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And yes, probably OAuth 2.0: https://partner.steamgames.com/doc/features/auth#website
Thanx Driver.
All linking account does is share your steam account ID code the string of numbers that steam assigns your account and is used for things like friend lists etc.
All someone can do if they know it is the same as clicking on your name here and selecting view profile.
NP glad to help.
The ID itself might as well be considered public data. You advertising you're playing the game to your friend list etc is information you can never depublicate, someone might log it etc.
However an attacker that actually manages to compromise a system with a developers API key to steam might just leave more attack vectors open than telling other people someone played* a specific game. Not sure if e.g. game bans need to be setup as a concept, but imagine someone issuing game bans by having compromised PoEs servers. Might stain a user profile for a bit, and websites that crawl profiles might pick up on it and haunt you even after such things are removed on the official entries.
But again, that's a scenario where the compromisation is way worse than just the associated steamids being leaked.
So for all we know, it's "reasonable to say 'safe enough for the time being'".
* yes, you might have an associated account without playing, the sentence is already complex enough...