Path of Exile

Path of Exile

View Stats:
MR.hyde Aug 17, 2017 @ 5:03pm
where r the patchnotes?
their website is down
< >
Showing 1-11 of 11 comments
Oooska Aug 17, 2017 @ 5:06pm 
3.0.1 Patch Notes

- Added the Portent and Harbinger supporter packs.
- Charged Dash has been corrected to have its intended scaling. It now scales up by +1% base damage each level, starting at 90% of base damage.
- The Ravaged Square now has fewer Heretical Wards.
- All characters in permanent leagues may now request a free bandit respec from Eramir in Act 2 to choose their bandit selection.

Harbinger Improvements:

- Harbingers now drop fewer stacks of currency shards, but these shards have reliably higher stack counts. This results in a higher total number of currency shards than before.
- Certain currency shards (like Transmutation Shards) now have higher stack sizes, but appear less frequently.
- Harbingers now appear more frequently in Map areas.
- More powerful Harbingers now appear more frequently. The volume of shards they drop has been increased, and they are also better dressed.
- You now need to complete 50 Harbinger End-game maps to complete the "End Game Grind" challenge (down from 100).
- Minions spawned by Harbingers were granted a resistance to all damage types that decayed over time. This is now multiplicative with other forms of damage taken. This change means they that can't be trivialised by Wither, Shock and other modifiers to damage taken.
- Harbingers are now less likely to enter a state where they don't summon new monsters.
- The Harbinger Flame Dash ability now Flame Dashes its minions to your location.
- The Harbinger Storm Call-like ability now attaches to the minions, moving with them.
- The Harbinger Flameblast ability is now stronger but used less often.
- The Harbinger Storm Cascade ability no longer stops at the Harbinger's minion's location. Instead, it will pass through, making it much more deadly for characters at a distance.
- Added several new abilities for the Harbingers to use. Be careful!
- The Harbingers from Act 6 onwards now have a chance to spawn an Obelisk when they summon monsters. These obelisks have a variety of skills.

The Beachhead Improvements:

- The Beachhead map now has a wider variety of monsters.
- Monsters slain as part of the Beachhead portal encounter now don't drop items, but still award experience.
- Upon completing The Beachhead portal encounter, the Obelisks now will shatter and drop shards.
- Completing the encounter awards significantly more items.
- The encounter itself has been rebalanced, and players now have to defeat an especially powerful Harbinger as part of it.

Bug Fixes:

- Fixed a bug where Harbinger monsters with the Inner Treasure mod would not drop a unique item.
- Fixed a bug with the Pantheon powers for Solaris and Lunaris where bonuses to Physical -Damage Reduction instead applied to Armour.
- Fixed various bugs with several skills that were preventing them from targeting Kitava.
- Fixed a bug where the --nopreload and --noasync launch parameters could cause performance problems or crashes.
- Fixed various issues with older characters being migrated to 3.0.0. This most notably includes characters at end game who had missed various acts, such as Characters who were in maps but had never completed Act 4.
- Fixed a bug where socketing Cast While Channelling Support in The Rippling Thoughts would prevent Storm Cascade from being cast.
- Harbingers and The Beachhead map boss can no longer be possessed by a Tormented Spirit from the Possessed Foe Prophecy. This made the map impossible to complete.
- Corrected a tile from the Mesa map that was too narrow for characters to pass through.
- Fixed a bug where The Beachhead map would not spawn Harbingers on non-Harbinger leagues.
- Fixed a bug that could cause disconnects when changing areas.
- Fixed some performance issues with Storm Call.
- Fixed a bug where the "A Whispered Prayer" Prophecy could not be completed.
- Fixed a crash with the low-life tutorial.
OhhPaigey Aug 17, 2017 @ 5:08pm 
Honestly not a big fan of the Harbingers, I skip them all while mapping. Waste of time.

Breaches were 10x more intense & insanely fun.
MR.hyde Aug 17, 2017 @ 5:08pm 
ty
MR.hyde Aug 17, 2017 @ 5:11pm 
Originally posted by Oooska:
3.0.1 Patch Notes
btw where did u get em from? so i can find em next time myself.
Corn Cake Aug 17, 2017 @ 5:16pm 
Open the page to the patch notes that were up before everything went down ahead of time
Oooska Aug 17, 2017 @ 5:17pm 
I got them from the website before it went down for maintenance.
Rogue Aug 17, 2017 @ 5:20pm 
https://www.pathofexile.com/ , front page... Or when you are at ingame login screen, click on it.
MR.hyde Aug 17, 2017 @ 5:45pm 
Originally posted by Nasty Nate:
Open the page to the patch notes that were up before everything went down ahead of time
i am to addicted to close the game b4 server go down ;/
DSideDaemons Aug 17, 2017 @ 6:24pm 
More powerful Harbingers now appear more frequently. The volume of shards they drop has been increased, and they are also better dressed.

I never noticed that they were clothed...
Or is that the change?
Libertea's nuts Aug 17, 2017 @ 8:58pm 
you can find them on poe's subreddit too. If you want to check them while the servers are down
MR.hyde Aug 17, 2017 @ 10:49pm 
Originally posted by Cyclonicks:
you can find them on poe's subreddit too. If you want to check them while the servers are down
i was on reddit but they linked to the GGG site ;/
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Aug 17, 2017 @ 5:03pm
Posts: 11