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Een vertaalprobleem melden
60% ok easy mobs, +70% insane mob dps because reasons
5k hp, cap resistances 80%, max endurance charges, grace, determination, full stack fortification, 100% suppress, and still getting oneshot by a random dumb mob
But not complain about my dps at all, i know they nerfed a lot but tbh isn't like a wall, still hitting T16 easy mapping n few hours in league 113/115 2 voidstones
Main sh1t is mob dps and hp, man, they really can't mess everything more than they actually are, and they manage to make it worse somehow
Or have 2 characters, so you can bring the other one for the fight and then change back. Assuming you want to kill absolutely every monster on the map. No min-maxing required, as long as they are different archetypes.
You've missed the point entirely, the fact you're recommending that people have a back up character proves the higher damage numbers/methods of play is required across all characters, build diversity therefore is non-existent.
Needing a back up character just for 1 non-boss rare is the most pathetic things ive heard in defence of this games stupid monster mods, not to be rude.
You've also missed the obvious point that, most of the time, these things chase you, and there are monsters in your way, you run into a crowd and its now part of that crowd, making it even more deadly - it also kills the map flat dead if they have soul eater, which obviously means you can no longer progress on that map at all.
In most cases, it shuts down a good portion of your map, a single yellow monster, doing that much map grief shows just how stupid and flawed these mods actually are.
Remember
The whole point of the dev changes are to SLOW YOU DOWN, you telling people to run through and ignore things goes directly against what the devs actually want from their game, and to tell people to change characters also goes against that, the devs want your character to feel powerful without being to overpowered, these mods directly show that the vast majority of the game does not work in this way, and if the only solution is "change to an overpowered character just for 1 monster thats not even a boss" then, your defence ..... is flawed ....
What you're basically telling players is their character doesn't work, meaning a copy paste playstyle on backup is the only way to play, its understandable why 2 weeks into a new league the player numbers plummet, these issues are in the start of every league but sometimes get fixed a few weeks later .... these have not been fixed yet, and its frustrating, and just not acceptable for a company thats been around for a decade, they fully know these mods are too powerful, and yet, won't do anything about them.
I personally see it as a means of killing hardcore players, to drum up content, especially death content for youtube, i mean, publicity, good or bad is still publicity, i don't see any other reason why such broken mods are allowed time and time again.
I wouldn't mind dying if they just removed the exp loss on death, its a 6 portal limit afterall ... but thats still doesn't change the fact i can no longer go back in that map because of that 1 monster that basically instant killed me, i don't see why double punishing players when such ludicrous mods exist is even remotely tolerating ... and for me, its not.
You can actually reduce an enemy's life regeneration rate. Frost Bomb does this, but you can also get it from the Eldritch implicits on a helmet.
If the enemy leeches, you have 2 options:
-You are playing a melee build and you go for "enemies cannot leech from you"
-You have a ranged or evasive build, you won't always get hit anyways. Move around more than normal
If it has changing resistances, you are only noticing the lack of damage when it chooses your damage type.
I like to distract very hard enemies when playing a glass cannon build. I have a Totem on my build, other times I've used Golems or Skeletons. You can even distract the hard guy, kill all the small dudes, go back for the main fight.
If the map has some nasty modifiers, it might amplify the problem. The enemy won't actually be immortal though.
In other words, everything dies so quickly, you only have time to read the modifiers on monsters that survive 2+ seconds.
They've also changed how Harvest monsters spawn. The Rare monsters appears seconds after the first wave has spawned. This makes it seem like they take even longer to kill.
something I posted about having a virtually untouchable character that all the sudden died in 2-3 seconds from 3-4 hits from some gold creature.
These devs need to smarten up because (exactly like the opening poster) is trying to articulate -
people don't want to play this game where it 'plays' a certain way for X amount of hours then all the sudden some 'weird' mob comes along (which I term being 'incongruent') and wipes the floor with you like some 'Super God' being.
What I forgot to state in my other thread is that NOTHING should be harder than the BOSS of that zone.
What I have to put in my opening post there is that the problem with how the devs designed it is there are possible 'mob adjectives' (however you call them) that can be a THOUSAND times more dangerous than the actual 'boss' you have to face in that zone.
THAT is a huge problem, because it totally destroys the game flow of your character and how you designed your character to be.
Personally I had a 'tanky' guy (with nothing in attack other than to link him to some other defensive cluster), I didn't expect to do much damage but I was at 100% health 99% of the time.
