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(Attacks are never spells and spells are never attacks.)
IoV is great for when you have an attack as movement skill and a cast to kill stuff.
The other way around is a bit more tricky, movement spells are meh at best.
You could do the classic Orb of Storms and possibly even use it to apply curses (with a curse on hit setup for it)/gain power charges with power charge on crit etc.
It really depends on what you want from it... casting a vaal haste should count as well, but in order to keep that up, you'd need to kill quite fast... and/or get a lot of extra duration.
They all have a drawback that makes them more difficult to use than a simple leap slam, whirling strike or shield charge, and don't benefit from supports like fortify (essential to a melee char).
Movement spell are good for pure spellcasters with arcane surge but that's it. Everyone else is better off with shield charge, whirling blades or leap slam.
So for IoV, if you already have a movement attack, you shouldn't pick a movemnt spell. So you need to pick another support.
With static strike, tempest shield comes to mind.
Otherwise, yes, read Sajahs Post. Although... think about that as well. Tempest Shield requires a shield (or at least I'd guess it does), so if you don't use one... tough luck.
As a personnal opinion, I don't really like going melee without a shield if I'm not duelist or marauder. You need the block and shield charge/fortify when you're going to be close to mobs.
has a near instant cast time of 250ms (Tempest shield & curses = 500ms) and adds a nice bonus buff of +20% attack speed, leech (physical) and frenzy charge generation.
Personally, I would find it annoying casting it every 4 seconds to maintain 50% increased damage. But I can't really think of a better spell to spam to keep the damage buff up.