Path of Exile

Path of Exile

View Stats:
D.A.R.K. Apr 10, 2024 @ 12:00pm
Path of Exile 2 Shared or Personal Loot in Co-op?
A problem that we have in Path of Exile right now is that the loot is shared, this means when a loot drops, anyone can get. Since Path of Exile 2 is looking forward to a more modern game style and game play, will the loot be Personal? This means when a loot drops, only you can see it, and only you can get it, to give to a partner you need to drop on the ground after getting it.
< >
Showing 1-15 of 30 comments
Hiroko Apr 10, 2024 @ 3:32pm 
No, poe does not have a problem with that.
options -> game -> item allocation
If YOU have a problem with it, its because YOU are joining random parties and not discussing loot settings with party leader.
Nico Apr 10, 2024 @ 3:55pm 
With Permanent Allocation, all it does it show you the loot of other players, but you can't get it and they can't get your loot, so what's the problem? I don't think that it is needed to not show the loot of other players.
Polantaris Apr 10, 2024 @ 7:24pm 
Permanent Allocation doesn't change how loot drops at all, it only chooses who gets what. You can end up in a scenario where the same person gets everything valuable. That's the difference between Permanent Allocation and Personalized Loot. In the former, there's one set of rolls to determine what drops at all and a different set of rolls that determine who gets what. In the latter, there's one set of rolls for each player independently to determine what drops for that player and that's it.

To put it more specifically, if you have a mod that says something like, "Monsters drop one additional Orb of Alteration", the difference between Permanent Allocation and Personalized Loot is that in Permanent Allocation, one person will get that guaranteed Orb of Alteration, but in Personalized Loot, all players in the party will get that guaranteed Orb of Alteration.

It's more impactful than it may seem at face value, they are not the same.
D.A.R.K. Apr 10, 2024 @ 8:00pm 
Originally posted by Polantaris:
Permanent Allocation doesn't change how loot drops at all, it only chooses who gets what. You can end up in a scenario where the same person gets everything valuable. That's the difference between Permanent Allocation and Personalized Loot. In the former, there's one set of rolls to determine what drops at all and a different set of rolls that determine who gets what. In the latter, there's one set of rolls for each player independently to determine what drops for that player and that's it.

To put it more specifically, if you have a mod that says something like, "Monsters drop one additional Orb of Alteration", the difference between Permanent Allocation and Personalized Loot is that in Permanent Allocation, one person will get that guaranteed Orb of Alteration, but in Personalized Loot, all players in the party will get that guaranteed Orb of Alteration.

It's more impactful than it may seem at face value, they are not the same.

I don't get it why Path of Exile 2 can't be the same as any other ARPG, Personal Loot so players playing Co-op don't fight with each other to see who'll get the items. This is so toxic that reaches a point that people will just walk around focusing in getting the item, instead of killing monsters, it's stupid. That's the reason why I don't play Path of Exile with my friends, because I don't want to enter in an argue who should get what, it's idiotic.
SOULEZZxGINGER Apr 10, 2024 @ 8:33pm 
Originally posted by D.A.R.K.:
Originally posted by Polantaris:
Permanent Allocation doesn't change how loot drops at all, it only chooses who gets what. You can end up in a scenario where the same person gets everything valuable. That's the difference between Permanent Allocation and Personalized Loot. In the former, there's one set of rolls to determine what drops at all and a different set of rolls that determine who gets what. In the latter, there's one set of rolls for each player independently to determine what drops for that player and that's it.

To put it more specifically, if you have a mod that says something like, "Monsters drop one additional Orb of Alteration", the difference between Permanent Allocation and Personalized Loot is that in Permanent Allocation, one person will get that guaranteed Orb of Alteration, but in Personalized Loot, all players in the party will get that guaranteed Orb of Alteration.

It's more impactful than it may seem at face value, they are not the same.

I don't get it why Path of Exile 2 can't be the same as any other ARPG, Personal Loot so players playing Co-op don't fight with each other to see who'll get the items. This is so toxic that reaches a point that people will just walk around focusing in getting the item, instead of killing monsters, it's stupid. That's the reason why I don't play Path of Exile with my friends, because I don't want to enter in an argue who should get what, it's idiotic.
Hate to brake it to you but if a simple ITEM TALK before a run is a problem it is your so called friends. ( now if you said something about randoms MAYBE just MAYBE you still would not have a leg top stand on ) :p
SOULEZZxGINGER Apr 10, 2024 @ 8:37pm 
communication is key in all aspects of life, if you lack the skill then learn it, if your friends don't have it, tell them the same. An if they refuses find new friends life is to short to wast on people who walk down one way streets only .
D.A.R.K. Apr 11, 2024 @ 4:00am 
Originally posted by SOULEZZxGINGER:
Originally posted by D.A.R.K.:

I don't get it why Path of Exile 2 can't be the same as any other ARPG, Personal Loot so players playing Co-op don't fight with each other to see who'll get the items. This is so toxic that reaches a point that people will just walk around focusing in getting the item, instead of killing monsters, it's stupid. That's the reason why I don't play Path of Exile with my friends, because I don't want to enter in an argue who should get what, it's idiotic.
Hate to brake it to you but if a simple ITEM TALK before a run is a problem it is your so called friends. ( now if you said something about randoms MAYBE just MAYBE you still would not have a leg top stand on ) :p
Originally posted by SOULEZZxGINGER:
communication is key in all aspects of life, if you lack the skill then learn it, if your friends don't have it, tell them the same. An if they refuses find new friends life is to short to wast on people who walk down one way streets only .

