Path of Exile

Path of Exile

View Stats:
anagram May 14, 2019 @ 12:51am
What is causing my 1-shot deaths?
This is kind of ambiguous, but I'll try to narrow it down.

I have a lvl 89 necro with 4500+ health and 1500 energy shield. My elemental resists are overcapped at 90%-110%, and I'm doing up to T14 maps. I have grace at 20%/lvl 20 for evasion.

My chaos is -40%, but I can see when i'm killed by chaos because I'm hit by a purple or black spell, so i understand when that happens.

what I don't understand is even when I'm delving at depth 100, much lower than my level, where nothing is casting chaos, I can be 1 shotted.

It isn't a matter of being swarmed, I can recognize that, it's when It happens when only one enemy hits me that I don't understand.

There are dot spells and mines that go off, those I understand.

Is it being hit by a critical? If that's so, how can i reduce damage by crits?

It's just a little frustrating not knowing what kills me, so I don't know what changes I need to make. My only solution has been to keep adding life and go up levels, but there is a diminishing return on adding life and a cap to levels.

< >
Showing 1-15 of 26 comments
Lethal Rabbit May 14, 2019 @ 1:41am 
Its hard to tell w/o seeing your char stats. Lack of armour can be a tiny bit of problems.
U can use enfeeble to reduce crits
Having grave without stacking up evasion stats wont helps much in some cases.
I have a LL char with only 8k ES, little to no armour or evasion in Syns. But still can tank most of 1shot hitters( like Shaper's Slam )
Last edited by Lethal Rabbit; May 14, 2019 @ 1:42am
anagram May 14, 2019 @ 2:44am 
I'm using the passive tree in this video, except I put points into % max life passives instead of necromantic aegis since I'm not using a shield. https://www.youtube.com/watch?v=UWF-LijeVDc

My pets are 10 zombies, stone golem for taunt, 3 solar guards and 2 fire eaters.

For equipment, I have vis mortis, skull head, queen's decree, assassin mitts (for dex/life), soulthirst belt, bones of uller boots, sidhebreath amulet (might switch to a life/stat/dex amulet), and two rings that overmax my resists+dex.

Nothing really special about the skill gems, just raise spectre, zombies, val skele, stone golem, purity of elements, grace.

The only thing i experimented with is having gloves with cast when damage taken/immortal call/soul rend/increased duration. The idea is to give me some protection if hit while also striking back.

Last edited by anagram; May 14, 2019 @ 2:44am
Lord Commander May 14, 2019 @ 4:11am 
Your HP is too low, 4500 HP + 1500 ES is not the same as 6000HP, with only 1500 ES, the ES recharge will be slow, one small hit and you lose your ES and then you're left with 4500 HP which is low enough to be one shotted by random things.
My advice is to get your HP to 5000 at the very least.
You might also want some other layers of defense, like fortify or enfeeble, and abyssal jewels with minions have a chance to taunt and chance to blind.
anagram May 14, 2019 @ 5:23am 
Originally posted by Lord Commander:
Your HP is too low, 4500 HP + 1500 ES is not the same as 6000HP, with only 1500 ES, the ES recharge will be slow, one small hit and you lose your ES and then you're left with 4500 HP which is low enough to be one shotted by random things.
My advice is to get your HP to 5000 at the very least.
You might also want some other layers of defense, like fortify or enfeeble, and abyssal jewels with minions have a chance to taunt and chance to blind.
Thanks, i do have the taunt jewel for my minions and stone golem taunts too, but I don't have the other things. Would you say that fortify and enfeeble are better than my grace?

another question, I saw that enfeeble if supported by blashpemy makes it an aura. Is that become an aura like grace? Does it reserve mana? Or is it a different kind of thing?
Last edited by anagram; May 14, 2019 @ 5:36am
Lord Commander May 14, 2019 @ 6:02am 
Since you're not stacking evasion i think enfeeble might be better than grace, but they work nicely together if you can manage to use both, because enfeeble reduces enemie accuracy.

Blasphemy reserves 35% mana for each curse, and makes the curse into an aura, all enemies that come in range of the aura are automatically cursed, and stay cursed until they leave the aura radius.

Fortify is better than enfeeble or grace, but only if you can keep it up reliably which you can't really do if you just link Fortify to a movement skill.
What i did with my necro is use "The Vigil" jewel which gives a ~ 35 seconds fortify that also applies to minions. But you'll have to manually hit an enemie with Vigilant Strike every ~35 secs to keep it active.
anagram May 14, 2019 @ 6:16am 
Thanks so much! Some things aren't so clear from the wiki and everything costs to experiment on my own.
Sajonji May 14, 2019 @ 9:02am 
Since you mention dying in delving:
When delve was the main league in 3.4 (i think?) those little bugs that, when slain, leave this blue light falling to earth where a blue icicle spire would emerge, were the most dangerous in the mine.
I know my explanation sucks but i hope you know what mob i mean.
Maybe those are 1 shotting you ? They were hitting crazy hard back then - the ice spire from the ground was the damage spike.
Wipkonijntje May 14, 2019 @ 9:22am 
my money is on "mobs deal 100% extra damage as lightning" + shock extra damage proc or crit.

