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No man... You're missing the point or it doesn't seem like you actually read what I wrote... Both of these skills (Leap Slam & Whirling Blades) have completely different functions. Whirling Blades is SOLELY for fast movement from one non-blocked area to another and is faster at least 10 times more than leap slam at this, I'm already using fa, 20/20 & empower for both, so this is negligent. The only time leap slam is good to use is when you have to get across some minor obsticle without having to go around it & this is barely the case even that much. That is it and even then, whirling blades can get out there fast enough so that is no issue. Look at what witch builds have, flame dash, lightning warp, etc.
Like, for ♥♥♥♥♥ sake, melee builds are hard enough as it is, now they have to make it even harder. How are you supposed to have fun on the game if they take away something that essential as a movement skill, look at how many melee builds were affected by this, because I guarantee any good melee builds use a soul taker, it's like these developers are better at figuring out how to milk money out of their fanbase by appealing to the whales & selling microtransactions than actually listening to their community...
And whirling blades weren't usable with axes to begin with , the inability to use whirling blades with it offhand came with the statstick nerf (which , let's be honest , was needed) which really wasn't meant to fook up whirling blades.Collateral damage , you could call it that.
And in my opinion i would say Leap Slam is better than Whirling Blades but each to there own
"The next league" ? What good does that do me? There is no mention of fixing Whirling Blades for Melee Builds in the current 3.7 patch notes. Also, I could give a ♥♥♥♥ less about leagues, I like playing standard, yes I know I'm apparently a minority, but I myself prefer not having to constantly make a new character and doing the same repetitive rinse and repeat ♥♥♥♥ over and over again. I prefer waiting at least for them to come out with new content, or at the least, for them to fix ♥♥♥♥♥♥♥♥ like this that makes the game less enjoyable, but they're too busy making microtransactions to appeal to the whales as you can tell by any of their recent year YouTube channel videos...
Also, yes Whirling Blades WAS always usable with axes before they decided to ruin it, you could run an axe with whirling blades in your main hand as long as you at least had a 1h sword in your off-hand, so you're wrong on this as well. Let's argue about it more I guess? lol... Just stating my opinion anyway, I don't need any pleas or excuses for their negligence in not knowing how to handle their patches, I want them to see this or at least enough people to realize that they just end up making the game less and less fun with "additions" like this...
Well no wonder there's no ,,patch notes'' the current league is only a month old!They will come when the next league is starting.And gameplay updates that come with leagues make it to standard as well , you know.
No need to jump on conclusions ,,waaa haa they be doing microtransactions constantly''.Did you know that there are different team working on both microtransactions and gameplay?*gasp* Shocking , right?
And I'm sorry, but I use Flame Dash on my current Reave/multistrike, and it's a damn good movement skill. Apparently you don't like teleporting and love not being able to travel better distances than Whirling blades, and over most obstacles.
I used to use Whirling Blades myself, but I discovered it's actually not as amazing as people give it credit for. Yeah, it's nice, but Flash Dash ignores all ground.
You're lucky you're playing standard, because Whirling blade will not work in the Memories.
Please. Also, the game devs will almost never post here. You need to go to their official forum and complain.
Also, please be aware, the people on the official forum are 30 times worse than all of us. :)
flame dash, the dream of every fast moving melee char /s
they did not change the whirling blade skill at all. they change how offhands work to kill stat sticks.
and "taking away mobility from melee" is quite an exaggeration of the issue. Like already stated you still have leap slam, conc path, shield charge, phase run for melee chars. and if that favours you, you could even use the clunky spell movement skills.
Which is a prototype change for skills rather than an individual change for Whirling Blades. So no, they didn't change the skill.
seeing that you know the wiki far better than me you might wanna point me to the exact place where this is stated.
like it was explained earlier in that thread WB was never meant be use with axes. Look up old videos of 2013/14 you will see the same weapon class restriction the current gem has. If you would used soul taker in your main hand you could not use the WB gem either.
The only way to use soul taker previously with WB was in the off hand but this offhand use was killed in favour for nerfing stat sticks.
Meaning some game mechanic was changed but not the skill.
As for the wiki, just head to https://pathofexile.gamepedia.com/Whirling_Blades and scroll down to bottom for the version history, to see every change that has happened to the skill since it's creation.