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You don't need to open a spreadsheet unless you want to min-max your build.
If you want to get a strong character that is close to min-maxed, you can follow a guide. This way you can avoid doing calculations or comparisons and just stick to what someone else has decided works well.
Of course, it will be complex in different ways. It is unlikely to have nearly as many sub-systems as Path of Exile 1 for example - at least at launch - since Path of Exile 1 has years of updates and expansion-type stuff that added tons of content, much of which is honestly unnecessary (like tons of extra skill trees and the like).
But it includes complex abilities, a complex passive skill tree, and an insane amount of flexibility in building your character. Obviously if you think PoE is too complex to understand though, PoE2 is unlikely to be much different. For my part, PoE takes me only a fraction of the time to "read" things and I enjoy actually building my characters - so the "800 letter descriptions" add to my experience rather than detracting from it.
Most of Path of Exile 2's changes from what I know are to improve gameplay and streamline things, but the core design philosophy behind the skills and such is similar. For example - adding WASD movement that particularly benefits those using ranged combat builds, having far more environmental interactions, having swappable gems and passive skill tree points you can dynamically switch between various effects on (so you can switch from lightning buffs to cold buffs on different weapons for example on the fly), and so on.
I would just keep an eye on PoE2 and try it when it comes out. Personally I'm really hyped up for it - the gameplay looks amazing (check the class feature trailers).
But it probably won't be much simpler. It will be simpler in the sense it won't have a decade of bloat - they are picking and choosing and will be streamlining things to an extent since they have a whole new game - but the core complexity will remain.
and good games constantly improve engines and fps increases enormously. Everything has been so ruined here that even monster PCs usually only have 9 fps in big fights. but is the gfx any good? Nope... looks just as ugly as it did in 2013, but the screen is full of garbage and you can't even react to deadly effects within a millisecond.
so why should the poe2 be better? Or how can you expect improvement from people who never learn anything and COMPLETELY ignore feedback from players for many years?
because I'm more than sure that it will be uninstalled too quickly afterwards. gameplay videos don't convince poe1 players at all.
The trailer characters are using a very low level skill with no gear just so they can show off mechanics. They rarely show endgame content.
PoE 2 looks slow and boring for the same reason. Bad items, low level skill gems, under leveled characters. They also intentionally play the game more slowly to showcase things.
When the players got a chance to try out the game it was better, but they were also forced to use bad items, under leveled characters and intentionally harder monsters.