Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also energy shield in the beginning of the game is not good at all.
Before you pick your ascendancy it will show you the skills in each 3
I was afraid that would be the case, I'm unsure if I want to start erasing my fire damage points, which I only have 5 passives in fire damage so far compared to 10+ in minions, or if I want to continue with what I've got and start picking minions only stuff now. or if I want to keep splitting my attention and find out how far it can take me before I start dying alot and make a new character.
I am leaning twards continuing to use fireball and flame dash, but focusing all my future passives twards either defense or minions. flame dash is just a great spell to save me from stuff, even if I never connect with it for damage. I don't think I want to give up the 5 passives I just wasted in fire, but hopefully 5 isn't enough to seriously gimp me.
anyway, thanks much for the advice. still have the lingering question, can anyone tell me if passive fire damage boosting improves minion instability damage or not?
thanks. guess my fire damage isn't looking too good. hmm.
But like the others said, choose between fire or minions, not both. If you are going fire, rain of fire is much easier to build for then fire ball. For fireball, you need the rolling fire jewel for it to be really good at all.
If you just want an offensive spell you can also just use summon raging spirit instead of fireball, it's kind of the same but just minion.
You can also explore dark pact + skeletons.
Well, no playstyle is bound to a single ascendency.
And he saidthat the minion nodes in the templar area buff your minions and in the minion wheel far out on the left there is a notable so that "Increases and Reductions to Minion Damage also affect you".
You you can build a hybrid with that, it is so powerful that many builds just take that wheel even if they don't have minions at all.
If they want to go for something that is better off with totems, it is probably just better to use totems.
I'm not talking about changing class. I'm talking about going to the minion nodes in the templar area (you're going to go there anyway because those clusters are just too good for minions) and take "Spiritual Aid", the notable that does this : "increases and reductions to minion damage also affect you", which was made exactly for those hybrid builds.
Spiritual Command and Sacrifice is good to catch on the way over.
@OP
When you install Path of Building you can import your char into it to plan your next steps and see how damage changes accordingly. You can also press a button to kinda see the keystones colorcoded for what they are wort (red = damage, blue = defense).
You can in there also see that f.e. Added Fire Damage gives your Zombies more damage than Added Lightning Damage
it takes some time to get used to and to find all the options you can use but it is helpful when planning
about added fire damage doing more than added lightning damage, maybe I'm just blind, but either I haven't seen any added fire damage, or it is the wrong color to socket in my gear anyway. what color is added fire damage? or maybe it is a gem I get at a later level/further progression?