or maybe a freeze.
DarkFaceGlow May 14, 2019 @ 9:43am 
I’d stick with more life as your main goal. You can have all the evasion and whatnot, but you will still have those moments where you take a big hits. Best just to have that big life pool for those moments.
b0nehead May 14, 2019 @ 10:00am 
You can't survive with that tiny life. Life builds needs to push past 6k and under 9k is still death territory. Chaos innoculation (CI) is certainly the ez way in the current meta. Immune to one shot chaos, and you can stack energy shields much easier than life.
Sajonji May 14, 2019 @ 11:23am 
Originally posted by Wanted514:
You can't survive with that tiny life. Life builds needs to push past 6k and under 9k is still death territory. Chaos innoculation (CI) is certainly the ez way in the current meta. Immune to one shot chaos, and you can stack energy shields much easier than life.
BS. CI meta is long dead.
Also i run Winter Orb with 5.8k life and am easily farming shaper.
b0nehead May 14, 2019 @ 12:07pm 
Originally posted by Sajonji:
Originally posted by Wanted514:
You can't survive with that tiny life. Life builds needs to push past 6k and under 9k is still death territory. Chaos innoculation (CI) is certainly the ez way in the current meta. Immune to one shot chaos, and you can stack energy shields much easier than life.
BS. CI meta is long dead.
Also i run Winter Orb with 5.8k life and am easily farming shaper.


That's cute. You can get over 11k ES on CI. Meanwhile every second build is a ci build. Yes so dead..lol.

Also, why the hell are you farming shaper? Winter orb too. Almost think you're trolling me.


anagram May 14, 2019 @ 12:52pm 
Thanks for the feedback. I'm not sure how to get much more health with my equipment. I'm at 4577 now. Assuming I reach lvl 100, that only gives me 11 more points to put towards life, plus I have a 12th i can shift.

Does someone have a link to an example of a build for a Necro that can get 7k or even 9k health?

The suggestion of enfeeble/blasphemy sounds like a good idea to help.

yes, I think it's those exploding things that got me in delving.

I was thinking of making a scion/necro to get evasion and life to go with grace/enfeeble. here is the tree I came up with if you're interested:
https://www.pathofexile.com/fullscreen-passive-skill-tree/3.6.4/AAAABAABAQQHBLMI9AnZEHsRLRZvGFYZhho4GmwgnCLiIuoi9CRvJKolsicvJ3MqTSqYLJwyATLRNZI26TpYOsY64TwtPydBh0VHRZZFnUfiSp9KyEyzTblN41FMU1JVxlnzWpFfsGD4YetihmL0ZlRmnmdxaHRqQ2qsa9tsC20ZbqpxsnIPelN7bnvDfIN9GH1bgseDX4PMg9uExYVgiECKr5ARkDOQVZRvlKCXIZrgm7WevaDmogCkOaZXpqyofaqpqsSsR6yYshm18rc-vOq-Or-XwGbBAMF8wzrJPcpGykrMvM960B_T-9hN2L3aYtsa3ZLfiuKA4q3jaukC6yzr7uyK7-vwH_Ie8kXy0vVL99f56PrS_gr-jw==
Last edited by anagram; May 14, 2019 @ 12:54pm
Maevin May 14, 2019 @ 1:08pm 
I didn't read any of the previous replies so if my post repeats anything that's why.

There's multiple things that is causing your 1-shot death. It's not uncommon, still happens to pros with over thousands of hours in the game.

You said you resist is cap, (no need to go too much higher than 75% without a special reason) which is good.

1. Do you have immunity to Bleed on your life flask? Do you have a flask that has immunity to curse? Corrupting blood if stacked to 20 quickly (happens if you are super close to an enemy), will drain your life like nothing.
2. do you have Immortal Call +CWDT socketed?
3. are you properly geared for your level?
4. Did you compare yourself with build guides online that works and ask yourself, how come it works for them?
5. Are you properly avoiding lethal attacks or get a bit sloppy after hours of grinding.
6. are you popping your flask as you clear mobs? Some newer players like to hold on to their flask charges till the boss, there's no need to as you recover all of your flask charges as you kill mobs.
7. Do you charge into mobs? Some mobs explodes on death. Their animations are minimal and its instant, often missed.

I don't know much about your current build, but these are the general things you can check.
Lethal Rabbit May 14, 2019 @ 1:23pm 
Originally posted by AReilly:
Thanks so much! Some things aren't so clear from the wiki and everything costs to experiment on my own.
Welp, to get 8-9k hp you need to stack alot of life notes, and look for +80 lifes on EVERY piece of items. But its harder for witch to reach 8-9k hp due to the lack of Hp near-hp notes and Strength.
U can try CWDT - immortalcall- phaserun - and minion recall. that way when you get hit you can recall minion to your location and automaticly phaserun out of danger.
Feel free to add me if u want . <3
Last edited by Lethal Rabbit; May 14, 2019 @ 1:24pm
< >
Showing 1-15 of 26 comments
Per page: 1530 50

Date Posted: May 14, 2019 @ 12:51am
Posts: 26