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Ein Übersetzungsproblem melden
What makes it worse is those nodes are locked behind some really bad nodes.
Beacon of Ruin is guarded by Shaper of Desolation. Shaper of Desolation is useless for many builds that use Elemental Ailments due to critical strikes guarenteeing ailment aplication, even if you use Elemental Overload. And if you are using Beacon of Ruin you are guarenteedly using Shock or Ignite, which means you are probably going crit/ele-overload, or using some other way to apply ailments (Such as other nodes on the passive tree that also boost the damage/effectiveness of the ailments).
Mastermind of Discord is guarded by Pendulum of Destruction. THIS depends on the build. Some builds can effectively use both, some only want the AoE, some only want the elemental damage, some don't need either, some don't want either. Pendelum of Destruction is still useful, but it's also slightly-RNG which one you get. It would be much better if there was some way to guarentee which buff you have.
Elementalist is still stronger then other ascendancies, but it's not completely perfect.
1. Veiled +1 totem probably restricted to just one item type, shield?
2. Multiple Totems support takes one gem slot which is 33%less per totem(lets say Rutless Gem)which is not so cool for Ancestral Warchief.
3. Multilple Totems at level 20 propably reach 29% less not 20% less, it will not even up (check Spell Totem gem progression). Which end up 11% less damage (not per totem thank god). New Hierophnat's 3% more per totem with 6x totems included in calculation. 29%-18%= 11% less
4 Summary:
A. Old Warcheif Hierophant 4(totems)x 100%=400% power (no less dmg modifers, 5x damage supports)
B. New Warchief Hierophant 6(totems)x 56%power( 100%-43%[less dmg effect and 1 dmg gem lost= 342% power
old 400%(500% if we can have +1 totem shield and old Hiero +1 perk) vs new 342%
Faster totem placement (two at once) is irrevelant vs bosses and can be harmful to clear speed when you want to cover whole screen with tacticaly placed single totems.
The only way this is a buff if new Hierohants perks magicaly clones totems and bypass totem cap. Otherwise IT'S NERF. Not to mention one has to play stupid league to obtain +1 totem shield. Replace your Great Old One with it and have less base physical damage. Dual Void Battery Arc totem builds basicly same story. Nerf.
but the chance of dual cast vs strategical placement is also my concern
Also, Scion Heirophant Sub-Ascendancy still has the +1 to summon totems. So there is that if you really want it. Scion also gives you other utilties.
And also the Heirophant now gets brands, which look pretty good for pack-clearing and boss-damage.
We don't know if the Veiled-Mod is restricted to shields. It might be. It might not be.
Overall, I think we should wait and see how well it does during the actual League rather then making too many quick assumptions that may or may not be correct.
Maybe for spell totems. Not for Warchiefs. And doing another extra action for clear speed? Kind of Oxymoron.
I think, at BEST (Multiple Totems 20% less evened up to 2% with Hiero's perk)it will be just slightly less power and we have to play whole damn league to get even close to previous strength. 390% then. +1 boots on top of +1shield can save it so we can call it 'actualy a buff'. But i doubt they going to allow more than +1 totem from gear.
2. It decreases the damage by 40% at lvl 1. If what you say is true then you end up with whoopin 11% less damage.
3. While you can set up twice the number of totems per skill activation. I agree it's less raw damage, however that damage does not get dealt of the totems get nuked by some boss skill and you have to set them up again. With the ability to set up two totems at a time, this is easier to counter.
Agreed, that is getting thrown under the bus.
Still less ♥♥♥♥ than Inpulsa.
It's call game balancing.
There are benefits to casting 2 totems at once, especially on high AoE fights, where your totems get taken down quickly, so I can see the appeal of having the skill reworked.
The totem support is not too bad. Level 20 gem was revealed to by 21% less, and will go down if you get extra + to gem levels, so not the worst option. Especially with Templar Hierophant getting 3% more damage per totem. Add to that extra totem on at least one slot, and it should be fine
But, I am also very flexiable in my totem builds. I'll probably just move to Scion totem, keep the +1 from Hierophant, and pair it with somehting like Chieftain for sustain, or Deadeye if using projectiles, or Assassin for crit.
Templar Hiero nerf was small. Probably justified. But totems overall, will be perfectly fine.
You think losing one totem is the death of the game?
Of course he's not here now, he ran away crying when every reply was laughing at his inability to adapt.
Double dipping Q.Q