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next time reroll the mods your char is not able to run. not evey char is able to run every map mod.
only phys based char which can run reflect safely is slayer, or scion with the slayer node
I managed to beat it, but it was not fun. To add insult to the injury syndicate spawned in the boss room, so I just had to run in circles while my weak summons scratched everything to death.
It would be unbeatable if at least one of the bosses or syndicate members had any life regen.
I guess it's another lesson to learn - trash phys reflect maps.
But yeah, on a T5 map just don't run the map, the sextant thing is more for valuable maps, like red tier.
Sell the map off if your character can't handle the mods. It can be annoying later when those mods are locked due to corruption, especially in red maps. You'll also know it's reflect against you when you die suddenly for unid maps...
People who are saying "hurr durr run a different map" are missing the point. Damage reflection, at least how its implemented here, is horribly counter-intuitive to how the game encourages you to play. It punishes well-built characters. High DPS and decent AOE are key to clearing maps efficiently, but if you run into a reflect map with high DPS and decent AOE, you're ♥♥♥♥♥♥, and the map becomes literally impossible unless you neuter yourself and heavily reduce your own DPS and clear speed.
Why should I have to do this when it goes against everything I've been taught by this game? A well-designed difficult game like this should raise difficulty, not lower accessability, and for the vast majority of builds, that's exactly what reflect mods do. They make the map in question completely inaccessable, and forces you to either spend a chaos to change the map to something actually accessable, or (if it's corrupted) throw it away.
Reflect mods really need to be either removed or redesigned.
this is just an idea
https://www.pathofexile.com/fullscreen-passive-skill-tree/3.5.1/AAAABAYCAQIRA4cFtQhJCSAKmwxzES8R1RUgFfAV_Ra_G60hYCLqI9MqODIBM6M17zY9Ou1DMUSeRfRLHEtXTipTu1boV5dauVuvW9NeRV-wYEFirGNwZK9sjG8nb1dvnnTxdf1463sUfXWAs4FBgwmEb4o4iw6Nv49gj8GRR5LzlLiVZppqm7WdqqLZsNixs7IZsty0xbVIvV2-p7_VwOPBi8LswzrKSs96037UQtYH2jvdDd-g3_PgleLV5wro1utj7UHvevGz9qP5Y_rr_ro=
some chars cant run no regen while others can
some chars will have problems with no leech while others dont care
some chars cant run hexproof (or just hardly) while some dont rely as much on curses
like I said, the game is NOT made that EVERY char can run EVERYTHING. the same you stating above also counts for these 3 mods, too.
+ these 4 maps, with reflect on the top make you prepare the maps carefully and not play the game brain dead. if OP had read the maps beforehand, he probably wouldnt have run a reflect map.
in most cases you only corrupt red maps and mostly you can sell corrupt maps for the same price as non corrupted maps. so basically you loose just the vaal and alch orb
not if your char has too much damage.
You are suppose to occasionally reroll maps, just keep that in mind. I can run all reflects with my minion build (though i need to remove my main attack from my hotbars on elemental reflect) however i will ALWAYS reroll a temporal chains and no regens map.
If its corrupted as an unplayable map consider selling it for 1C.
All of this is just the cost of doing business in POE endgame.
Don't sell for 1C but at the going rate of that map ... Some people can run it as long as their builds can handle those mods.
There's a pretty big difference between not being able to regenerate/leech/curse and not being able to play the game on the most basic level (i.e. attacking enemies) without completely demolishing yourself in one click.
One might make me go "Yeesh, those are scary mods that'll make the map really hard for me to do." The other, I won't even spare a thought, because there's no "do" involved with maps that completely wall off my ability to play the game without actively sabotaging myself.