Path of Exile

Path of Exile

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Demigod Dan Jul 31, 2024 @ 3:19am
Auto-pickup for all currency mats, not just Gold?
With how many different types and tiers of currency there is in the game now, has there been an explanation from GGG why we still have to point&click lower end but always good to have mats like ID scroll, various orbs like Chaos etc.? There should really be a toggle for auto-pickup of these currency mats, that way for the people who don't want those mats to appear in inventory they can just toggle it off.
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Showing 1-15 of 30 comments
Demigod Dan Jul 31, 2024 @ 3:23am 
Wanting to pick these up interferes too much with the speed + direction flow of the game, especially in the early game when you're not just buying everything through trade and need to pick up a lot. If they're not going to change having to do campaign at the start of each new season, then I'd pinpoint this as the biggest QOL to make league start-ups more bearable (to save on clicking strain and can just run over mats instead to pick em up).
CzinCzar Jul 31, 2024 @ 5:31am 
no
Dwane Dibbley Jul 31, 2024 @ 5:42am 
Its weird, but its part of economy. It gives lowbies/newbies chance to grab some chaos early, picking ♥♥♥♥♥ currency to sell it to late/endgame players who dont waste time picking it up. With autopicking, low tier currencies would be unsellable cuz it would have zero value.
SivartStoneheart Jul 31, 2024 @ 6:32am 
I don't think it will have auto pick up for anything which takes up inventory.



I believe wanting ID scrolls and Portal scrolls can be debatable. Removing Portal scrolls seems good in other ARPGs but removing ID scrolls seems silly in those games.

It has some items which you know the magical nature of naturally but without anything special it takes you an extra 2-3 secs to understand all the magical power of a magical device.
In AD&D you needed a wizard, 8 hours and 100g pear for most basic function power. At high level you could do Analyze Dweomer.
ARPG did it easy magic in a scroll. The scroll ID's the item for you which could happen in AD&D if you could use the scroll OR you could get some expert to ID it for you. We don't know his/her abilities and tools used.
Demigod Dan Jul 31, 2024 @ 7:01am 
Originally posted by Dwane Dibbley:
Its weird, but its part of economy. It gives lowbies/newbies chance to grab some chaos early, picking ♥♥♥♥♥ currency to sell it to late/endgame players who dont waste time picking it up. With autopicking, low tier currencies would be unsellable cuz it would have zero value.
Surely that value comes from their function and/or drop rarity % and not whether you have to click on them to pick them up or not?

If this is not even up for debate then we may as well stop talking about QOL for PoE altogether, because it does not get more QOL than this. The ARPG debates always favor more time spent on killing mobs aka "blasting" = better game, and this change would fall in line with that.
Last edited by Demigod Dan; Jul 31, 2024 @ 7:04am
Kao Jul 31, 2024 @ 9:25am 
Originally posted by Demigod Dan:
Originally posted by Dwane Dibbley:
Its weird, but its part of economy. It gives lowbies/newbies chance to grab some chaos early, picking ♥♥♥♥♥ currency to sell it to late/endgame players who dont waste time picking it up. With autopicking, low tier currencies would be unsellable cuz it would have zero value.
Surely that value comes from their function and/or drop rarity % and not whether you have to click on them to pick them up or not?

That’s incorrect. Picking up stuff manually means losing time, that’s why endgame players, who literally zoom across maps, don’t bother with it. Having to stop to click on an item will influence its value. I know it sounds exagerated, and for casuals that rules doesn’t apply that hard, but it’s true.
Demigod Dan Jul 31, 2024 @ 9:54am 
Originally posted by Kao:
Originally posted by Demigod Dan:
Surely that value comes from their function and/or drop rarity % and not whether you have to click on them to pick them up or not?

That’s incorrect. Picking up stuff manually means losing time, that’s why endgame players, who literally zoom across maps, don’t bother with it. Having to stop to click on an item will influence its value. I know it sounds exagerated, and for casuals that rules doesn’t apply that hard, but it’s true.
I mean it's not entirely incorrect is it, and even if it has a partial effect on economy, it is still only a small part of said economy + wanting to interact with that economy in the first place. If we are to follow Chris Wilson's reasoning on why we don't have a full auction house (gear included), then making this change would still align with that reasoning (more people playing the game in order to progress over playing a market to progress).

