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Look at what Evasion* does. Then come to the conclusion, that evasion as a sole form of damage mitigation will not help you. So play accordingly and layer your defenses.
* https://pathofexile.gamepedia.com/Evasion
Iron Reflexes node does not work with QotF.
act 3 nice......... thats where the hot ♥♥♥♥ is played nowadays.
seriously, every answer you get is talking about endcontent. in the level content, especially the start of the game like in this case, neither evasion nor armor is viable. get life + resis and boom case closed till you get to maps.
Blind is actually valid for any playstyle, more so if you are NOT evasion, since blind becomes more effective the less evasion you have. Blind gives you half of the evasion missing to get to 100% (so if you have 0 evasion, blind gives you +50%, if you have 75% evasion, blind gives you +12.5%).
Dumbledore asked Snape to kill him.
True story.
All i can say is what a few others have, no one defence will work well. need all of them, focus on one is a waste. i was doing all armor and i can say from experiance its great till act 4, then doesnt work as well as it did. do what i did and look at poe wiki it will help.
evasion for miss chances, armor to mitigate damage taken, ES and life to absorb what gets through.
Copied from the wiki
Evasion is not purely based on chance in the sense that each hit is independent. Instead, it uses a system of "entropy" to ensure that enemies won't get long strings of hits or misses by chance.[2] To summarize, these are the calculation steps in each attack:
1. If it is the first time an entity is attacked, or if the time between the last attack and this one is larger than 6 seconds, randomise the entropy from 0–99.
2. Calculate chance to hit of the attacker using the above formula, and add this integer to the entropy counter.
3. If this is 100 or greater, the check counts as a hit. Subtract 100 from the entropy counter. Otherwise it is a miss and the entropy counter doesn't change.
4. A critical hit is evaded on a separate random roll and will not affect this entropy value.
In my experience evasion stacking is best suited for builds that don't get hit very often (Very mobile with high damage and ranged attacks). Queen of the Forest
You still want to manually dodge incoming attacks with your mobility and leave evasion and resists for when you make mistakes and get hit.
But of course, just like armour and energy shield, don't let evasion be your final line of defense. You are going to want other forms of damage mitigation. (Large HP pool, Fortify, Endurance charges, Mind over Matter, etc...) for when your evasion fails.