I think you didn't get the problem here... Isn't about talking to a friend who'll get the item or no, it's about the game being coop and yet you are competing with a friend who's gonna get the item. Doesn't matter if you talk, if you PvP, if you check stats... It's a coop game incentivizing coop players to compete, it make no sense.

By the way, You didn't answer this question: What's the problem to make the loot completely Personal?
Nico Apr 11, 2024 @ 4:12am 
Originally posted by SOULEZZxGINGER:
communication is key in all aspects of life, if you lack the skill then learn it, if your friends don't have it, tell them the same. An if they refuses find new friends life is to short to wast on people who walk down one way streets only .
Yeah, me and my friend uses free for all, aka no allocation, and my friend picks up everything. And later we decide together who gets their next gear upgrade first. This makes it much much easier than everyone of us having to take care of their own items and debate about item allocation.
acirb Apr 11, 2024 @ 4:40am 
You can make leveling with a friend even easier by playing different classes/skills. That way you don't fight for (all of) the same upgrades.

Besides, it doesn't really matter in the Campaign too much.
D.A.R.K. Apr 11, 2024 @ 5:39am 
This community is so locked into Path of Exile that you are coping to a bad mechanic, saying that hurts your feelings, but if hurt your feelings, it meas I'm right. Look at this:

Originally posted by acirb:
You can make leveling with a friend even easier by playing different classes/skills.

So, in order to cope with the bad mechanic you have to sacrifice playing freely what you want to make sure you and your friend won't compete for the gear, even if you'll compete for the resources and currencies.

Interesting enough NONE OF YOU answered my question: "Why Path of Exile 2 can't be full Personal like other games?" You know why you don't answer this question? Because you can't, and you can't because YOU DON'T KNOW the answer for that... Instead of questioning the developers about it, you rather cope for a bad mechanic, mostly because you are used to it, and because it's hard to adapt to changes.

Can you please stop coping and say "yeah, you are right, I hope they change that" instead of creating stupid arguments to defend this?
acirb Apr 11, 2024 @ 6:42am 
Originally posted by D.A.R.K.:
This community is so locked into Path of Exile that you are coping to a bad mechanic, saying that hurts your feelings, but if hurt your feelings, it meas I'm right. Look at this:

Originally posted by acirb:
You can make leveling with a friend even easier by playing different classes/skills.

So, in order to cope with the bad mechanic you have to sacrifice playing freely what you want to make sure you and your friend won't compete for the gear, even if you'll compete for the resources and currencies.

Interesting enough NONE OF YOU answered my question: "Why Path of Exile 2 can't be full Personal like other games?" You know why you don't answer this question? Because you can't, and you can't because YOU DON'T KNOW the answer for that... Instead of questioning the developers about it, you rather cope for a bad mechanic, mostly because you are used to it, and because it's hard to adapt to changes.

Can you please stop coping and say "yeah, you are right, I hope they change that" instead of creating stupid arguments to defend this?
Because they want people to be able to group up like they currently do.

A 6-man team can go in, get a boost in loot and clear speed, share the loot.

With the way you are suggesting, they would get 6 times the loot of an individual player, which is more than they would get with the current system. It would also prevent people from helping others with looting.

For example, in a 5-way, we would all stand around and wait for the host to loot the big stuff. A friend would help them pickup some big items and transfer them later. If stuff still gets left over, they would ask someone to help fit stuff into their inventories. Lastly, the host leaves and everything is free-for-all.

Or, I help a friend clear a map, just for fun. His map, his loot. He leaves something on the ground, he probably doesn't want it, it can be mine. He drops a Divine Orb, I take it and either drop it next to him or trade it to him later.
D.A.R.K. Apr 11, 2024 @ 7:00am 
Originally posted by acirb:
Because they want people to be able to group up like they currently do.

A 6-man team can go in, get a boost in loot and clear speed, share the loot.

With the way you are suggesting, they would get 6 times the loot of an individual player, which is more than they would get with the current system. It would also prevent people from helping others with looting.

For example, in a 5-way, we would all stand around and wait for the host to loot the big stuff. A friend would help them pickup some big items and transfer them later. If stuff still gets left over, they would ask someone to help fit stuff into their inventories. Lastly, the host leaves and everything is free-for-all.

Or, I help a friend clear a map, just for fun. His map, his loot. He leaves something on the ground, he probably doesn't want it, it can be mine. He drops a Divine Orb, I take it and either drop it next to him or trade it to him later.

