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For example, you inherently have 4% more damage per frenzy charge, but having the default cap of 3 of them is 12% more damage (damage * 1.12), not three instances of 4% more damage (damage * [1.04^3] ~= damage * 1.125).
In this case, Divine Ire says "beam deals 110% more damage with hits per stage after the first", and it can have 20 stages, which is 19 after the first. This is a "more per" modifier, so it first determines the value of x per z, i.e. x*z (110% * 19 = 2090%), then grants that as a single "more" modifier to y (2090% more damage, i.e. damage * 21.9).