Path of Exile

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Can somebody help me to understand what Eldritch Battery and Mind over Matter together do?
And is it anyway good?
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Showing 1-6 of 6 comments
Drake May 24, 2019 @ 6:04am 
Eldritch battery "protects" your mana with energy shield. So instead of spending mana, you'll spend ES first. Mind over matter puts a percentage of the damage on your mana instead of life.

Together, engergy shield will be used for spell cost and for taking damage you should get from mind over matter.

What it does really is that instead of getting hit to ES and then life, you'll get hit part life and part ES (or mana when there is no more ES).
Last edited by Drake; May 24, 2019 @ 6:04am
Rogue May 24, 2019 @ 7:27am 
EB uses energy shield as mana.

Pro :
1. ES regen significantly faster than mana so it's great if you want a way to spam spells/skills.
2. You can reserve 100% of your mana with herald/aura skills since you no longer use mana.
3. Don't need to be bother with +mana/mana regen gear. So if you go mom, can just focus on +es and +life gear.

Con :
1. Arcane surge no longer works as a skill link as you are not using mana.
2. Start of ES is much slower, aka a delay before you start regen when you get hit by damage.

With MOM, damage is distributed 60% and 40% per hit taken. 1000 damage taken = 600 removed from life and 400 is from mana. Plus EB, that 400 is removed from the ES instead of mana. When ES=0, any excess damage is taken from life even when you have mana.

Example: EB+MOM builds, your character have 4500 life, so you want to have gear that's giving 4500x(4/6)=3000 ES, making an effective hp of 7500. In the end, optimally, you will have 4500 life, 3000 energy shield and 0 mana (all used for reservation).

Good only if want to spam with spells or skills and have a playstyle that does so...
Linkk May 24, 2019 @ 8:06am 
Originally posted by Rogue:
With MOM, damage is distributed 60% and 40% per hit taken. 1000 damage taken = 600 removed from life and 400 is from mana. Plus EB, that 400 is removed from the ES instead of mana. When ES=0, any excess damage is taken from life even when you have mana.

Example: EB+MOM builds, your character have 4500 life, so you want to have gear that's giving 4500x(4/6)=3000 ES, making an effective hp of 7500. In the end, optimally, you will have 4500 life, 3000 energy shield and 0 mana (all used for reservation).

Good only if want to spam with spells or skills and have a playstyle that does so...

Uhm actually, it is 30% of any damage, not limited to hits since 3.0

And why do you want to have 2/3 of life as ES if you only loose 1/3 of damage from it?
Last edited by Linkk; May 24, 2019 @ 8:08am
Ratio decidendi May 24, 2019 @ 10:36am 
With MoM and EB, the main benefit is that you can reserve all your mana and just spend energy shield as skill cost. It can allow for some pretty strong aura combos. This also works well with the current meta using ES leech,

If you use Devouring Diadem (which has a built-in EB) with an Enlighten support, you can run two 50% and one 25% aura (or Aspect from another piece). If you are running Eternity Shroud, since Diadem can't be chanced with shaper base, you could take reduced reserve nodes from tree and craft helm or something using shaper base, with lab enchant to reduce reservation, which can work just as well.

It is an accessible way for witch, shadow and ranger to get more ehp, as life nodes are not as common in those areas.

To maximise ehp, just keep life to ES ratio at 7:3. With ES leech, you don't need to specifically account for ES as cost for skills; if you do enough damage, you will find that you are almost always going to be at full ES.
Last edited by Ratio decidendi; May 24, 2019 @ 10:40am
Rogue May 24, 2019 @ 5:07pm 
Originally posted by Linkk:
Originally posted by Rogue:
With MOM, damage is distributed 60% and 40% per hit taken. 1000 damage taken = 600 removed from life and 400 is from mana. Plus EB, that 400 is removed from the ES instead of mana. When ES=0, any excess damage is taken from life even when you have mana.

Example: EB+MOM builds, your character have 4500 life, so you want to have gear that's giving 4500x(4/6)=3000 ES, making an effective hp of 7500. In the end, optimally, you will have 4500 life, 3000 energy shield and 0 mana (all used for reservation).

Good only if want to spam with spells or skills and have a playstyle that does so...

Uhm actually, it is 30% of any damage, not limited to hits since 3.0

And why do you want to have 2/3 of life as ES if you only loose 1/3 of damage from it?

Opps my mistake, it's 7 to 3. Heh, was using a templar so it bumps it to 6 to 4 due to an ascendacy. Just adjust the formula to lifex(3/7). It's an example... Just giving an example where you have 4.5k life due to skill tree nodes and gear. Optimal , you should have 4.5k life + 4.5k*(3/7)es.

Just wording issue with "hit". Any damage taken. So for the 6 to 4 example, you can endure a 7.5k-1 damage from a savage hit from a boss and not die in one shot...
Last edited by Rogue; May 24, 2019 @ 5:14pm
George Costanza May 24, 2019 @ 5:15pm 
Thanks for all your answers. Seems pretty strong. And the diadem is not even expensive.
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Date Posted: May 24, 2019 @ 5:26am
Posts: 6