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Bir çeviri sorunu bildirin
No it's not, the main gameplay loop is to find new loot, not to do the same thing over and over again.
Maybe if you spent more time playing other games than sitting on these forums trying to make yourself feel better about the sad life you live of a 50+ yearold loser, you'd actually know that an ARPG is based around loot and gameplay loop, not the same content on repeat.
Once again, for your slow boomer mind. The main gameplay loop, of the ARPG, the ARPG's main gameplay loop, is Loot.
Loot, the main gameplay loop, is loot, find more loot, get more loot, get better loot, make the map faster, that's the loop, get more loot.
Did I say it clearly enough? It's loot, not doing the same thing over and over again, even the original ARPG's like Diablo and I suppose older MuD's was about Loot.
you are equating player reward to player action.
you run endless content to get loot.
Endless Diablo runs?
Endless Baal runs?
endless greater rifts?
endless Atlas Maps?
endless nightmare dungeons?
in what ARPG that has an endgame do not run the same content over and over to get the sweet sweet loot?
What's the use of more drops if I'm always lying on the ground or need 30+ minutes for a rare?
and forget animated guardian. With the best gear he doesn't even live for 3 seconds against multi projectiles.
My advice: stop playing MF rangers and begging for auras. Be resilient.