Path of Exile

Path of Exile

Statistieken weergeven:
Starting to hate Betrayer League
Nothing makes sense about it. I had Haku leave the Syndicate, only for him to reappear later, for example. Clearly the options players are given are are arbitrary fluff because it's an illusion of being able to make a choice when it ultimately doesn't matter at all and that sucks, to be blunt.

I think I'm gonna start avoiding syndicate encounters whenever possible. I'm digging my character right now and don't want to ditch it but this league is annoying af.
Laatst bewerkt door shadeling; 8 dec 2018 om 18:26
< >
1-15 van 28 reacties weergegeven
Glad someone else is avoiding this syndicate stuff.

The syndicate and master leading you all over the map is counter productive.

I'm trying to build up my character, being forced into fights I'm not strong enough for and of course being killed and then trying to find the fight again.

Not my idea of fun.

Hope the next league dumps this garbage.
Origineel geplaatst door shadeling:
Nothing makes sense about it. I had Haku leave the Syndicate, only for him to reappear later, for example. Clearly the options players are given are are arbitrary fluff because it's an illusion of being able to make a choice when it ultimately doesn't matter at all and that sucks, to be blunt.

I think I'm gonna start avoiding syndicate encounters whenever possible. I'm digging my character right now and don't want to ditch it but this league is annoying af.


Origineel geplaatst door CharlieC:
Glad someone else is avoiding this syndicate stuff.

The syndicate and master leading you all over the map is counter productive.

I'm trying to build up my character, being forced into fights I'm not strong enough for and of course being killed and then trying to find the fight again.

Not my idea of fun.

Hope the next league dumps this garbage.

For both of these comments this league feels very similar to incursion to me.

I believe the idea of the syndicate is that you can rank up individuals, have better gear on specific individuals. and also make them trust each other in order to increase the difficulty of encounters dramatically. This all is supposed to increase the rewards after fighting and raiding hideouts.

Usually in path of exile there is an incentive to make things harder so you get better loot. Maps with really hard mod combinations having better item quantity and rarity drop rates. With incursion league when you upgrade the template to be harder but get better things because of it. --The problem with Syndicate as these rewards and negatives are very loosely defined and kinda like flavor text and make the experience muddy.--

If you want your syndicate to be easier with less rewards: You pick options that wipe unique items from your opponents, pick options that de-rank your opponents, pick options that cause rivalries to help you in fights, and pick options to temporarily remove people from the current pool (they may come back when someone else gets removed).

If you want your syndicate experience to be harder but more rewarding: Rank everyone to rank 3, keep their unique gear equipted, make everyone trust each other so they pull each other into fights causing you to fight 3 people together all the time.

I'm sure in the next few weeks we will have better guides on rewards for different ranks of individuals when raiding hideouts.
Origineel geplaatst door Texhnolyzing...:
Origineel geplaatst door shadeling:
Nothing makes sense about it. I had Haku leave the Syndicate, only for him to reappear later, for example. Clearly the options players are given are are arbitrary fluff because it's an illusion of being able to make a choice when it ultimately doesn't matter at all and that sucks, to be blunt.

I think I'm gonna start avoiding syndicate encounters whenever possible. I'm digging my character right now and don't want to ditch it but this league is annoying af.


Origineel geplaatst door CharlieC:
Glad someone else is avoiding this syndicate stuff.

The syndicate and master leading you all over the map is counter productive.

I'm trying to build up my character, being forced into fights I'm not strong enough for and of course being killed and then trying to find the fight again.

Not my idea of fun.

Hope the next league dumps this garbage.

For both of these comments this league feels very similar to incursion to me.

I believe the idea of the syndicate is that you can rank up individuals, have better gear on specific individuals. and also make them trust each other in order to increase the difficulty of encounters dramatically. This all is supposed to increase the rewards after fighting and raiding hideouts.

Usually in path of exile there is an incentive to make things harder so you get better loot. Maps with really hard mod combinations having better item quantity and rarity drop rates. With incursion league when you upgrade the template to be harder but get better things because of it. --The problem with Syndicate as these rewards and negatives are very loosely defined and kinda like flavor text and make the experience muddy.--

If you want your syndicate to be easier with less rewards: You pick options that wipe unique items from your opponents, pick options that de-rank your opponents, pick options that cause rivalries to help you in fights, and pick options to temporarily remove people from the current pool (they may come back when someone else gets removed).