Then after playing 25 hours with no problems (and the bosses giving me 'somewhat' of a scare, but still very reasonable (Brutus and the Pirate Slave woman brought me down 35% for a few seconds once in a while in their boss fight, which is very good game design kept me on my toes but I was still basically indestructible),
I was running around in the cave and got 3 shotted in 3 seconds to a near instant death.
Well that's just ridiculous, if a 'mob' is that powerful it would freaking RULE THE GAME and kill everyone and everything including all the bosses.
It just doesn't make sense, it's horrible game design and incredibly frustrating for a player.
Incongruency is the word, but I think most people don't realize how 'powerful' a word that is -
it's like saving up to go to Walt Disney world for 2 years to make your children happy,
and when you get there the first thing you see is,
" Adult Orgies about to Start !! Full XXX Explicit Show just Come On In " !!1111
How would you feel if you put in all that time and effort to 'get' something based on a certain 'type' of thing, (i.e. you play PoE building a certain kind of character to 'do' a certain type of thing in the game)
only to find a random (incongruent) mob just destroys you based on a 'cause+effect' that doesn't make any sense in the game-play loop you were playing or expecting
(you have to run away from 'Walt Disney World', after all that time and money wasted, with you and your kids all sad - because it was NOT what you were expecting)
This is really, really bad game design and if it is allowed to be 'kept' going it means the devs are purposefully putting in 'frustrating' encounters just to keep people coming back trying 'different builds' -
which just means they are creating the game as a time-sink so you have to play it over and over.
I would rather play one 'type' of character sure and steady (i.e. in my case a 'tanky' build),
than have to 'reroll' some random build over and over just to see if it won't die a horrible unexpected death at the hands of some random mob.
Reacting to anything that doesn't go your way with a forum post isn't going to fix your problem. It's pretty funny that OP also made a post about kirac's barrows map not giving him an atlas passive but deleted it shortly after before anyone could reply.
Needing a back up character just for 1 non-boss rare is the most pathetic things ive heard in defence of this games stupid monster mods, not to be rude.
You've also missed the obvious point that, most of the time, these things chase you, and there are monsters in your way, you run into a crowd and its now part of that crowd, making it even more deadly - it also kills the map flat dead if they have soul eater, which obviously means you can no longer progress on that map at all.
In most cases, it shuts down a good portion of your map, a single yellow monster, doing that much map grief shows just how stupid and flawed these mods actually are.
Remember
The whole point of the dev changes are to SLOW YOU DOWN, you telling people to run through and ignore things goes directly against what the devs actually want from their game, and to tell people to change characters also goes against that, the devs want your character to feel powerful without being to overpowered, these mods directly show that the vast majority of the game does not work in this way, and if the only solution is "change to an overpowered character just for 1 monster thats not even a boss" then, your defence ..... is flawed ....
What you're basically telling players is their character doesn't work, meaning a copy paste playstyle on backup is the only way to play, its understandable why 2 weeks into a new league the player numbers plummet, these issues are in the start of every league but sometimes get fixed a few weeks later .... these have not been fixed yet, and its frustrating, and just not acceptable for a company thats been around for a decade, they fully know these mods are too powerful, and yet, won't do anything about them.
I personally see it as a means of killing hardcore players, to drum up content, especially death content for youtube, i mean, publicity, good or bad is still publicity, i don't see any other reason why such broken mods are allowed time and time again.
I wouldn't mind dying if they just removed the exp loss on death, its a 6 portal limit afterall ... but thats still doesn't change the fact i can no longer go back in that map because of that 1 monster that basically instant killed me, i don't see why double punishing players when such ludicrous mods exist is even remotely tolerating ... and for me, its not. "
-- sounds like exactly what I was trying to say in the 'Very Disappointed in Nonsense Design" thread,
what I think it comes down to (which makes it most easily understandable for msot people) --
Is no 'random mob' should be HARDER THAN A BOSS.
That's the problem with all this, random mobs can be 'as hard' as whatever,
but not in the CONTEXT of a zone's boss -
that not only destroys the fun of a player, not make any sense from a 'build' standpoint (like you were saying),
but also isn't what anybody would expect from how 'traversing a zone' would play out -
anyone not understanding why this is so frustrating just think of it like you're playing another type of game,
an fps let's say,
and in the SECOND zone, when you're barely getting your first shotgun etc, you all the sudden get some 'random' mob that is HARDER than the END BOSS of the WHOLE game.
