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Now, the passive tree and item mods. For minions it's easy, if it doesn't say MINION, it doesn't affect them, you can forget anything like weapon damage, crit strike, life etc.
For traps and mines, it's kind of the same as totems. They're your skills, so they're affected by your nodes (even crit ones) IF they fit the tag, like ice trap can be enhanced by cold nodes, aoe nodes, duration nodes, trap nodes and spell damage nodes (note that not all traps and mines are spells, so they don't all benefit from spell damage, same as totems). For bow trap skills (when you link a trap support gem with a bow skill, like puncture trap build), they are also affected by your bow and quiver (and your bow and projectile nodes), note that you are required to use a bow for bow trap builds.
I believe that covers it.