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Shock's effect is from 5%-50% normaly dependent on the hit that caused Shock.
Not to be confused with OP's 50% witch is likely to be "chance to shock on hit/mele hit"
Thats in addition to Shock beeing applied on Critical Hits, from lightning damage.
And yes it's confusing as elemental effects have changed so many times now it's really hard to keep up, Normally you had to hit a certain % of the enemys life total in lighning damage to apply the shock effect. Now that is changed on high health bosses so elemental effects apply on them to.
How effective that is, I have not gotten into yet.
Just think that if you do big hits, ailments of any kind are effective and if low hits then the magnitude is lower.
Look at example shock values, and know that in the vast majority of cases "ailment threshold" is max life. So you have to do 10% of an enemy's max life in lightning damage with a single hit to reach 20% shock, or 100% of their max life to reach 50% shock, without bonuses.
A crit has a shock chance of 100%, aiment chance is typically for non crit builds, since crit builds will always apply ailments.
As for shock effect. The shock effect lowers the treshold. For exemple if you have 100% increase shock effect, you only need to deal 18% of the damage to max health to the mob to apply the 50% shock debuff (keep in mind that bosses have different tables, so you need to do way less damage to apply 50% shock).