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ranged spells + melee probably wont work, if you want play efficient. You would play just one of them. the closest thing to that, what could "fit" the descriptions would either spells with physical damage or melee with elemental damage.
In general:
#1 pick a skill you like, because PoE is skill centered game. and most builds just having 1 main skill. and a couple of support and defensive skills
#2 pick a class, ascendancy which fits the best to your skill and also to determine the starting point on the tree
#3 plan your build.
So you don't have to mix spells and melee attacks for simple effects. If you want however, you might have to rely on a pure crit build, because it works with any direct damage.
I do not care about the meta, I do like to be effective but no thanks on mindless boring cookie cutter builds.
Hmm.
For a easier beginer build with magic/melee, I'd suggest looking into doing a hierophant templar, and using your favorite melee elemental damage ability with flame totems, and later spell totems doing things like glacial cascade. I found this sort of build to be very durable with mind over matter, and fun to play (3 totems spamming glacial cascade is visually impressive).
Awesome thanks for the info, is the build effective? And what would you recommend out of these? Can templars wear pants or no? Also I am interested in using just a few abilities at a time is that possible?
You can have a go with Reave. Reave is a channeled melee ability and viable on its own.
Later on you can mix in spells with "cast on melee kill" or "cast while channeling".
Spells and melee are hard to combine, because nodes with melee physical damage don't apply to physical spells --- you have to go elemental or AoE to make the best of it.
what I wrote dont solely apply to meta. its just how the game is.
I mean sure, nobody stops you to make a templar who doing an arc spell, also doing heavy strike and using some minions because necromancy is cool.
But would it be efficient enough to clear more then white maps with it? probably not.
Since when is Reave a channel skill?
derp you're right. I meant Blade Flurry.
Shadow has the most and can choose any damage type.
Templar has elemental nodes so you can do those types of skills with him. His hierophant ascendency class can do huge damage by ignoring elemental resists.
After picking a damage type, stack global critical chance and multiplier, because it boosts all skills able to crit. Templar has global crit when using staves while shadow crit bonuses apply to anything.