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However, you don't get to skip quests.
So, if you have a quest that opens an area, you can party with someone who's completed it but can't go with them. You must complete all quests that open areas that the other guy has already completed..
Makes sense right?
Because you don't need the concept of "a game" when everything is instanced, you just hop into other peoples instances. And if you need new zones, you recreate those, not the whole game. D3 is much worse in that regard from a technical point of view.
Although we got downscaling recently, so you may as well be same-ish level. Of course it doesn't really matter beyond a certain point, but D3 also doesn't care too much and matches lvl 200s with lvl 50s. Plus the public parties are respecting the act brackets (or is it level brackets) so the respective levels are approximately met.
D3 has no entry system for rifts, has personal loot and is designed fundamentaly around the aspect of jumping in and out. PoE is with exceptions mostly played solo, has shared loot and your idea would especially in the endgame cause more harm than it would be good, like explained above.
If people get turned off because of such a marginal point, then so be it.
Quit your own game (costs 10s if not in town or the time it takes to port to town), set to public matchmaking (if not kept from previous attempt), join new game, teleport to party or do your own act of bounties; probably takes like 30s, as new game session starting takes quite a while
PoE:
Use social menu to find group, join, teleport to player, takes maybe 15s if you have a long load time
Although yes, actually finding the group is a bit more complex as you have more options in PoE, in D3 you have like {Rifts, GRifts, Adventure, Keys} IIRC, in PoE you have 160ish maps (although their tiers are variable), the campaign, lab, delve, and so on.
But maybe you're not interested in doing map x because that doesn't drop good divination cards, or you don't want to unlock it on your atlas because it would f up your future map drops (unless undone via costly vendor recepy)... random matchmaking is not really a good thing in PoE, unless it'd get a major overhaul. And things like choosing if you want progress to be kept or not just makes the UI mess that PoE already is messier.
There could be some things like endless ledge, boss attack or so, where most of those problems wouldn't necessarily exist, because those "modes" or parts (I'm separating between that because it may be played with different characters or with your main characters etc) could be designed accordingly.
Although naturally, forcing multiplayer (be it a hard requirement or soft (by better/more drops, being easier or so)) for subsets of the game might not suit the audience.