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First the major difference between the greater rift system from D3 and the Atlas system from PoE is that you just dont get random areas to grind. In PoE you get Maps as a dropped item in the late Acts, every map has a specific Boss and you can use crafting items on those maps to get additional mods for better loot and a higher challenge.
Maps are seperated by Tier, which set their specific Area Level (applied to monsters and loot). Completing a map increases your chanced of getting higher tier maps. For reference in D3 you just gear up to get to a higher rift level, in PoE you need to have a strategy to complete your Atlas with around 160ish different maps. Additionally you have Endgame Bosses in the Atlas, and the Watchstone System to change the Tiers of your maps.
If you want to do something else you can also do Delve, which is kind of a "endless dungeon" where you have to follow / guide a minecart in a dark mine to get to lower levels and farm azurite to upgrade your cart.
Then you have the Temple of Azoatl, which can be customized by you in small instances from Alva to unlock the temple itself. (I really dont do temples so i cant really talk much about it)
You also have the Syndicate mastermind Quest, where you have to intercept Syndicate Members to geti nformation of Safehouses and the Mastermind Bossfight itself.
In the end it has the same goal, to get better loot and to increase your characters gear. but it has much more Variety in tasks you can do, but it is much more grindy.
The reason I like PoE is because it is stupidly complex. 3,200 hours in and I still learn/find new things.
So one thing about PoE is there is multiple things you can be doing at the same time, end-game. You're slowly accruing currency to make your build better. You're slowly leveling up gems to make them better. You're slowly leveling your character up (if you don't die too much), but this is hard to do since dying makes you lose 10% exp! It takes a good build to actually KEEP leveling. Anyway you're also working on your map completion at the same time. You're working on getting the watchstones too. And you're probably doing progress for one or two of the 5 "main" masters. So just when one thing hits a part where you're not doing much there for a while, hopefully you have progress somewhere else to entice you.
Memorandum mentioned the Delve, Temple, and Syndacite. The other masters are the Beastmaster and Zana which are probably less exciting. But if you were in Act 5 then I think that's enough that you've at least somewhat experienced the delves, temple, and syndacite, right? Now just imagine if pretty much every map you do, you're guaranteed to have one of those on the map. A lot of people have a lot of fun with delve and syndacite, I really like the temple. Some people might just like farming the Beastmaster or Zana's maps. So it takes a little but of the mundane out of doing maps.
If you don't like leagues, you can play standard mode where your character will always be and you don't HAVE to start a new one each league. Just in case that turned you off. (I know Diablo has seasons too, but thought I'd mention.)
I think some parts of PoE are more difficult than they need to be. I'll agree with you on that. And yeah it can be hard to make a build. The first build I ever did, I had no idea what I was doing and the build sucked but I had fun and got pretty far. When I made a new character and did the build I currently am using (I mostly play standard) I had a lot more fun because I discovered things about the game myself and made the build myself and it was fun.
My build is by no means the best or perfect or anything but it's good enough for me, it does what I need it to do and I have fun playing it because it's MY build. :) So I encourage you to try again if you failed once before.
don't even think about touching PoE then.
Concerning fairness and balance at end game, D3 is far better. In D3, if you die, you know how and why you died. There's no huge spike of damages coming from nowhere, no mobs attacking you from off screen or teleporting to instagank you, no weird OP mob poping out of nowhere to ruin your grind.
D3 endgame is predictive, boring and extremely repetitive.
PoE endgame is just a huge mess where you will die suddenly, impredictably and repeatedly, unless you cave in and adopt one of the fotm build and invest heavely in trading to buy some overpowered equipement, or go the boring route and restrict yourself to low level zones only.
Also, D3 is far more aimed at a casual audience than PoE. Playing self-found in PoE will get you stuck for a long time, whereas anybody can find some fine gear by himself in D3.
Pick your poison.
man if you dont like the "grind" in diablo do yourself a BIG FAVOUR and dont play PoE the Grind in frikin insane.
https://www.youtube.com/watch?v=1ApNmWlWvvg
Exactly! XD
There are no random deaths in PoE but exp penalty too big imo. I would do it 5% and only 5% but from the beginning of the game.
10% exp penalty occurs at game level considered hard, very hard and more than very hard.