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From what I've seen, it seems they truly mean "immune" when the remnant stipulates that, and not the usual "high resist" you get in other types of PoE content.
The one time I accidentally incorporated one that made immune to lightning, I did squat in damage even with conductivity and some resist pierce on the tree. I think for this content, when they say "immune" you actually have to avoid that modifier, even if the loot bonus is juicy.
That's how I interpreted it, so I thought I'd be fine if I applied conductivity and used herald of ash for some extra fire damage.
Heck, maybe it CAN be reduced but it eats a lot more than usual resistant monsters do to make enough of a dent to ignore it. I'm sure as hell not rocking enough reductions right now to say for certain that it's impossible - I tried it on level 30ish or so and avoided the modifier since.
Might try again a bit later after investing in some cheap gear and stuff to see if muscling that immunity a bit more might actually allow me to tackle it.
Now, yes, that really only applied to the catapults and barricaded doors, but they were give 1000% poison resist.
Even Conviction can barely break normal immunities in Diablo 2.
So, yeah, it looks like the OP misunderstood what "Immune to fire damage." actually meant.
Or he didn't see it.
But nothing in Expedition is immune to anything normally.
Also, damage reduction is a thing, and overwhelming that is baiscally impossible.
Not saying I dislike it though - I always thought having resistances and reflect be something you can just throw currency at ignoring was a bit of a bummer.
Personally, I think it's an interesting addition if a bit surprising for people hitting the wrong nodes.
Spent like 3 minutes using movement skills and zapping the suckers thinking that maybe they were just taking vastly LESS damage as opposed to none at all.
In the end, I had to leave those juicy bags of loot behind (though be advised that you CAN scoot and loot the actual chests!).
My character will never be the same. That was my shot to drop a mirror after 1700+ of hours of gameplay, I just KNOW it.
I feel it in the air.
I'm having it known that Chris himself is personally responsible for my grief and I expect a compensation mirror in the mail.
All these years are you actually reach Mapping?
How do you deal with reflect map ?Map with no leech ? Map with no regen?
Do you avoid it?
And now you suddenly can't read some text and avoid the bad expedition node?
Can't you put your bomb in different location to reap different reward just like how you avoid a dangerous map mod?
Anyway, picture taken as an evidence to use in psychology study about "Never my fault"
Reflect doesn't really matter if you can just transform the damage or get a unique that negates it.
No leech only matters if you build something that gets hit constantly - in effect that means the only class that's really boned is something like a specialized leech slayer cyclone that can't down potions.
I saw that it said lightning immune, but for most effects like that so far in PoE all that really means is 100 % damage reduction - anyone who's ever gotten punked by a reflect map when they had 100 % reduction and some other modifier or curse bumped them up 5 or 10 % so they killed themselves knows that only means you have to modify it... Well, usually.
Maybe they just bumped it up to 150 % resist and it can still be overcome if you stack enough pierce or reduction, but at least conductivity and a few other effects didn't cut it in this instance. >_<
Theres cl;ear pillars that shows what teh result will be like: monster are immune to cold, chaos, lightning, fire or physical.
You can avoid them easily when placing your bombs and if your character does only phys damage you're doing something wrong.
Here at Expedition, please do the same for damage immunity or block/dodge bonus.
Example DOT from Creep Frost and Vortex can't be block or dodge.
If it has nothing negatively affect your build of course you will just challenge it like what you to do irrelevant map mods.
If you playing 100k armor Juggernaut, and you take the "Monster overwhelm 100% physical reduction" and died. You can only blame yourself.
Either your understanding of the game mechanic is too low. Or you just don't have the patience to read
<code> fire resist shouldnt mean fireproof,</code>
fire resist should not mean fire immunity. fire resists were just a little bit too high for a melee class.
The mob was not immune to fire.
Using other attacks were still not strong enough to overcome the health regen.
?Those crying about immunity need to learn the difference between that and resist.
THat is another option that you could have easily overlooked.
There's a remnant that makes enemies resist a ton more.
About 85% fire in total.
If you didn't accidentally break open an immune to fire one, that's the only thing that can make them take so little damage from fire. 85% fire resist.
Also, there's the 30% less damage taken nodes. THose stack, so you can gimp any build.
The regeneration affect can kind of be neutered by Frost Bomb. I think.
I'm not sure what other options there are for a molten strike build to do damage to something that highly resists fire.
The major issue here is not the resists or immunities but the massive health regen with the diminished damage. As I said even Heavy Strike was not enough to bring this mob down.
if you look up you can see everything level 34 marauder