Path of Exile

Path of Exile

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12braci Feb 8, 2018 @ 12:41am
armor vs evasion rating
how it differs armor and evasion rating ?
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Showing 1-13 of 13 comments
Grumpy Feb 8, 2018 @ 1:39am 
the short version:
armor is very good vs alot of small hits, evasion on the other is useful for chars which not getting hit alot and need a defensive layer for fewer big hits. also evasion works on an entropy which means that the more times you haven't been hit, the higher the chance that you'll be hit (or vise versa), to somewhat balance it.
12braci Feb 8, 2018 @ 2:06am 
thanks im understood :)
GUY Feb 8, 2018 @ 4:00am 
armor is how much damage u do and evasion is how much mana u have tottal hope this helps.
Grumpy Feb 8, 2018 @ 5:38am 
Originally posted by Vault Hunter 101 | PvPRO.com:
High armor = Enemies damage is lower to your HP/Energy shield
High Evasion = Enemies often "miss" which causes you to not get hit

also to add here, because I just saw that OP has just 30h ingame, nevertheless your choice of armor or evasion but in booth cases you need a decent life pool.

dont fall in the newbie trap that you can have a smaller life pool when having lots of armor or evasion. :)
12braci Feb 8, 2018 @ 7:15am 
very thanks grumpy I will listen to your advice
Stoned Henge Feb 8, 2018 @ 1:56pm 
The higher the armor the more you need strength. Less strength will prefer more evasion. :jeweller:
Awesome! Feb 8, 2018 @ 2:26pm 
in reality it is probably not going to make a big difference until you are min-maxing at endgame (and even then it might not influence your choice much). during the leveling process an extra 300 armor or evasion really doesnt matter that much.

the bigger consideration for your chest armor while leveling should be sockets and affixes. ideally you want a 4+ link chest after awhile and if it has some life and resists on it all the better.

the armor/evasion/energy shield split (or more accurately the strength/dexterity/intelligence) on an item also indicates how easy/hard it will be to roll certain colors on the sockets. a full armor piece that only requires strength will be much more likely to roll red color sockets. strength/dexterity is more likely to roll red and green than blue, etc.
jbridso Feb 8, 2018 @ 3:52pm 
Armor reduces damage from any physical hit, attacks or spells (does not work vs DoT - bleed, or elemental/chaos damage). The % reduction decreases with the size of the incoming hit, but is additive with flat sources of % physical reduction such as endurance charges.

Evasion reduces the chance to be hit by "attacks" so it works vs any type of attack damage (physical, elemental, or chaos), but does not work vs spells or attacks which "cannot be evaded". Evasion is also not RNG, as a hit will occur everytime the total sum of attacks is a multiple of 100%. So if you have 50% chance to evade you will be hit exactly every other attack, 90% exactly every 10th attack, etc.
Awesome! Feb 8, 2018 @ 4:19pm 
Originally posted by jbridso:
Evasion reduces the chance to be hit by "attacks" so it works vs any type of attack damage (physical, elemental, or chaos), but does not work vs spells or attacks which "cannot be evaded". Evasion is also not RNG, as a hit will occur everytime the total sum of attacks is a multiple of 100%. So if you have 50% chance to evade you will be hit exactly every other attack, 90% exactly every 10th attack, etc.
this is why when you go with evasion you also stack dodge chance. dodge is truly random so when your evasion inevitably lets hits through your dodge can hopefully pick up the slack.
Tenzek Feb 8, 2018 @ 6:13pm 
It doesn't have to be all armor or all evasion. You can layer defenses for a much more survivable character. Flasks can add a lot to this. For example, granite flasks with an explicit 100% armor rating during flask effect can give even an evasion character a pretty high armor boost. Also, elemental conversion effects like on the flask Taste of Hate can greatly reduce incoming physical damage by using elemental resistence as your defense instead of physical reduction.
DarkFaceGlow Feb 9, 2018 @ 12:19pm 
Originally posted by Bizarre Fighting Technique:
armor is how much damage u do and evasion is how much mana u have tottal hope this helps.

Really.....
JediKnightSky Feb 9, 2018 @ 4:35pm 
It really depends I recall early in my play life that iron reflexes and going pure armor and heavy on regen via keey uniwues, and using blood magic and a decent life pool made for a new player friendly experience while I learned the game and aquired a decent stash of gear.

Of late Ive been dabbling in evasion + dodge and while still having speed bumps as I explore it I find it has a definate different feel to how you approach fights.
jbridso Feb 10, 2018 @ 3:41pm 
It's really about utilizing other types of defenses to compensate for the weaknesses.

If you go armor you want to stack flat % physical resist like endurance charges to offset the falloff from high dmg hits. You would also need to stack health and max resists to mitigate non-physical damage.

For evasion you need to find some method to mitigate un-evadable damage. So dodge and spell dodge, or block + spell block along with stacking health, max resists, and reduced damage taken sources.
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Date Posted: Feb 8, 2018 @ 12:41am
Posts: 13