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So unlucky would be the worst result and lucky would be the best
Yes.
The damage is lucky, not the critical chance, thus the damage is rolled twice, not the crit chance. The mastery is very powerful with a low crit chance.
with elemental overload pls!
In very simple terms:
If you dont crit in your original hit -> you get a second roll and the higher one of the 2 is taken as damage output
From the wording the damage value is rolled twice, taking the higher one IF it's not a crit. So NOT rolling crit chance twice.
edit: That is if you mean the example is actually how it works in the game, kind of confused by your "It does not mean that your 2nd roll can be a crit when your first wasnt." as that contradicts your example.
To my understanding this is not correct. Note that my understanding comes from years of reading discussions similar to this and many clarifications from Mark_GGG. This doesn't mean I'm right but here is how I understand this works:
When you activate a skill a critical roll number is generated. At this point this is just a number between 0 and 99 and has no actual meaning yet. The important point is that this number is generated ONCE per skill activation/use. Repeats from Spell Echo or Unleash will all use the same number, as will multiple hits from the same skill (e.g. zaps from Ball Lightning).
Next the game determines a hit has occurred (i.e. the skill's hitbox intersects an enemies hit box).
Then damage is calculated (base + flat then multipliers etc) and damage type converted if there is any conversion.
Next the critical chance for this hit is calculated and then compared with the critical roll previously generated. If the hit is determined to be critical then the crit multi is applied. If the hit was not critical and is lucky or unlucky then a second damage calculation is done and the appropriate one of the two is used.
There is no second critical check as only one hit occurred (i.e. only the DAMAGE is rolled again, not the crit or any other effect).
So using the example of "your lightning damage with non-critical strikes is lucky" with a 1 link Arc with base damage 1-40, crit multi of 150, no other multipliers and assuming the enemy has no block or dodge etc:
First roll 2
Second roll 33
You deal 33 damage
First roll 4, Crit.
You deal 6 damage.
One thing to note is that if your skill can hit the same target multiple times with a single use and if the critical chance changes then some hits could be non-crits and others be crits. E.g. if you have Assassin's mark on hit and shoot a ball lightning and your crit roll happens to be too high to crit on the first hit but low enough to crit once the curse is applied.
My information was just from a streamer who can be wrong also so i guess your take is most likley probably correct then