Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I could literally go on a ramble for hrs and hrs trying to explain it, but you've just started your PoE journey. Just play the game, trust me, you'll get it as you play. It will take a while, a long while, but gradually you'll hit that 'poe way of thinking and build making' and it will all just click.
Also, its worth noting that in PoE, every class can use every skill. Pets, which I assume you're refering to summons - are called minions, and they're categorised as minion gems. Just search for 'Minions' and you should find what you're searching for.
That's it.
:O
*world splits in half*
Just pick a skill you want to spam as your main skill and pick stuff from the tree that is increasing dmg for said skill + some life and special passive abilities, there is really nothing special about it, they just made it look good.
there are no pets for the witch. u mean spectres i assume? (skill summon spectres)
i play summoners for like 2 years, feel free to message me on steam if u have any questions
Zombies, Skeletons, Spectres, Golems.
Sentinels from Herald of Purity and Dominating Blow.
Some are temporary like Sentinels and Skeletons. With some builds you can fill the screen with minions if you want.
The thing is, it allows classes to take enhancements outside of their specialisation, so you can have a Witch character, putting points into enhancements outside of her sphere, in a warrior's sphere for instance.
What bothers me, is that all classes can "potentially" be the same, because they can all use each others enhancements.
I do wonder if it would be better to isolate all of the classes, so that there are no cross overs between skill trees, but then, you would have the obvious problem of classes like the Witch, having no way to increase either strength or dexterity.
On the other hand, it feels odd having a warrior class that can use dual flame totems etc.