Gains through playing should always have more value than gains through economy, and QOL changes that align with that should have priority over the minor side effects it would have on a minority of the total playerbase. (all Ruthless + SSF + part of trade enabled total player numbers who would all appreciate this change = bigger than the people who carebear about the effects of this QOL suggestion on economy)
Last edited by Demigod Dan; Jul 31, 2024 @ 9:56am
CyberDown Jul 31, 2024 @ 11:54am 
i dunno, id kill for a loot pet that i could set what it would pick up automatically.
Mirau Azal Jul 31, 2024 @ 12:22pm 
Originally posted by Demigod Dan:
Wanting to pick these up interferes too much with the speed + direction flow of the game, especially in the early game when you're not just buying everything through trade and need to pick up a lot. If they're not going to change having to do campaign at the start of each new season, then I'd pinpoint this as the biggest QOL to make league start-ups more bearable (to save on clicking strain and can just run over mats instead to pick em up).

PoE devs are like Blizz devs in that they are stuck up their own developmental habits from 10-20+ years ago. You're sooner to get pigs to fly than to see them add auto-pick up basically anything. Even an alternate leveling method is sooner to happen than this, honestly lol.
Demigod Dan Jul 31, 2024 @ 3:13pm 
Originally posted by Mirau Azal:
Originally posted by Demigod Dan:
Wanting to pick these up interferes too much with the speed + direction flow of the game, especially in the early game when you're not just buying everything through trade and need to pick up a lot. If they're not going to change having to do campaign at the start of each new season, then I'd pinpoint this as the biggest QOL to make league start-ups more bearable (to save on clicking strain and can just run over mats instead to pick em up).

PoE devs are like Blizz devs in that they are stuck up their own developmental habits from 10-20+ years ago. You're sooner to get pigs to fly than to see them add auto-pick up basically anything. Even an alternate leveling method is sooner to happen than this, honestly lol.
Lol, that would be sad if the odds of getting an alternate lvling method are higher xD

Hey, at least we tried huh?
SQLOwns Jul 31, 2024 @ 5:32pm 
i'd rather alteration orbs slightly lower in value, and replace my mouse once every 3 years, instead of once every 2 years, the money i make from picking up orbs don't make up for the cost of my mouse...you can't forget the opportunity cost in real life as well as in game.
player7112 Jul 31, 2024 @ 7:00pm 
Originally posted by Demigod Dan:
Auto-pickup for all currency mats, not just Gold?
POE was designed to waste your time and reap profits, you won't get such convenience.
Unless auto-loot feature get them more profits than manual loot.

But why do you even bother posting, there are lots of better games than POE with auto loot, all over the store.
Last edited by player7112; Jul 31, 2024 @ 7:07pm
Dwane Dibbley Jul 31, 2024 @ 10:20pm 
Originally posted by Demigod Dan:
Originally posted by Dwane Dibbley:
Its weird, but its part of economy. It gives lowbies/newbies chance to grab some chaos early, picking ♥♥♥♥♥ currency to sell it to late/endgame players who dont waste time picking it up. With autopicking, low tier currencies would be unsellable cuz it would have zero value.
Surely that value comes from their function and/or drop rarity % and not whether you have to click on them to pick them up or not?

If this is not even up for debate then we may as well stop talking about QOL for PoE altogether, because it does not get more QOL than this. The ARPG debates always favor more time spent on killing mobs aka "blasting" = better game, and this change would fall in line with that.

Value comes from suply/demand. If you autopickup low tier currencies, no1 would buy them cuz everyone will have more than they need, thus no1 would need to buy them. Like why would you buy alts (for like perfect flask crafting) if you already have 100k of them?

So late/endgame players create demand cuz picking low tier currency is waste of time for them (and its often even hidden by very strict loot filter). And lowbies cover part of the suply.
Mia Wallace Jul 31, 2024 @ 10:25pm 
play chinese servers and u can have it.
Balm Jul 31, 2024 @ 10:29pm 
not only is it time for auto pickup, it's time for auto-distribution to stash tabs for all stackables. It's INSANE that we have to do this inventory management bs in 2024. Hopefully poe2 fixes this obsolete and archaic gameplay element.
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Date Posted: Jul 31, 2024 @ 3:19am
Posts: 30