Boosting has nothing to do with it, and it make no difference. By the way, if I'm playing solo I'll get 100% of the loot, if there are 6 players playing and the game drops 6 times the loot, everyone will get 100% of the loot, it's EXACTLY the same... But, the way it is now, the loot is spread between the 6 players, this means all 6 are gaining only ~16.66% of the loot. Playing in group is, literally, worse in this situation. 1 player = 100% loot; 6 players = 600% loot, your math is flawd.

By the way, this is NOT what I'm suggesting. Personal Loot doesn't mean the boss will drop an item to everyone, Personal Loot means you, and you alone, can see the dropped item on the ground, this means no one can "steal" loot. Let's say a monster dies, it has a % chance to drop item, this drop is different for every player because of drop%, rolling the dice, it is possible that the monster will drop 0 items, or 6 times (1 for each), but what I'm suggesting is that YOU CAN'T SEE THAT I DROPPED THE ITEM, if the monster drops item to 2 players, for example, the other 4 won't drop item, it will drop only for those 2.
Detergent Apr 11, 2024 @ 9:34am 
Stop playing with people you don't trust.

The problem with personal loot is that playing with a full group would become mandatory.
When you juice your maps its more or less 10div PER map depending on how you juice it.
If they did personal loot, in a 2 man group you would be getting twice as much loot at half the investment cost, 5div per person.
5 times as much loot, 1 div investment in a 5 man group.

See the problem now and how fast this becomes broken?
I like PoEs system better and don't want to see it changed.
Nico Apr 11, 2024 @ 9:59am 
Originally posted by Detergent:
Stop playing with people you don't trust.

The problem with personal loot is that playing with a full group would become mandatory.
When you juice your maps its more or less 10div PER map depending on how you juice it.
If they did personal loot, in a 2 man group you would be getting twice as much loot at half the investment cost, 5div per person.
5 times as much loot, 1 div investment in a 5 man group.

See the problem now and how fast this becomes broken?
I like PoEs system better and don't want to see it changed.
Yeah, I agree. when I first saw his post I assumed he meant that he doesn't want other players to take his loot. but it seems like he actually meant that he wanted the loot to be multiplied by the number of players in the party. Which is beyond broken.

It would make party play vastly superior and solo players would have huge troubles, since the whole economy is heavily inflated by the group players, who simply can earn a lot more stuff for the same invest compared to solo players. Which is why I never would have thought that that's what he meant, since ... it would just completely screw over solo players and completely screw the economy.

Parties already do get quite some buffs to th eamount of loot they find, but it's still somewhat limited to not make it too strong, even though it already is quite a lot better than solo play. But adding such a huge buff to tthe total loot would just completely break the balance.

hmmm....

Originally posted by D.A.R.K.:
By the way, this is NOT what I'm suggesting. Personal Loot doesn't mean the boss will drop an item to everyone, Personal Loot means you, and you alone, can see the dropped item on the ground, this means no one can "steal" loot. Let's say a monster dies, it has a % chance to drop item, this drop is different for every player because of drop%, rolling the dice, it is possible that the monster will drop 0 items, or 6 times (1 for each), but what I'm suggesting is that YOU CAN'T SEE THAT I DROPPED THE ITEM, if the monster drops item to 2 players, for example, the other 4 won't drop item, it will drop only for those 2.
You know what? maybe I was wrong, and his actual problem is really JUST that he is capable of seeing the loot of other players. Which is like .. a really really minor problem. But he certainly makes it sound like it actually is a huge problem? I don't get it ... It changes absolutely nothing if you can see their loot or not. And he also completely neglects the fact that party play boosts drop rates. (not like it seems to matter to him) Except for the minor possible issue of envy (not like it really matters)

I can't see any disadvantage for being able to see th eloot of others, while it certainly has quite a few advantages to actually see all dropped loot.
D.A.R.K. Apr 11, 2024 @ 10:01am 
Originally posted by Detergent:
Stop playing with people you don't trust.

The problem with personal loot is that playing with a full group would become mandatory.
When you juice your maps its more or less 10div PER map depending on how you juice it.
If they did personal loot, in a 2 man group you would be getting twice as much loot at half the investment cost, 5div per person.
5 times as much loot, 1 div investment in a 5 man group.

See the problem now and how fast this becomes broken?
I like PoEs system better and don't want to see it changed.

Exactly what I told before... You are used to the bad system and you can't stand the change.

The problem here isn't the loot, is the fee cost to play that specific game mode. If the loot was a problem, this problem would occur in every single game mode that has loot in it, but since the problem is only about map and the entrance fee, then the map game mode and the entrance fee is the issue.

I don't know how the system work, but maybe everybody should pay a map to play together instead of only the leader? Of course you'll say "no" because you don't want to pay if you can do it for free if others are paying, but at my point of view, this would be fair.
< >
Showing 1-15 of 30 comments
Per page: 1530 50

Date Posted: Apr 10, 2024 @ 12:00pm
Posts: 30