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Dodge, from Acrobatics, is a very strong defensive pickup because it is an -additional- roll. It isn't just +30% to evasion or anything of the sorts (a common misconception). It essentially gives a 30% that any attack that hits you (after evasion rolled) misses you anyway.
Generally, it's definitely worth picking up if your main focus has been life or evasion.
I'd recommend trying for the Acrobatics only on an Evasion build.
And yeah, with about 4.5 to 5K life on tier 6 and lower maps, you should be fine as long as your DPS is good as well.
Above Teir 6 maps, I'd recommend a little bit more life and flasks.
A granite flask of iron skin is a good choice even for an acrobatics build. You'd be surprised how that much armor, even reduced by acrobatics is helpful.
worse mistake I could ever make.
not only did I have very poor damage but I was still getting hit anyway.
Er, well, Evasion works when you're not melee better than melee. :P
Also, Evasion does have diminishing returns, and has a coding check to make it not as effective after so many misses, although that changes to being full effectiveness after the hit.
THey coded it that way to make sure the game doesn't get broken by an insane streak of luck where your 55% evasion applies to every attack ever, and you never get hit ever. :P
Also, Pure Evasion is bad. That's why people recommend Acrobatics, or even granite flasks for surprise Xandros :)
That's not exactly right, evasion has predictable returns, not diminishing returns.
Example:
A player is fighting three monsters, one(A) with a 70% chance to hit and two(B,C) with a 45% chance to hit.
A attacks. The player's entropy is a random number between 0-99, in this case 37.
A adds 70 to the counter, raising it to 100 or greater, and hits. 100 is subtracted and the counter is now 7.
B attacks, adding 45. 52
C attacks, adding 45. 97
A attacks, adding 70. This hits and the counter becomes 67.
Btw, for anyone running Acrobatics it's a good idea to have atleast a tiny amount of energy shield because as long as you have any you have a hidden 50% chance to ignore being stunned even if the hit taken is greater than your energy shield.
Evasion really sucks when you run into that exile that drops Etheral Knives totems and Bear Traps.
Yeah, you need armor flasks for certain. Or something to nullify that.