Path of Exile

Path of Exile

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Rhym Apr 26, 2020 @ 5:09am
Suggestion: Vendor recipe - 3 incubators = 1 random incubator
Title says it all.
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Showing 1-4 of 4 comments
The_Driver Apr 26, 2020 @ 5:43am 
Countersuggestion:
Remove them from the game and drop the loot directly (or let them be applied to maps as something that adds to the boss-drop instead).

It's an annoyance to stash them if you find many as they don't stack, it's annoying to use them (the kill counts aren't even equal between them), they prohibit playing too dangerous encounters (ever lost some items from them in Delve due to your death?) - so they undermine the risk/reward theme of the game, and they are an annoyance in trade, as it clutters API and display with the information on the items...

They would have been more intriguing as divination cards with a stack size of 1, and those go against the perceived nature of divination cards.

And while we're at it, remove the partial uniques from Harbingers... nothing else uses the concept of combining items by laying them next to each other, scrap it.
Maximy Apr 26, 2020 @ 7:40am 
Driver's suggestion is not bad tbh. If we could use incubators to boost map quantity (Something similar like what we do with sacrifical fragments) it would give me reason to pick them up. Otherwise I skip like +90% of incubators. Incubators worth picking up :

1. Time-Lost Incubator - Valuable unique drops (The best I got was inspired learning from this)
2. Thaumaturge's Incubator - 21/23 gems, Empower/Enlighten level 4 (Got both of them)
4. Geomancer's Incubator - 6 linked item
3. Diviner's Incubator - Stacked decks.

The rest is utterly trash and I see no reason to pick them up.
Scopio4328 Apr 26, 2020 @ 7:48am 
Originally posted by The_Driver:
Countersuggestion:
Remove them from the game and drop the loot directly (or let them be applied to maps as something that adds to the boss-drop instead).

It's an annoyance to stash them if you find many as they don't stack, it's annoying to use them (the kill counts aren't even equal between them), they prohibit playing too dangerous encounters (ever lost some items from them in Delve due to your death?) - so they undermine the risk/reward theme of the game, and they are an annoyance in trade, as it clutters API and display with the information on the items...

They would have been more intriguing as divination cards with a stack size of 1, and those go against the perceived nature of divination cards.

And while we're at it, remove the partial uniques from Harbingers... nothing else uses the concept of combining items by laying them next to each other, scrap it.
Ye
Enheldor Apr 26, 2020 @ 12:48pm 
Originally posted by The_Driver:
Countersuggestion:
Remove them from the game and drop the loot directly (or let them be applied to maps as something that adds to the boss-drop instead).

It's an annoyance to stash them if you find many as they don't stack, it's annoying to use them (the kill counts aren't even equal between them), they prohibit playing too dangerous encounters (ever lost some items from them in Delve due to your death?) - so they undermine the risk/reward theme of the game, and they are an annoyance in trade, as it clutters API and display with the information on the items...

They would have been more intriguing as divination cards with a stack size of 1, and those go against the perceived nature of divination cards.

And while we're at it, remove the partial uniques from Harbingers... nothing else uses the concept of combining items by laying them next to each other, scrap it.
I love using the incubators, even the "trash" ones.
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Date Posted: Apr 26, 2020 @ 5:09am
Posts: 4