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options -> game -> item allocation
If YOU have a problem with it, its because YOU are joining random parties and not discussing loot settings with party leader.
To put it more specifically, if you have a mod that says something like, "Monsters drop one additional Orb of Alteration", the difference between Permanent Allocation and Personalized Loot is that in Permanent Allocation, one person will get that guaranteed Orb of Alteration, but in Personalized Loot, all players in the party will get that guaranteed Orb of Alteration.
It's more impactful than it may seem at face value, they are not the same.
I don't get it why Path of Exile 2 can't be the same as any other ARPG, Personal Loot so players playing Co-op don't fight with each other to see who'll get the items. This is so toxic that reaches a point that people will just walk around focusing in getting the item, instead of killing monsters, it's stupid. That's the reason why I don't play Path of Exile with my friends, because I don't want to enter in an argue who should get what, it's idiotic.
I think you didn't get the problem here... Isn't about talking to a friend who'll get the item or no, it's about the game being coop and yet you are competing with a friend who's gonna get the item. Doesn't matter if you talk, if you PvP, if you check stats... It's a coop game incentivizing coop players to compete, it make no sense.
By the way, You didn't answer this question: What's the problem to make the loot completely Personal?
Besides, it doesn't really matter in the Campaign too much.
So, in order to cope with the bad mechanic you have to sacrifice playing freely what you want to make sure you and your friend won't compete for the gear, even if you'll compete for the resources and currencies.
Interesting enough NONE OF YOU answered my question: "Why Path of Exile 2 can't be full Personal like other games?" You know why you don't answer this question? Because you can't, and you can't because YOU DON'T KNOW the answer for that... Instead of questioning the developers about it, you rather cope for a bad mechanic, mostly because you are used to it, and because it's hard to adapt to changes.
Can you please stop coping and say "yeah, you are right, I hope they change that" instead of creating stupid arguments to defend this?
A 6-man team can go in, get a boost in loot and clear speed, share the loot.
With the way you are suggesting, they would get 6 times the loot of an individual player, which is more than they would get with the current system. It would also prevent people from helping others with looting.
For example, in a 5-way, we would all stand around and wait for the host to loot the big stuff. A friend would help them pickup some big items and transfer them later. If stuff still gets left over, they would ask someone to help fit stuff into their inventories. Lastly, the host leaves and everything is free-for-all.
Or, I help a friend clear a map, just for fun. His map, his loot. He leaves something on the ground, he probably doesn't want it, it can be mine. He drops a Divine Orb, I take it and either drop it next to him or trade it to him later.
Boosting has nothing to do with it, and it make no difference. By the way, if I'm playing solo I'll get 100% of the loot, if there are 6 players playing and the game drops 6 times the loot, everyone will get 100% of the loot, it's EXACTLY the same... But, the way it is now, the loot is spread between the 6 players, this means all 6 are gaining only ~16.66% of the loot. Playing in group is, literally, worse in this situation. 1 player = 100% loot; 6 players = 600% loot, your math is flawd.
By the way, this is NOT what I'm suggesting. Personal Loot doesn't mean the boss will drop an item to everyone, Personal Loot means you, and you alone, can see the dropped item on the ground, this means no one can "steal" loot. Let's say a monster dies, it has a % chance to drop item, this drop is different for every player because of drop%, rolling the dice, it is possible that the monster will drop 0 items, or 6 times (1 for each), but what I'm suggesting is that YOU CAN'T SEE THAT I DROPPED THE ITEM, if the monster drops item to 2 players, for example, the other 4 won't drop item, it will drop only for those 2.
The problem with personal loot is that playing with a full group would become mandatory.
When you juice your maps its more or less 10div PER map depending on how you juice it.
If they did personal loot, in a 2 man group you would be getting twice as much loot at half the investment cost, 5div per person.
5 times as much loot, 1 div investment in a 5 man group.
See the problem now and how fast this becomes broken?
I like PoEs system better and don't want to see it changed.
It would make party play vastly superior and solo players would have huge troubles, since the whole economy is heavily inflated by the group players, who simply can earn a lot more stuff for the same invest compared to solo players. Which is why I never would have thought that that's what he meant, since ... it would just completely screw over solo players and completely screw the economy.
Parties already do get quite some buffs to th eamount of loot they find, but it's still somewhat limited to not make it too strong, even though it already is quite a lot better than solo play. But adding such a huge buff to tthe total loot would just completely break the balance.
hmmm....
You know what? maybe I was wrong, and his actual problem is really JUST that he is capable of seeing the loot of other players. Which is like .. a really really minor problem. But he certainly makes it sound like it actually is a huge problem? I don't get it ... It changes absolutely nothing if you can see their loot or not. And he also completely neglects the fact that party play boosts drop rates. (not like it seems to matter to him) Except for the minor possible issue of envy (not like it really matters)
I can't see any disadvantage for being able to see th eloot of others, while it certainly has quite a few advantages to actually see all dropped loot.
Exactly what I told before... You are used to the bad system and you can't stand the change.
The problem here isn't the loot, is the fee cost to play that specific game mode. If the loot was a problem, this problem would occur in every single game mode that has loot in it, but since the problem is only about map and the entrance fee, then the map game mode and the entrance fee is the issue.
I don't know how the system work, but maybe everybody should pay a map to play together instead of only the leader? Of course you'll say "no" because you don't want to pay if you can do it for free if others are paying, but at my point of view, this would be fair.