Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
good thing that we can ignore the league mechanic because the rest of the changes are pretty good.
I have seen Alkaizer do a couple on HC SSF as melee boneshatter ....
Not only in Sanctum but the whole melee vs ranged problematic in PoE often comes down to melee needing very good positioning.
people dont have good positioning.....
they claim xy is impossible because they are just not good players....
When some people can do it in HC SSF
and others cant do it in SC Trade.... the answer is definitely not that its " impossible"
So if you are not a good player
you probably should not play melee in PoE
I saw a clip of him earlier explaining how to do the content in melee. And while being a smartass he proceeded to get hit 3 times on one basic floor and lose a fairly large chunk of resolve.
It's not entirely impossible to do on melee, but even one of the top ranked HC melee players in the world struggles with it. Meanwhile anyone with a totem build can drop a few totems in a room and run away and do a hitless run first try.
AOE gem helps since it gives you a larger area to hit them with. But I just teleport behind them which debuffs them for me, since I have hextouch attached to my frostblink. Then you move with them to keep RF on them and drop firetraps for the ones that stand still(archers, few of the melee have long windups). Then I just use shield rush to stay with them but not standing still so they can do their swings. All of them have pretty easy tells on the attacks and give plenty of time to move.
It isn't that hard once you learn their attacks. This can't be done like most stuff you have done leveling up by just face-tanking them and moving during big hits. You have to keep using your travel skill to keep yourself out of their swing. Only annoying one is the rogue who splits and throws bombs since he has multiple places to be. Fountains are your friend, and so is the merchant on your path to the boss.
Moving fast (as you would in a cyclone build for example) or having decent range will allow you to deal damage while staying out of the skull beams.
For telegraphed attacks, the easiest method is the same as in all other content: enemies can't harm your resolve if they're dead.
I. e. you need a first character to collect relics (preferably ones that make enemies take more damage and stack max resolve on boss fight wins) and currency, then jump-start your melee char so they can do decent damage to the guards and bosses, killing them quickly.
Alternatively you can use a melee build with DoT and just apply a bunch of stacks, and refresh them every couple seconds when you feel you can risk standing still long enough to attack.
Melees take less resolve damage, so just having a high pool will let you recover what you lost via fountains relatively easily once you have a couple relics to help you stack max resolve.