Path of Exile

Path of Exile

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ShavedDome Dec 15, 2023 @ 1:26pm
Please make it so we only have to do the full campaign once a league!
I know this has probably been discussed a million times but it is pretty discouraging to have to the campaign again with a new character in a single league.

Most ARPGs I have been playing when not playing POE make it so you can skip the campaign after you do it once.

I really think you would retain more players each league by allowing them to skip the campaign after the first time. I mean come on, if Blizzard can do it, I know GGG could make it so.

I realize there are probably a lot ramifications for this, and it isn't trivial at this point for POE 1. At the very least please think of implementing it in POE 2.
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Showing 1-14 of 14 comments
Scarsick Dec 15, 2023 @ 2:07pm 
They already said "not gonna happen, sorry".
SoloQ Dec 15, 2023 @ 2:20pm 
If they ever do it, all it'll be replaced with is maps. Which is what the campaign is, a series of maps.
Dylon Dec 15, 2023 @ 3:44pm 
As a long-time player, I disagree. Path of Exile uses the campaign for many game-design purposes. Without going superrrrr into detail, I can list a couple. First is the incredible trading system in this game. If every player only had to play the campaign once per league and then have access to end-game content with every alt afterward, Then the markets currency pricing and trade would MASSIVELY shift. Another reason for the campaign is to test your build. Path is not easy and they balance the game around you having solid synergies within your build. If your build sucks then the campaign serves to communicate that to you before you enter endgame. You also mentioned that "other ARPG's do this". Those ARPGs Suck. Straight uppp. Most of them opt for monster level scaling to support that idea and we all know how bad the world scaling to you feels.
pi_lambda Dec 15, 2023 @ 7:25pm 
The whole argument that other games let players skip the campaign after completing once is tied to how those games change between seasons / leagues. Most other online ARPG do not make the degree of changes to skills and mechanics that PoE does. So if they force players to redo the campaign every league, players would tend to do the exact same thing every time and that would get really boring. PoE, on the other hand, has no compunction about making build-breaking changes every league; so every league players need time to adjust and to sort out the changes and that's what the acts provide. I, personally, still find the acts boring, but I can see their utility. I think of the acts as a tax (paid in time) to reach the end-game content. And I'd imagine GGG relish that players have to invest hours completing the acts for every character in every league; otherwise a large swath of players would just jump in at league starts, fill out their build of the league, beat the end-game and be done for the league in hours.
Illumina Dec 16, 2023 @ 7:51am 
People have asked for this for a decade, they've said no for a decade.
Maybe some day they'll feel like it's a good idea, but I wouldn't bet on it.
vid23 Dec 16, 2023 @ 8:09am 
Originally posted by pi_lambda:
players would tend to do the exact same thing every time and that would get really boring. PoE, on the other hand, has no compunction about making build-breaking changes every league; so every league players need time to adjust and to sort out the changes and that's what the acts provide.
PoE players doing the exact same builds this league as they did in the last 5, despite there being around a hundred "new" skill in the game. The most used skills are the exact same this league as the last one.

Acts dont provide anything for new builds, people will just run though them with toxic rain or one of the top 5 starter builds and THEN when they reached maps maybe they reroll into something actually new, but give up halfway because none of the well known streamers made a build guide for it so they just go back to whatever they played the last 5 league.
Nilats (Banned) Dec 16, 2023 @ 9:23am 
Originally posted by ShavedDome:
I know this has probably been discussed a million times but it is pretty discouraging to have to the campaign again with a new character in a single league.

Most ARPGs I have been playing when not playing POE make it so you can skip the campaign after you do it once.

I really think you would retain more players each league by allowing them to skip the campaign after the first time. I mean come on, if Blizzard can do it, I know GGG could make it so.

I realize there are probably a lot ramifications for this, and it isn't trivial at this point for POE 1. At the very least please think of implementing it in POE 2.
well..... the goal is maximum frustration.. so this will never happen?
Angrypillow Dec 16, 2023 @ 12:14pm 
I can't stand the campaign anymore. After doing it umpteen million times it serves as nothing more than a roadblock.

1) If you aren't a speedrunner using a cheese build, just getting to maps takes longer than the entirety of a lot of AAA games. I could play through RE8 twice.

2) You do the same steps in the same order for as long as it takes to hit maps, it's boring

3) Makes me dread a new league

4) Means I never make more than 1 character in a league because screw doing all that multiple times trying to find/make a build I enjoy as much as the one I always use

Having said that, I doubt it will ever happen. They would have to redo the entire atlas from the ground up and add a bunch of new maps to supplement the leveling process with new tilesets and such. It's a lot of dev work that would ultimately only be useful to most of the community at large if you only had to do the campaign once ever on your first character.
Originally posted by Dylon:
As a long-time player, I disagree. Path of Exile uses the campaign for many game-design purposes. Without going superrrrr into detail, I can list a couple. First is the incredible trading system in this game. If every player only had to play the campaign once per league and then have access to end-game content with every alt afterward, Then the markets currency pricing and trade would MASSIVELY shift. Another reason for the campaign is to test your build. Path is not easy and they balance the game around you having solid synergies within your build. If your build sucks then the campaign serves to communicate that to you before you enter endgame. You also mentioned that "other ARPG's do this". Those ARPGs Suck. Straight uppp. Most of them opt for monster level scaling to support that idea and we all know how bad the world scaling to you feels.

"The incredible trading system"
Gonna stop you right there.

