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번역 관련 문제 보고
Just focus on your template and try to upgrade things, after 90 lvl its just a number.
no, you not lose exp in "any rpg game aroud there", for the real you only lose exp or penalty on death in a few selected rpg games, some are mmos, some are offline, but your statement about any rpg game is a bit over exagerated, PoE and Dark Souls are the few ones that i remenber, yes a few more games do that but i forget in this moment the names, but it's definitively not "any" or "lot" of rpgs that make you lose something on death, i played a lot of video games most rpg or arpg or etc, but almost none of them are that frustrating to level up like poe or others, but PoE is a good Arpg, i don't even care or bother to level past 90, i have some lvl 95 and 96 characters, but it's is very boring and bad to pass these levels, but for me what make PoE fun is the build variety, this is the part of the game that wins the platinum trophy for me, and the another thing i like about this game, is the gem system, the skills with gems that you combine almost the way you like, etc, and i like the maps end game, the part i don't like of this game is just the exp loss and the trials like labs etc, but this not make me stop, i have almost 3000hrs on this game well 2700+ for this moment, what i try to talk, is the statement this guy made about "ANY RPG" has exp penalty is not truth, but it's not make a game bad, only more boring.
Just because you can't handle it doesn't make it any less true. If you want to quit the game, just quit the game, that's your choice, just don't blame the game by being truthful to its genre.
Yes, its clear that some of my friends left too early, complaining about xp-loss until 85 (will get disputed anyway by neckbeards but i think 85 is the point where it takes far longer then before) is more an issue of big and heavy flaws in your equipment, skills and passives because it implies you die 2, 3 times per map which shouldnt happening.
But you can get stuck so heavily because most drops are so insanly trashy that its no wonder newer or inexperienced players think they hit a brick wall, even WITH GUIDES. Dont even try to bring guides in to the conversation, all my leaving friends played with one. But they wont help you if you, for example, refuse to trade. Which is a valid way of play. And what are the chances for an inexperienced player, opening up a build with surrender, getting the pieces together let alone get a surrender in the first place?
PoE simply doesnt reward inexperienced players with anything. They will swim through endless supplies of useless, ♥♥♥♥♥♥ rares or strange specific unusable uniques. Crafting is out of the question too. And then the game takes the one thing away, other games are rewarding patient players for, the passive points. And here i will always defend the players not happy with this.
Its simply bad design. Considering your problems easily get solved by simply trading. But i can understand people not wanting to go that route. It takes the rewarding feel away of something good dropping. Not buying your way out of problems.
I would rather see these kind of people get a few more options. Especially with cluster-jewels in game now. They got me out of soooo many problems this season. They opend the way for unusable trash-items to be used now, because they could fix so many short-comings. And the design made it reasonable to roll them with alchs for the stuff your build needed. Flexible, a drop that didnt had too many variables to content with like normal rare items and only bound by how many skill-points you have. Which is why the xp-penalty should be done away with. If someone is stuck, doesnt have enough to trade or doesnt want to, at least he can level, open up these clusterjewels and play the build he likes on high-tier maps. By god.
But i dont actually think you know what you are talking about. Your Characters are between 7x and 8x and you talking about endgame?
I started my ever first character 3 weeks ago and im lvl 91 easily, still i didnt have seen Sirius or even some maps or map bosses.
Still got no clue what some Items do or mean and what i can do in the delve, how to find those damn walls or what caged maps are.
I did some Breaches, had a cassia only map and once did a simulacrium to level 14 with a friend.
I used a guide and there ist sill so much to do and learn and to finally see the endgame. Maybe you should just play lower maps or get a tankier build. Its not the games fault that you are dying.
i don't think it's a troll, but i admit this is unecessary to make a post to annouce you are leaving a game xD, i understand why some people think this is a troll post, but i think it's more like a guy frustrated with a good game and try to show their feelings, but him make a mistake to do this in public lol, atleast it's what i think about this topic, a agree it's is a little waste of time xp, and yes nothing going to change unfortunately. :)
+1
The devs do balance the tippy-top level content around the blonde-bangs-chubby-cheeked-scared-little-basement-dwelling-while-drinking-hawaiian-punch-from-moms-ceramic-pitcher-in-a-supporter-pack-hoodie-in-july-stained-with-cheetos-and-dried-out-capri-sun-while-spending-more-time-in-POB-than-POE zoomers, but thats like the final 5% of each major mechanic.
You can get insane gear at level 89 that will make that character far better than a rushed level 100 with the 11 extra passive points. So I pretty much plan to build with 90 levels worth of skillpoints. If you think you need to hit 100 quickly, or need to insta phase Sirus, or need to tank weta explosions in delve depth 2000, or self-farm a HH at league start, or need a uber elder item before you can run uber elder, you won't be having a good time with an original build.
So tell us how you really feel (lol).
Pseudo-intellectual broadcasting from the parents basement.
They could reduce the bosses hp a little(not a hell lot) cause now it takes a lot to kill them even with good dps 8m+
Also invest some money on the servers and some optimization instead of giving a freaking laptop as gift like they are doing now get somehow reduce fps from 60 to 50 or 40 on the ashen woods map.
just some details they could polish cause i feel that dificulty on this game comes on nerfing the player to the ground almost and buffing the enemies like tanks. I´ve seen better scaling on dificulties on other games.
i´m clsoe to 2k hours and i´ve seen how awful the dificulty scaling has evolved on POE.