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Besides the obvious ive had good luck with " enkindling orbs " i think theyre called.
Using those i enchanted a flask to fire on critical strike i think and it fire the flasks on either side of it at the same time.
1700 hours to even know what an enkindling orb was lol
like i said theres ALOT to this game you basically stumble arcoss.
End game damage is overtuned such that you either need a durable and super meta build or you need to play the bottom and left half of the skill tree (Duelist, Marauder, Templar) if you want to not die repeatedly.
The top and right hand half of the skill tree is defensively starved, all the best defense layering and HP nodes live on the bottom and left... To make matters worse ES is the worst defense layer in the game without significant investment and build twinking, just due to how many weaknesses it has to begin with.
Gear starvation is also a common problem: If all of your gear doesn't have resistances and 70+ life on it, you're usually doing it wrong... You can get your resistances from the skill tree if you're on the good half of it, but grabbing life nodes at every opportunity is basically a necessity regardless of what you're playing, AND you need a ton of life on your gear too.
There's a reason some of us mockingly call the game "Path of Life Nodes." They actually dropped a nerf nuke on the life section around the Scion some years back because EVERYONE used to path down there with EVERY build.
This game's devs are so obsessed with pleasing sweaty tryhards and being "hardcore" that they do sometimes do absolutely awful things to the game's design and balance.
They tell me these players keep the lights on so...... I guess they get what they want ?
You should note that when I said 4500-5000 Health+ES, that was at the START of mapping, assuming I wasn't using other defenses. When I was running Armor/ES this time around, I actually had closer to 3800 Health+ES, but also had around 10k armor.
Either way, those numbers will not suffice for the high tier mapping. That should be enough to get you through white and some yellow, but you should still keep increasing it as you continue leveling (health at least will go up a bit automatically) as well as incrimentally improving your gear. Make sure all your armor and accessories that are not uniques are carrying a large +Life to them. Use strong base types to try and enchant. Of course, cap your elemental resistances (that should go without saying at this point). Also have some way to recover your health when you do take hits. Whether thats rapidly restoring health flask, life leech, or high health regen, you need to have some way to recover.
Fighting endgame bosses and tier 16 maps, you should have 5000+ health, more if you're not running with hig defensive traits like block, armor, evasion, and/or spell supression. My build now running that tier has around 19k armor, around 6000 health+ES, all res capped (including chaos), and a 2100 health Guard skill popping regularly. Not that I get hit much since I'm running a summoner with a wall of minions to take hits for me, but that should get you an idea where you need to be defensively to survive late game mapping. (the lightning shooters on Eater of Worlds influenced maps still get me often, gotta figure out some way to deal with them better)