That is what me and Mac are trying to articulate - random mobs with 'certain modifiers' are TOO OUT OF PLACE for what people are expecting (and 'should' be expecting) for the time and place and 'state' of their 'build'.
I couldn't care less about 'builds' per say etc other than creatures and mobs should be 'consistent' in their design throughout the game.
If a random mob is 1000X HARDER than the BOSS of that zone (which I already beat 2 X cause I like to replay zones),
then _SOMETHING IS FREAKING WRONG_
This shouldn't have to be spelled out for players, you are either 'ok' with it because you don't mind redoing characters over and over,
or you realize from the stand-point of people who like to stick to one character and watch them grow and become powerful in a slow and steady way -
that this trash design is unacceptable.
I realised my mistake shortly after posting the message and i didn't need a reply to it, the post was created out of confusion and not a complaint, im not sure why you brought it up, the fact i deleted it quickly and not left it up as a useless post should be commended, and not used in a negative manner for spiting me - it also shows you spend far too much time on the forums for you to have even seen that message, it wasn't up very long and posted at a random time frame, the vast majority of forums users wouldn't have even seen it - I'm guessing you're just trying to make out i complain alot or something, taking things out of context for your own personal gain.
Also, soul eater IS a problem .... in combinations with other mods, not everyone in this game are long time vets, the game gets new players time and time again, and all of these players are met with a slap to the face out of nowhere, and when they return to that spot because they have zero clue wtf killed them, they get slapped again and the end result is - uninstall the game - Even vets of this game are struggling against some of the mod combinations, or sometimes, not even mods just random gysers, and is largely why they are staying away from hardcore - the game is weirdly tuned and cannot be currently defended. Even mathil, who i watch mostly for this game, gets slapped hard from time to time, he however is a vet and just shrugs and moves on, but hes not a comment on the majority of the players, most players WILL complain about this, its just a fact.
I however, found an unkillable mob who chased me around the map nearly 1 shotting me all the way, regardless of you slandering me for no reason the fact of the matter is, im in the right, the game created a mob that shouldn't have been created, and demanding the community to play a set way to get around these mobs, destroys all creativity and build diversity.
You must not play much if you rarely encounter them, they are extremely common, including them randomly showing up in Crucible monsters, ive stopped myself going higher into brutal and just, stick with hard, but even then i STILL get these combinations from time to time, 2 yellows spawned in on hard with mods that just, blew my mind the other day, it felt like i was playing lethal, not hard ....
It's not about my build or how it lacks the ability to handle them, its the common trait amongst the vast majority of players to this game, these mods only feel like they exist to cater to the hardcore audience and nothing more, im not against hard monsters, things that take awhile to kill, but ones that are ten times harder than bosses? have insta kill moves? shows up randomly out of nowhere? its extremely off-putting - if i CHOSE to summon them, as in i used a mechanic to summon them, such as brutal and lethal in crucible, im to blame, but having them spawn in as gods under hard mode??
Mathil builds aren't good builds for survival, it's even a meme on reddit. I've seen a guy there with the flair '4k life rat's nest mathil build'.
It's not like I care if someone crying here uninstalls the game.
It would be more useful to post a character tab and list the map tier with rolls then ask for help. None of what you've done on this board is going to help you in game, validation is easy to get.
-- a mob you 'rarely encounter' decimating your otherwise invulnerable tank in Hardcore mode seems like something worth noting,
again, if any analogy was used to something like this pertaining to real life the 'outrage' would be endless,
i.e. most people you encounter walking down the street have 'predictable' patterns - they fall within your 'scope' of expected responses and behaviours,
if one of them, i.e. a jacket wearing person wearing glasses, while you were walking down the street with your girlfriend / or wife / daughter -
were to all the sudden open said jacket and reveal his nude body and grab his genitals and swing them around and wave them in front of your daughters face while jumping up and down and screaming like a psychotic " Touch This ! Touch This !!!111"
Would you stand there and go, 'Oh well, who cares, whatever'.
Well guess what, that happening, which is a small fragment of your life, before and after,
is nothing compared to someone putting all kinds of time and effort into a character he builds 'around' a certain type of build,
only to have it destroyed in an instant by something 'not expected' in the realm of normal ranges.
You wouldn't tolerate that above street example for a second, yet that is irrelevant compared to the amount of time and effort people put into their 'builds' and characters in this game.
Sounds like self-righteous hypocrisy.