Well, i don't know exactly what makes it work in the first place, i just use the method i randomly came up with, reopening the game lol. What's depressing is that nobody really found a solution, from all the threads i saw so far on this issue.
There is obviously an option to play without the Engine Multithreading, but single core gives me 30-40 fps at max, with frame drops to 10 fps when its a juiced t16 map, so the only real solution is upgrading my hardware it seems, but unfortunately i can't afford it just yet.
Maybe it will work differently in PoE 2, that would definitely be a welcome surprise
If you exit the game because your hideout is lagging and come back, it might still be the same hideout instance on the same server. You would see no difference.
Hold Ctrl when clicking on a portal to make a new instance of an area, or join different instances that are still open. You can also go to something like Kingsmarch (current league), Menagerie (Einhar) or Mine Encampent (Niko) to quickly get a fresh instance.
The same goes for re-entering map portals. Even if you log out, close the game, relaunch and change servers, the map will still be "stuck" on the same server, same instance, same lag.
This will also be true for maps/areas that are laggy for some non-network related reason (assuming all other areas run better).
I know your talking about CPU but have you tryed changing the graphic engine from direct X to Vulcan?
I have a massive amount of stutters in direct X (making the game unplayable) but in Vulcan it's flawless.
Yea, tried Vulkan, DX11, and DX12. It doesn't reflect on this slutter issue, but performance wise, DX12 gives me stable 60 fps for the most part of the game, while DX11 and Vulkan can drop a bit even without the screen exploding.
Task manager > Details tab > find poe EXE > right click > set affinity
Good luck.
(Warhammer Darktide had this issue when it launched, to the point that the launcher for the game would allow you to limit the amount of cores that the game used
I have 12 threads.... At first I tried setting the affinity to use the first four and that did not work, then I tried 8 and no more stuttering :) So, experiment with this to see if that's the solution for you
affinity or not, this became one of the worst performing games on my rig i ever played throughout my whole life and this exact one has enough juice for any amount of A's