If you want your syndicate experience to be harder but more rewarding: Rank everyone to rank 3, keep their unique gear equipted, make everyone trust each other so they pull each other into fights causing you to fight 3 people together all the time.

I'm sure in the next few weeks we will have better guides on rewards for different ranks of individuals when raiding hideouts.

Thanks for posting this because I've been wondering about this kind of thing, like how my decisions could tweak the league as I'd like.

However, that does not address why Haku reappeared when I selected the option for him to leave the Syndicate. To me, that means I'll never see him or get any veiled mod he might be able to drop for me, which in hindsight now that I write this might not have been a very wise choice on my part, but I digress ... my point is that it was my choice and to see him reappear, more badass than ever before, shortly thereafter was a clear message from the devs that my input as a player matters not at all. All that matters is that I THINK my choices matter.

I can't tell you just how much I hate that.
Laatst bewerkt door shadeling; 8 dec 2018 om 20:03
Essentially, you have a syndicate full of lying, backstabbing, dishonorable thugs who you can't trust to do anything they don't do for you at the moment you're pointing a sword at them. So, you get Haku to walk away, but, he's no longer someone who will live up to his promises. They pull him back in, and why not? What are you going to do about it, kill him? They'll bring him back stronger so, to him, no consequences. All leaving them did to him was make him start from the bottom again. That's kind of how you have to think about it.

Your choices matter in the ways Texhnolyzing... explained above. You can only manipulate them for the moment, not defeat them in the long run. There is no "Final Mission" that ends them. So, you have to look at your choices matter for the short term, not for the long term. That said, it would be nice if those you get to leave the syndicate had a significant "time out" period. Getting randomly chosen to replace the next one you defeat does leave a bit of a sour taste even if you look at the syndicate like I do.
Making a dude leave Syndicate altogether is just basically removing their rank and items if they are too tough opponents. So far playing SSF nothing has been too difficult although some of the agent tankiness has made me fail escort missions a couple of times.

The one clearly over-tuned item an agent can have is Bu's Delight which allows them to consume corpses. Its way too powerful early on in the game when your character is simply not equipped to deal with massive boss healing. I tried to simultaneously destroy all the corpses around him and spam Frost Bomb on his feet and he still kept healing to full just because exactly one constant addon minion died and he consumed it before I could react. You can't lure his constant addon minions away either because they're those teleporting spies from Act 5.

So waiting for them to patch it to be little less brutal until maps, I advice to to take the "this dude leaves the Syndicate" or "destroy all other syndicate member items"-options whenever you see Bu's Delight equipped by one of the syndicate members. If you are unfortunate enough to confront an agent with that thing equipped and youre not playing some meta build, just skip him altogether and hope he doesn't appear in boss fights.
Laatst bewerkt door MEITTI; 8 dec 2018 om 21:03
I went into a headquarter in which I ranked 2 guys 3 stars and made them friends, mother truckers where hard to kill BUT, the loot and the special craft machines inside the rooms where insane a +24% quality to a weapon and a machine where you insert a normal rarity item and they give you like 5 seconds to choose between 9 stacks of currency (stacks from x10 x100 x200) the first time I got one of those I couldn't even pick any cause I was like x200 of that? wtf? lol

In PoE the harder it gets, the better loot you get unlike in D3 where you get ♥♥♥♥♥♥ items even on higher GR.
Thanks for the insightful replies, guys! It's given me a better understanding of how this league works. I'm still avoiding the caravans while leveling though, they just feel like they're more in the way than anything else and I have to admit, it amuses me just a little to watch them trundle off one way while I go the other. ;)
Origineel geplaatst door Torinux:

In PoE the harder it gets, the better loot you get unlike in D3 where you get ♥♥♥♥♥♥ items even on higher GR.
Not true about that in D3.

Considering that you are talking about GR's:

If you are not able to run a GR below ~5 minutes, it's bad for farming and you should get on a level, where it's fast and efficient for you.

The higher you get, the more stuff drops, also you get the option to upgrade your gems to an even higher level, which can then be used for other stuff, like using them as recipes to upgrade your items.

So yeah.. if you take 15 minutes for a GR, it's worse compared to doing 3 in 5 min each, a few levels lower, getting both your gems higher AND getting some gear to help you out getting into higher levels.

