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the raw gain of MF is a lof currency and div cards. if you hope to drop AAA items like kaoms very often, well that will be not the case
Or later at the 3rd difficulty of the labyrinth if you farm for your head enchant if you are level 80 and above.
Or you switch it before a boss fight, if you know that with your build the boss fight is really easy.
If you run with good enough MF (above 150%) you will always be too weak to really make progress or play at your own level range.
You don't need to be lvl 80 or above to farm for head enchantments. And for lab u don't want a Mf either but rather a build to efficiently conquer the lab and kill izaro.
Myself i run lab often with my MF gear, i have almost 80 percent of my unique gear (over 100 pieces) only from such runs (i am a SSF player only). It is fast done even with gimped MF gear and with enough MF (200 or higher) the drop rate of unique items is real high, almost one each try (my highest was 7 drops alone from one run) and if you run directly to the boss fights you can do it in 5 - 10 minutes (depends how the layout is).
So you have something won (and if its only a unique item for another interesting build for the future) if the head enchanment from the lab was not the "needed" one.
Sorry Grumpy, this is not true. MF dont give you more currency or cards. This is a urban myth about poe.
There is magic find rarity and there is better Quantity.
Quantity will affect currency, but you cant really stack it with items, because almost no item have this stat, even the support skill gem that gave this was deleted long ago..
And rarity will only affect if a item is white, magic, rare or higher. Not if a currency or a card will drop.
Edit: the quote function was broken, so i had to adjust the post a few times and then i gave up :)
there is increased rarity and increased quantity. IIQ effects most droppable items, IIR just items which acutally can have a rarity value, eg. equipment
to lazy to list all items which has quant on them, but the most popular one is probably biscos: https://pathofexile.gamepedia.com/Bisco%27s_Collar
there are other items with IIQ on them. now explain me, how you cant stack this stat?
and like I said in the other post above, the thing you notice alot is more currency drops and div cards. sure equipment drops more too, but getting there a good roll is another case.
80% of what? MF is not a stat, its a description for builds which stacking IIQ and IIR. 80% of IIR is not much because IIR without any IIQ is not a strong stat. and 80% IIQ is not much either for a MF build.
Last time I watched someone play MF on a stream (mid abyss) he payed like 25-30ex for complete MF gear. Which is completely waste of currency if you just farm uber lab and go straight for izaro without killing much because you have effectivly 2 bosses (argus and izaro) which will get affected by your MF. the treasure chests behind izaro will not get influenced by your MF gear.
EDIT: and as long as you dont drop high value uniques it doesnt really matter how much uniques you find. I mean who cares about 7 trash uniques which are worth like 1 alch?
My point was, that 80% of all unique items i have are from lab runs with MF gear.
It is simple, with good MF lab runs are really good for unique items. No zone is faster, easier and you run lab for the head enchant anyway.
So two things at the same time.
And sorry to offend you, but there is no "worthless unique item". Almost every one of them has (some with bigger, some less) impact on different builds and myself i dont copy and paste builds from the web, i search good builds for myself. I can plan over the passiv skill tree for hours :).
You have a few core unique items for a build and the rest are better yellow items, but the most yellow items are not "found", the best i craft and with crafting you dont need really MF gear. The higher the map, the better for currency.
But if you only see items for how much you can sell them for, i understand your opinion better. Myself i play the game to have fun and to experiment, not to sell the best items to buy me simple the best items. There is no fun to plan a build and then simple buy the items and a few hours later it get boring. If the item that is important for a build that you have in mind drop (and even it has no "best rolls" on it), it is way more rewarding.
But that is my opinion, everybody should play the game like they have the most fun.
I am really glad that POE has gotten a solo self found option, i even started new from scratch with it and deleted almost all of my old chars and items with them.
I never bought or sold any items before, but i was accused (even from real life friends) a lot of it.
But that is way off topic.
My goal was, that buidling a char around MF is not really something that is worth it and only really useful as an second equip set only for farming.
So last post from me here, it got way to off topic.
Even besides trading some items are utter trash, like a dozen of low level uniques (eg. the rusty sword for lvl 1, or the lvl 0 staff for traps).
nah, a utilizing a MF char is really worth it. given you running it in scenarios where you see all advantages of MF, which is mostly in sextant shaped maps with alot of packsize, monsters, etc and even better in parties. but its not so useful when farming lab, especially when ignoring the trash mobs in the lab.
I play for fun too. But in comparison to you I dont like to play gimped builds because some stuff never dropping