Path of Exile

Path of Exile

View Stats:
Deaddis Mar 7, 2019 @ 6:55am
Why doesn't this game support 384khz 32-bit audio?
The game is literally unplayable since there is no sound with anything OVER +192kHz 32-bit audio.
< >
Showing 1-15 of 15 comments
Linkk Mar 7, 2019 @ 6:59am 
LiTeRaLlY UnPlAyAbLe
Drake Mar 7, 2019 @ 7:10am 
It's not the game fault if you can't ear some frequencies.
The_Driver Mar 7, 2019 @ 7:29am 
Originally posted by Sajah:
It's not the game fault if you can't ear some frequencies.
Sample rates. It's not like you can hear those frequencies anyways... that'd be around 20 Hz to 20 kHz, give or take a bit. So it's more like his output devices can't handle these sample rates, so they seem like utter wastes of money.
Drake Mar 7, 2019 @ 8:00am 
Originally posted by The_Driver:
Originally posted by Sajah:
It's not the game fault if you can't ear some frequencies.
Sample rates. It's not like you can hear those frequencies anyways... that'd be around 20 Hz to 20 kHz, give or take a bit. So it's more like his output devices can't handle these sample rates, so they seem like utter wastes of money.

I know, I was just joking (I had to tone down it a little, my original thought was a little more... sharp around the ears).
The_Driver Mar 7, 2019 @ 8:02am 
Originally posted by Sajah:
Originally posted by The_Driver:
Sample rates. It's not like you can hear those frequencies anyways... that'd be around 20 Hz to 20 kHz, give or take a bit. So it's more like his output devices can't handle these sample rates, so they seem like utter wastes of money.

I know, I was just joking (I had to tone down it a little, my original thought was a little more... sharp around the ears).
I understood that, I just tried to make a different joke out of it, starting out with something technical to hide it^^

edit:
I might have taken the "literally unplayable" too technical and hence tried to diss OPs hardware... because at worst you'd have no audio, but could still literally play the game.
Last edited by The_Driver; Mar 7, 2019 @ 9:15am
Deaddis Mar 7, 2019 @ 8:46am 
Originally posted by The_Driver:
Originally posted by Sajah:
It's not the game fault if you can't ear some frequencies.
Sample rates. It's not like you can hear those frequencies anyways... that'd be around 20 Hz to 20 kHz, give or take a bit. So it's more like his output devices can't handle these sample rates, so they seem like utter wastes of money.
My audio device can handle the rates, but the game doesn't, everything else works fine, except They Are Billions has the same problem with no audio while at 384kHz...
The_Driver Mar 7, 2019 @ 9:07am 
Originally posted by Deaddis:
Originally posted by The_Driver:
Sample rates. It's not like you can hear those frequencies anyways... that'd be around 20 Hz to 20 kHz, give or take a bit. So it's more like his output devices can't handle these sample rates, so they seem like utter wastes of money.
My audio device can handle the rates, but the game doesn't, everything else works fine, except They Are Billions has the same problem with no audio while at 384kHz...
Have you checked whether this is an issue with the audio library they use: FMod?

https://www.fmod.com/blog-read?article=1.10.08_release lists things like
Fixed init errors on output devices that operate at 384KHz such as the Aune X1s.
That post is from 13 August 2018 while the games fmod version is from 2017 (0.1.9.8 instead of 1.10.08 or newer)... might just need to convince GGG to update their audio backend again.
Mulder Mar 7, 2019 @ 10:07am 
Because its a useless thing? You'll never need more than 96KHz / 24 bit.
Even 44KHz and 16bit is totally fine... being an audiophile is not always a smart thing.
More often than not it is about making you waste more money on things you don't need.
The_Driver May 21, 2019 @ 9:56pm 
Originally posted by Deaddis:
Originally posted by The_Driver:
Sample rates. It's not like you can hear those frequencies anyways... that'd be around 20 Hz to 20 kHz, give or take a bit. So it's more like his output devices can't handle these sample rates, so they seem like utter wastes of money.
My audio device can handle the rates, but the game doesn't, everything else works fine, except They Are Billions has the same problem with no audio while at 384kHz...
Can you try again after the patch?

Reason:
The patch at May 21, 2019 – 21:08:57 UTC - while not listing a change related to audio - updated the FMOD library in use. This should have applied
Fixed init errors on output devices that operate at 384KHz such as the Aune X1s
muqluk May 21, 2019 @ 10:24pm 
...you need sound to play??!?
Z3R0 May 21, 2019 @ 10:45pm 
still waiting for 4k textures
ExplosiveBolts May 22, 2019 @ 2:51pm 
Try not swallowing the audiophool poison.
Deaddis May 23, 2019 @ 5:33am 
Originally posted by The_Driver:
Originally posted by Deaddis:
My audio device can handle the rates, but the game doesn't, everything else works fine, except They Are Billions has the same problem with no audio while at 384kHz...
Can you try again after the patch?

Reason:
The patch at May 21, 2019 – 21:08:57 UTC - while not listing a change related to audio - updated the FMOD library in use. This should have applied
Fixed init errors on output devices that operate at 384KHz such as the Aune X1s
The audio works now on 384kHz
___ToXy___ May 23, 2019 @ 6:21am 
Nice. Still makes no difference to 24/48 outside of a DAW. And if you use headphone out its somewhere around 24 bit(more like around 20) as well.
Last edited by ___ToXy___; May 23, 2019 @ 6:29am
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Mar 7, 2019 @ 6:55am
Posts: 15