PoE is "kinda" rewarding, considering it's still a low chance on getting some stuff.
to me loke like shadow of mordor ther you cepture orcs and they tell ther capitans so wish games be more original yet game nice onle the dlc patch thing i oready see in som games
Origineel geplaatst door shadeling:
Thanks for the insightful replies, guys! It's given me a better understanding of how this league works. I'm still avoiding the caravans while leveling though, they just feel like they're more in the way than anything else and I have to admit, it amuses me just a little to watch them trundle off one way while I go the other. ;)

It has definitely been rewarding though with the right moves. Once you figure out how to manipulate it to your liking, you can get the safehouses going properly and well. And you can have some serious rewards out of there.

I got a lvl 78 unique map out of the timed chest....at lvl 42. And before that on my other character at lvl 29 i got a lvl 47 unique sword i like but i had lots of other options in that chest, like lvl 40-60+ level unique armors. Tough choices tbh.

And the veiled gear is absolutely worth earning off doing this stuff and it unveiling the gear unlocks more crafting mods, so i highly suggest taking part.

My blood magic maruader spell caster is doing pretty excellently on it. He is using body swap and cremation as his main damage with vaal detonate dead as his "oh crap" button.

I actually recommend having a offering spell that consumes corpses if your not based on them so that you can clear them out because some of the guys will grab the gear that allows them to consume corpses to heal and that can get annoying. Clearing out the bodies as the fight goes on, helps a lot.
Laatst bewerkt door SteelaiRizel; 9 dec 2018 om 18:12
Some of the unveiled modifiers are insanely good. One I have on my belt has a very high energy shield regen when near unique / challenging enemies. It's such a high regen that I haven't taken health damage yet.
Origineel geplaatst door shadeling:
Thanks for the insightful replies, guys! It's given me a better understanding of how this league works. I'm still avoiding the caravans while leveling though, they just feel like they're more in the way than anything else and I have to admit, it amuses me just a little to watch them trundle off one way while I go the other. ;)

Its simpler than it seems, you take a look at the yellow cards on the agent chart, you see those meters below them? Your goal is to get those meters to full so you can get to a small map with treasures. In those maps you get the treasures and beat the agent, which gives you meter on Catarina. Your goal is NOT to permanently kill all agents, your goal is to keep capturing agents so they help you fill those yellow meters on higher ranking agents.

So if you want to make the process of gaining those meters faster with better loot, you switch higher-ranking dudes to be their lackeys. Its kinda like fattening a pig before slaughtering them. But if some agent becomes way too dangerous theres some options to try to remove them or make them weaker at the cost of making the meter gain slower and worse loot.

So far what I've learned is, Janus gorund spikes hit like a truck, All Haku charged attacks and Toras charged bow attack hit like a truck and if any agent in the encounter starts consuming corpses, consider skipping the encounter and hope someone else gives you the option to de-rank that agent or destroy his items. Also hope GGG nerfs the amount of healing that item gives, Frost Bomb is actually not enough to mitigate the effects of Bu's Delight, which is just downright stupid.
On the matter of returning syndicate members, I believe that you can only have one of them out of the rotation at anytime. If you get another one to leave, the one that was on time out will return (for me it's Vagan that is currently out for instance currently, was Gruff before and Gruff returned when I fired Vagan).

This is also to avoid blocking players from doing the achievements that requires you to kill pretty much all of the syndicate members at different places. If you could take them out forever, you'd be stuck for those quite easily.

So far I've heard that Janus was the most annoying member of the syndicate to fight and so the better one to get out. Ryker is also annoying as he often jumps away from the fights. In the end it all comes down to who do you dislike fighting the most.
it's just a for fun mechanic why take it overly seriously.. they can't have you killing a npc for good now can they.
Just do whatever it takes to get the bars at the top till it says "safehouse" then go do the safehouse lol. Play a build that can nuke them all , then its an ez life lol Tis what im doing Although i will say, they can be VERY rippy.l I play soft core, and i feel for the guy in HC so many deaths from stuff i cant even see on my screen lol
Laatst bewerkt door sAVAA; 10 dec 2018 om 4:43
< >
1-15 van 28 reacties weergegeven
Per pagina: 1530 50

Geplaatst op: 8 dec 2018 om 18:25
Aantal berichten: 28