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Maybe some day they'll feel like it's a good idea, but I wouldn't bet on it.
Acts dont provide anything for new builds, people will just run though them with toxic rain or one of the top 5 starter builds and THEN when they reached maps maybe they reroll into something actually new, but give up halfway because none of the well known streamers made a build guide for it so they just go back to whatever they played the last 5 league.
1) If you aren't a speedrunner using a cheese build, just getting to maps takes longer than the entirety of a lot of AAA games. I could play through RE8 twice.
2) You do the same steps in the same order for as long as it takes to hit maps, it's boring
3) Makes me dread a new league
4) Means I never make more than 1 character in a league because screw doing all that multiple times trying to find/make a build I enjoy as much as the one I always use
Having said that, I doubt it will ever happen. They would have to redo the entire atlas from the ground up and add a bunch of new maps to supplement the leveling process with new tilesets and such. It's a lot of dev work that would ultimately only be useful to most of the community at large if you only had to do the campaign once ever on your first character.
"The incredible trading system"
Gonna stop you right there.
The trading system is archaic and horrid, it adds absolutely nothing to be forced into a loop of whisper -> hope they respond -> invite -> teleport -> open trade window -> make sure you're not getting scammed -> "ty" and leave, for every single item/gem/currency transaction.
I cannot remember the name of a single player I have traded with from the trade site. It needs to be modernized into an auction house, one of many things GGG claims would "break the economy" in spite of the functional one on the eastern version. The same excuse they've used for years when it comes to minor QoL that they later relented on (such as stacked currency drops) without it being ruinous as they originally claimed it would be.
The game being balanced around trading despite the act of trading being a miserable and tedious experience is one of my main problems with PoE. There's a reason SSF is a challenge mode and many builds have to disclose if they are viable or not to start in SSF.
Your points are very important and I hope they won't be forgotten so quickly!
Yeah I agree. It's the worst hill they chose to die on by far.
Their reasoning for not making SSF a separate game system with higher drop rates is also very telling, the argument is that if SSF had drop rates balanced for single player that everyone would just quit trade and move to SSF... because... it'd be more enjoyable and fun.
Huh, really makes you think doesn't it.
Вы можете только попытаться поделиться тем, что у вас есть в изобилии, верно? ;)
Even though I don't necessarily agree with all answers, I Really appreciate that even though this is an old topic getting the different perspectives with minimal "Jane, you ignorant slut" vibe (SNL) makes me really appreciate this player base.
I may be because I am not a hardcore player, and have only been playing for 5 years, but I actually think the trading system works for my play style, and better then other systems I have seen.
I will probably point new players that ask this quest to this thread because I have a feeling it will be growing with additional opinions.
Thanks guys!