Path of Exile

Path of Exile

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lonevetad Mar 23, 2022 @ 1:17pm
How to not die every 5 seconds on level 70+
I lost so many hours using a Wizard that looks like a Cannon Glass: deals huge chunks of damages, but dies as you sneeze. 1300life + 700 shield does nothing.
#help
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Showing 1-15 of 52 comments
DaTank (Banned) Mar 23, 2022 @ 1:19pm 
Do you have a link to your character? You HP alone is very low, coming out of the campaign you should have more HP.
Nakos Mar 23, 2022 @ 1:31pm 
Mm... yeah, the rule of thumb for life is 300 per act.
DaTank (Banned) Mar 23, 2022 @ 1:37pm 
Set your account to public on the Path of Exile website
Brute Molle Mar 23, 2022 @ 6:27pm 
best tip is follow a build or you will waste your caracter if your not familliar whit the game
LordOfTheBread Mar 23, 2022 @ 6:32pm 
Buld up your defenses, max resistances and ovber 3k HP.
phadin Mar 23, 2022 @ 7:00pm 
And if you're only using ES (no Armor/Evasion) you should have more of that to. I usually try to have at least 4500-5000 HP+ES in early postgame when not using other defenses.
Last edited by phadin; Mar 23, 2022 @ 7:01pm
Dies Fourth Mar 23, 2022 @ 8:08pm 
Theres sooooooooooooooooooooooooooooo many mechanics in this game to use.

Besides the obvious ive had good luck with " enkindling orbs " i think theyre called.

Using those i enchanted a flask to fire on critical strike i think and it fire the flasks on either side of it at the same time.

1700 hours to even know what an enkindling orb was lol

like i said theres ALOT to this game you basically stumble arcoss.
Salmon Snake Mar 23, 2022 @ 11:07pm 
Originally posted by Dies Fourth:
Theres sooooooooooooooooooooooooooooo many mechanics in this game to use.

Besides the obvious ive had good luck with " enkindling orbs " i think theyre called.

Using those i enchanted a flask to fire on critical strike i think and it fire the flasks on either side of it at the same time.

1700 hours to even know what an enkindling orb was lol

like i said theres ALOT to this game you basically stumble arcoss.
These orbs probably didnt exist when you started I could wager, a lot of content is added every patch, and if you dont read patch notes you stumble on them during gameplay :)
LordOfTheBread Mar 24, 2022 @ 3:04am 
YTep, enkindling orbs are fairly recent.
Dies Fourth Mar 24, 2022 @ 3:17am 
Originally posted by Salmon Snake:
Originally posted by Dies Fourth:
Theres sooooooooooooooooooooooooooooo many mechanics in this game to use.

Besides the obvious ive had good luck with " enkindling orbs " i think theyre called.

Using those i enchanted a flask to fire on critical strike i think and it fire the flasks on either side of it at the same time.

1700 hours to even know what an enkindling orb was lol

like i said theres ALOT to this game you basically stumble arcoss.
These orbs probably didnt exist when you started I could wager, a lot of content is added every patch, and if you dont read patch notes you stumble on them during gameplay :)
I guess i have some reading to do then lol
Xao Mar 24, 2022 @ 8:21am 
Even with 4500 HP on a MOM/EB build my current character, an occultist witch based around Poisonous Conc and chaos damage, is struggling with maps content.

End game damage is overtuned such that you either need a durable and super meta build or you need to play the bottom and left half of the skill tree (Duelist, Marauder, Templar) if you want to not die repeatedly.

The top and right hand half of the skill tree is defensively starved, all the best defense layering and HP nodes live on the bottom and left... To make matters worse ES is the worst defense layer in the game without significant investment and build twinking, just due to how many weaknesses it has to begin with.

Gear starvation is also a common problem: If all of your gear doesn't have resistances and 70+ life on it, you're usually doing it wrong... You can get your resistances from the skill tree if you're on the good half of it, but grabbing life nodes at every opportunity is basically a necessity regardless of what you're playing, AND you need a ton of life on your gear too.

There's a reason some of us mockingly call the game "Path of Life Nodes." They actually dropped a nerf nuke on the life section around the Scion some years back because EVERYONE used to path down there with EVERY build.

This game's devs are so obsessed with pleasing sweaty tryhards and being "hardcore" that they do sometimes do absolutely awful things to the game's design and balance.
Last edited by Xao; Mar 24, 2022 @ 8:22am
Dies Fourth Mar 24, 2022 @ 8:25am 
" This game's devs are so obsessed with pleasing sweaty tryhards and being "hardcore" that they do sometimes do absolutely awful things to the game's design and balance. "

They tell me these players keep the lights on so...... I guess they get what they want ?
DaTank (Banned) Mar 24, 2022 @ 8:40am 
Originally posted by Xao:
Even with 4500 HP on a MOM/EB build my current character, an occultist witch based around Poisonous Conc and chaos damage, is struggling with maps content.

End game damage is overtuned such that you either need a durable and super meta build or you need to play the bottom and left half of the skill tree (Duelist, Marauder, Templar) if you want to not die repeatedly.

