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回報翻譯問題
a) The effect isn't very large, The base chance for rare/unique items to drop is fairly low, so increasing that low value by 59% of it doesn't do much. You'd have to stack it with other IIR/IIQ effects to make it noticeable (but that has a tradeoff, see (c)).
b) Most rare and unique items are useless. If you absolutely need a certain rare item, you can craft it. If you absolutely need a unique, you can trade for it (unless you play SSF).
c) Slotting IIR usually reduces your killspeed, since it takes a socket that could also be used to increase your damage.
d) For the drops that you'd usually want the most (maps, currency), IIR has either no effect (currency), or its effect is not very important (maps)
Most players find it more worthwhile to simply increase their killspeed. More monsters killed in a shorter time means more drops, and thus more rare and unique drops per hour even without IIR. This has the advantage that you can focus your build on one goal, rather than having to balance killspeed with IIR. It also gives you more of the things you want most (currency, maps).
That said, some players enjoy stacking IIR/IIQ on their gear and farm low-tier maps for things they can sell. It works (especially in groups), but you have to commit to it.
Regarding the interaction with Herald of Ice: The IIR support gem only has an effect when the supported skill kills an enemy. HoI has two effects:
1. HoI adds cold damage to spells. But if an enemy gets killed by this additional damage,,it's still the spell that kills the enemy, not HoI, so the IIR support would not have an effect.
2. HoI explodes enemies that you kill while they are frozen. If those explosions kill another enemy, then this enemy has been killed by HoI, and the IIR support would have an effect.
1. Finish act 10 and get to maps.
2. Have a class with very good killspeed that can afford to lose some dps and still walk over maps.
3. Replace your jewelry with +IIR, even craft it so you and double bonuses on rings (gold rings + the crafted mod from Eleron)
4. Replace one support gem with Item rarity support per damaging skill.
5. Run low level maps that are easy to clear fast like beach or lookout (both linear). Find other lower tier maps you like to clear fast...
6. Always run the maps Unidentified (if magic or rare) as first priority for +30% item quanity bonus in addition to the hidden mod bonuses.
7. Run +quality maps next with 2 magic mods (craft yourself) as next priority to bump up item quantity. Some mods help too (packsize, map size..) The more to kill the more chances. Don't use chisels.. Save them for when you want to do higher level maps seriously.
8. Last run normal maps crafted to magic if you are running low on the other two types.
Here is a way to do it but not the only way...
I use a witch necromancer that uses skeletons (on a spell totem for direction), zombies with phantasms, and spectres (solar guards). All three damage sources (the summoning spells) are on their own 4L loops and all 3 have item rarity taking one spot on the loops. I run around, drop a totem in the middle of the pack to summon skeletons, the zombies run to the totem and the spectres start plugging away. As currency and items I want drop I grab that as they kill, move up move the totem forward to catch the next packs... rise... repeat. The necro has only completed up through the merc lab so this is not some uber build... You do your passives right and a necro is very powerful even with crappy gear
Doing this I went from about 1 unique every 3-4 maps when I began (not using the method, specced for boss killing) to about 1.4 uniques per map. Best case I had 5 Uniques drop on one beach map...
Some tradeoffs:
- You won't be able to kill some bosses in low tier maps easily. Trading off item drop for survivability.
- You need to run around alot to miss some AOEs and mobs that just don't like you. Leap slam helps.
- You will be squishy and will die... but you get items. Use a cast on damage loop with molten shield and immortal call like a tank for survivability. It helps even with a very short duration.
- You can clear most linear, low-tier maps in about 2 mins, but will take longer as you pick up stuff.
- Most uniques will be garbage. Save them for the 5 unque trade-in prophecy.
- You need a good computer. Having 30+ minions running around can be a load but they keep the mobs off you and, even if they kill slow individually they destroy everything fast as a pack. but fps will take a hit if you have a potato.
Lastly you will have dry spells where no uniques drop and you will have maps where Midas vomits a hoard of items...
In my opinion Item Rarity is completly useless. Most MF Builds only stack Quantity and often sacrifice Rarity because of that through thinks like Ventors Gamble. The only important stat for Magic Finding is Quantity, since more Drops is simply better than having slightly better but overall fewer drops. Currency, the reason you would Magic Find anyway, also doesn't get affected by Rarity, making investment in Rarity a waste in general.
Gems like "Added cold damage", "Faster Attacks", "Faster Casting" etc. all have no effect on their own. They need to be linked to active skill gems that they then enhance.
Don't worry. PoE is a complex game with lots of mechanics to learn. ;) We all have those "duh" moments multiple times.
Yeah, we do have those “duh” moments. This one tops the list for me with over 800+ hours playing....