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armor is very good vs alot of small hits, evasion on the other is useful for chars which not getting hit alot and need a defensive layer for fewer big hits. also evasion works on an entropy which means that the more times you haven't been hit, the higher the chance that you'll be hit (or vise versa), to somewhat balance it.
also to add here, because I just saw that OP has just 30h ingame, nevertheless your choice of armor or evasion but in booth cases you need a decent life pool.
dont fall in the newbie trap that you can have a smaller life pool when having lots of armor or evasion. :)
the bigger consideration for your chest armor while leveling should be sockets and affixes. ideally you want a 4+ link chest after awhile and if it has some life and resists on it all the better.
the armor/evasion/energy shield split (or more accurately the strength/dexterity/intelligence) on an item also indicates how easy/hard it will be to roll certain colors on the sockets. a full armor piece that only requires strength will be much more likely to roll red color sockets. strength/dexterity is more likely to roll red and green than blue, etc.
Evasion reduces the chance to be hit by "attacks" so it works vs any type of attack damage (physical, elemental, or chaos), but does not work vs spells or attacks which "cannot be evaded". Evasion is also not RNG, as a hit will occur everytime the total sum of attacks is a multiple of 100%. So if you have 50% chance to evade you will be hit exactly every other attack, 90% exactly every 10th attack, etc.
Really.....
Of late Ive been dabbling in evasion + dodge and while still having speed bumps as I explore it I find it has a definate different feel to how you approach fights.
If you go armor you want to stack flat % physical resist like endurance charges to offset the falloff from high dmg hits. You would also need to stack health and max resists to mitigate non-physical damage.
For evasion you need to find some method to mitigate un-evadable damage. So dodge and spell dodge, or block + spell block along with stacking health, max resists, and reduced damage taken sources.