The top and right hand half of the skill tree is defensively starved, all the best defense layering and HP nodes live on the bottom and left... To make matters worse ES is the worst defense layer in the game without significant investment and build twinking, just due to how many weaknesses it has to begin with.

Gear starvation is also a common problem: If all of your gear doesn't have resistances and 70+ life on it, you're usually doing it wrong... You can get your resistances from the skill tree if you're on the good half of it, but grabbing life nodes at every opportunity is basically a necessity regardless of what you're playing, AND you need a ton of life on your gear too.

There's a reason some of us mockingly call the game "Path of Life Nodes." They actually dropped a nerf nuke on the life section around the Scion some years back because EVERYONE used to path down there with EVERY build.

This game's devs are so obsessed with pleasing sweaty tryhards and being "hardcore" that they do sometimes do absolutely awful things to the game's design and balance.
Holy cow, are you a drama major? Gear starvation and sweaty try hards? I mean I’m sorry you’re not good at this game but damn man, cmon
phadin Mar 24, 2022 @ 9:00am 
Originally posted by Xao:
Even with 4500 HP on a MOM/EB build my current character, an occultist witch based around Poisonous Conc and chaos damage, is struggling with maps content.

End game damage is overtuned such that you either need a durable and super meta build or you need to play the bottom and left half of the skill tree (Duelist, Marauder, Templar) if you want to not die repeatedly.

The top and right hand half of the skill tree is defensively starved, all the best defense layering and HP nodes live on the bottom and left... To make matters worse ES is the worst defense layer in the game without significant investment and build twinking, just due to how many weaknesses it has to begin with.

Gear starvation is also a common problem: If all of your gear doesn't have resistances and 70+ life on it, you're usually doing it wrong... You can get your resistances from the skill tree if you're on the good half of it, but grabbing life nodes at every opportunity is basically a necessity regardless of what you're playing, AND you need a ton of life on your gear too.

There's a reason some of us mockingly call the game "Path of Life Nodes." They actually dropped a nerf nuke on the life section around the Scion some years back because EVERYONE used to path down there with EVERY build.

This game's devs are so obsessed with pleasing sweaty tryhards and being "hardcore" that they do sometimes do absolutely awful things to the game's design and balance.

You should note that when I said 4500-5000 Health+ES, that was at the START of mapping, assuming I wasn't using other defenses. When I was running Armor/ES this time around, I actually had closer to 3800 Health+ES, but also had around 10k armor.

Either way, those numbers will not suffice for the high tier mapping. That should be enough to get you through white and some yellow, but you should still keep increasing it as you continue leveling (health at least will go up a bit automatically) as well as incrimentally improving your gear. Make sure all your armor and accessories that are not uniques are carrying a large +Life to them. Use strong base types to try and enchant. Of course, cap your elemental resistances (that should go without saying at this point). Also have some way to recover your health when you do take hits. Whether thats rapidly restoring health flask, life leech, or high health regen, you need to have some way to recover.

Fighting endgame bosses and tier 16 maps, you should have 5000+ health, more if you're not running with hig defensive traits like block, armor, evasion, and/or spell supression. My build now running that tier has around 19k armor, around 6000 health+ES, all res capped (including chaos), and a 2100 health Guard skill popping regularly. Not that I get hit much since I'm running a summoner with a wall of minions to take hits for me, but that should get you an idea where you need to be defensively to survive late game mapping. (the lightning shooters on Eater of Worlds influenced maps still get me often, gotta figure out some way to deal with them better)
Xao Mar 26, 2022 @ 5:47am 
Originally posted by DaTank:
Originally posted by Xao:
Even with 4500 HP on a MOM/EB build my current character, an occultist witch based around Poisonous Conc and chaos damage, is struggling with maps content.

End game damage is overtuned such that you either need a durable and super meta build or you need to play the bottom and left half of the skill tree (Duelist, Marauder, Templar) if you want to not die repeatedly.

The top and right hand half of the skill tree is defensively starved, all the best defense layering and HP nodes live on the bottom and left... To make matters worse ES is the worst defense layer in the game without significant investment and build twinking, just due to how many weaknesses it has to begin with.

Gear starvation is also a common problem: If all of your gear doesn't have resistances and 70+ life on it, you're usually doing it wrong... You can get your resistances from the skill tree if you're on the good half of it, but grabbing life nodes at every opportunity is basically a necessity regardless of what you're playing, AND you need a ton of life on your gear too.

There's a reason some of us mockingly call the game "Path of Life Nodes." They actually dropped a nerf nuke on the life section around the Scion some years back because EVERYONE used to path down there with EVERY build.

This game's devs are so obsessed with pleasing sweaty tryhards and being "hardcore" that they do sometimes do absolutely awful things to the game's design and balance.
Holy cow, are you a drama major? Gear starvation and sweaty try hards? I mean I’m sorry you’re not good at this game but damn man, cmon
The truth hurts, doesn't it. All you can do is deflect blame for your favorite game's design problem onto players. :)
Last edited by Xao; Mar 26, 2022 @ 5:47am
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Date Posted: Mar 23, 2022 @ 1:17pm
Posts: 52