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how about you address what I actually said instead of pathetically looking for some way to ad hominem via my profile?
Now buy one of our 6 supporter packs that cost 100 Dollars.
Right? So how about you elaborate on what is the same and how it’s the same besides giving generalities of what makes a video game a video game.
Here I’ll get you started
TS Deadeye feels a lot like a Boneshatter glad, they have different types of movement skills, but they still both can use movement skills so there isn’t much difference. Ranger is going to use a bow and the glad will use a 2 hander, they’re both 2 handers so it’s the same.
Or perhaps you mean that the objective of most builds is to kill enemies as fast as you can. Which is the attitude any gamer has.
Or maybe the end result of all builds is killing things, differently but killing things is the same.
So on and so forth
As stated above, the goal of any ARPG is to kill things obviously, and obviously everyone wants to be good at doing that. We can all agree on that. The issue I see a lot of ARPGs fall into (that I've HEARD PoE does but can't confirm) is they ALL become one click playstyles. This is where I think "they all feel the same" comes into play.
Ironically a subgenre all about making "builds" and being very diverse in build expression gets funneled into just being about one skill. I'm being purposely vague here because I'm not sure if PoE is like this, but many others definitely are and I sympathize with wanting more "complex" play.
That's just how it is. These games are no ff14 where you have to play piano with perfect rotations to dig out dmg.
Of course you can skill and wear items that you like. but then you quickly go back to reality.
This op makes no sense. You want to fly across the map and shoot laser beams in 3d to wipe out 4 acts in one go. That will make it unique and feel better?
I can barely take apart the logic on this one.
2. OP is right. and again you have no arguments/evidence/facts