The trading system is archaic and horrid, it adds absolutely nothing to be forced into a loop of whisper -> hope they respond -> invite -> teleport -> open trade window -> make sure you're not getting scammed -> "ty" and leave, for every single item/gem/currency transaction.

I cannot remember the name of a single player I have traded with from the trade site. It needs to be modernized into an auction house, one of many things GGG claims would "break the economy" in spite of the functional one on the eastern version. The same excuse they've used for years when it comes to minor QoL that they later relented on (such as stacked currency drops) without it being ruinous as they originally claimed it would be.

The game being balanced around trading despite the act of trading being a miserable and tedious experience is one of my main problems with PoE. There's a reason SSF is a challenge mode and many builds have to disclose if they are viable or not to start in SSF.
DaTank (Banned) Dec 16, 2023 @ 12:53pm 
Easy trading, look at what they did to the China version, we should be copying them.
Nilats (Banned) Dec 16, 2023 @ 1:04pm 
Originally posted by WOOFWOOFWOOFWOOFWOOFWOOF:
Originally posted by Dylon:
As a long-time player, I disagree. Path of Exile uses the campaign for many game-design purposes. Without going superrrrr into detail, I can list a couple. First is the incredible trading system in this game. If every player only had to play the campaign once per league and then have access to end-game content with every alt afterward, Then the markets currency pricing and trade would MASSIVELY shift. Another reason for the campaign is to test your build. Path is not easy and they balance the game around you having solid synergies within your build. If your build sucks then the campaign serves to communicate that to you before you enter endgame. You also mentioned that "other ARPG's do this". Those ARPGs Suck. Straight uppp. Most of them opt for monster level scaling to support that idea and we all know how bad the world scaling to you feels.

"The incredible trading system"
Gonna stop you right there.

The trading system is archaic and horrid, it adds absolutely nothing to be forced into a loop of whisper -> hope they respond -> invite -> teleport -> open trade window -> make sure you're not getting scammed -> "ty" and leave, for every single item/gem/currency transaction.

I cannot remember the name of a single player I have traded with from the trade site. It needs to be modernized into an auction house, one of many things GGG claims would "break the economy" in spite of the functional one on the eastern version. The same excuse they've used for years when it comes to minor QoL that they later relented on (such as stacked currency drops) without it being ruinous as they originally claimed it would be.

The game being balanced around trading despite the act of trading being a miserable and tedious experience is one of my main problems with PoE. There's a reason SSF is a challenge mode and many builds have to disclose if they are viable or not to start in SSF.
Yes. Unfortunately, this is the worst experience I've ever had in computer games.
Your points are very important and I hope they won't be forgotten so quickly!
Steel Dec 16, 2023 @ 1:07pm 
Originally posted by WOOFWOOFWOOFWOOFWOOFWOOF:
Originally posted by Dylon:
As a long-time player, I disagree. Path of Exile uses the campaign for many game-design purposes. Without going superrrrr into detail, I can list a couple. First is the incredible trading system in this game. If every player only had to play the campaign once per league and then have access to end-game content with every alt afterward, Then the markets currency pricing and trade would MASSIVELY shift. Another reason for the campaign is to test your build. Path is not easy and they balance the game around you having solid synergies within your build. If your build sucks then the campaign serves to communicate that to you before you enter endgame. You also mentioned that "other ARPG's do this". Those ARPGs Suck. Straight uppp. Most of them opt for monster level scaling to support that idea and we all know how bad the world scaling to you feels.

"The incredible trading system"
Gonna stop you right there.

The trading system is archaic and horrid, it adds absolutely nothing to be forced into a loop of whisper -> hope they respond -> invite -> teleport -> open trade window -> make sure you're not getting scammed -> "ty" and leave, for every single item/gem/currency transaction.

I cannot remember the name of a single player I have traded with from the trade site. It needs to be modernized into an auction house, one of many things GGG claims would "break the economy" in spite of the functional one on the eastern version. The same excuse they've used for years when it comes to minor QoL that they later relented on (such as stacked currency drops) without it being ruinous as they originally claimed it would be.

The game being balanced around trading despite the act of trading being a miserable and tedious experience is one of my main problems with PoE. There's a reason SSF is a challenge mode and many builds have to disclose if they are viable or not to start in SSF.

Yeah I agree. It's the worst hill they chose to die on by far.
Their reasoning for not making SSF a separate game system with higher drop rates is also very telling, the argument is that if SSF had drop rates balanced for single player that everyone would just quit trade and move to SSF... because... it'd be more enjoyable and fun.
Huh, really makes you think doesn't it.
Omae Wa Mou Dec 16, 2023 @ 9:31pm 
some fanboys seem to know a lot about the chinese client, still I think they know more about D4 forums and it's users

Вы можете только попытаться поделиться тем, что у вас есть в изобилии, верно? ;)
Last edited by Omae Wa Mou; Dec 24, 2023 @ 1:03am
ShavedDome Dec 17, 2023 @ 12:07pm 
Wow, got distracted finishing the campaign and didn't look at the thread for a few days.

Even though I don't necessarily agree with all answers, I Really appreciate that even though this is an old topic getting the different perspectives with minimal "Jane, you ignorant slut" vibe (SNL) makes me really appreciate this player base.

I may be because I am not a hardcore player, and have only been playing for 5 years, but I actually think the trading system works for my play style, and better then other systems I have seen.

I will probably point new players that ask this quest to this thread because I have a feeling it will be growing with additional opinions.

Thanks guys!
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Date Posted: Dec 15, 2023 @ 1:26pm
Posts: 14