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Also, the bosses are their own minigame themselves.
If I ever find a way to get a shadow character to survive single fatal bonks, I'd probably play more. so far, it's just waiting for this stupid RNG thing to pass and maybe I can look for more damage. There's always something to min-max if you go looking.
Thats why I need Mageblood.
Thats why I need Van Halen.
But you cant even hold a guitar right
Thats why I need Mageblood.
I no longer push "end-game." I just don't. End-Game is now much more focused on catering to the most dedicated fans and those are going to be the crafters, currency chasers, gotta be firsters, certain $treamer$, and deep-numbers swamis...
When GGG changed the Atlas and introduced that whatchamacallit Atlas "affix" and tuning system, they jumped the shark in regards to "content flipping."
See... they had already done all the asset creation and the like, so they did what GGG is really good at doing - re-using existing work to generate something that "looks like" new content. I do understand the demands of time and costs, but that was just the last straw. Effectively introducing a huge time-speedbump, yet again, to slow down progression while hoping to keep players online just a tiny bit longer... Well, screw that.
The end-game may be a lot of fun for some as it is right now. That's cool - Enjoy it if you can. But, it just doesn't have a lot of gameplay value there for me. Been there, done that.. I do not want to be told by the gameplay to have to abuse myself while staring at differential equations and begging the game to cough up one favorable RNG roll in a six hour session just to ensure the rest of my gameplay for the next few weeks doesn't suck. Nope. End-game is a flacid min/max fest with content that's been passed around the developer's dorms for so long that it should have to pay rent.
Edit:Add - Uh... So, yeah, maybe I have a bit harsher of an opinion about "end-game" content in PoE than I first thought I did... :)
The content was already there, they didn't add new stuff (apart from the 4 new Eldritch bosses).
The "speedbump" was also reduced. You no longer had to work your way to corners, grind for 16 Watchstones, unlock Passive Trees per region, grind 4-16 craftable Watchstones, craft the Watchstones. You could just play some Tier 1-5 maps and have an Atlas Passive Tree that gives you more of some fun mechanic.
People like you never finished the campaign and are just echoing what some troll made up, because anyone who ever reached endgame knows this is simply not true.
What the actual hell are you talking about? o.0 Genuine question. The current iteration of the Atlas itself is probably the simplest its ever been, and the Atlas passive tree is not at all complex or obtuse in what you can do with it. Where are these "huge time speedbumps" you're referring to?