Path of Exile

Path of Exile

View Stats:
Diminishing returns for XP loss on death
Right now, a lot of people complain about the impossibility of leveling past a certain level without investing absurd amount of time into the game. Like me, I have like 1-2 hours a day, but maybe 10 hours a week to play, and I see no possible way to reach the end-end game, or the max level.

The 10% xp loss on high level reinforces overly safe way of playing, my friends refuse to play "riskier" maps with me because they want to get to 100, even if it takes farming t6-8 maps forever.
It does not motivate reaching for progress, does not help the game overall.

I suggest a mild dampening formula for calculating xp loss.
I use a theoretical 1 M xp to reach the next level in my examples.

SO:
You lose 10% of max xp/ death by default.
If you have lost 50% in total (500k) your next death will only take 7.5%.
If you lose 75% in total (750k) your next death will only take 5%
If you lose 90% in total (900k) your next death will only take 2.5%
If you lose 100% in total (1M) your next death will only take 1%

You'll always lose at least 1% (it would still be relevant around lvl 98-100) but you can get to the next level in most cases, even if you are bad, after getting 200% xp.
This would help to make people play more freely, because after a certain point, death isn't that much of a problem. But still, it would take twice as long to get there as would for skilled players. But at least it gives you a fighting chance. It still takes at least 16 death (if you have enough xp to lose) to reach the 1% level so it's only not really exploitable
Please note that many people have families, work 8-10 hours but still would want to see their character's full power. Not everyone is super HC.
Last edited by Makrangoncias; May 6, 2019 @ 1:23am
< >
Showing 1-15 of 38 comments
Col Com Dante May 6, 2019 @ 1:41am 
So what you're saying is, your friends' builds/they themselves aren't good enough to reach endgame content safely, so they want the xp loss to stop working exactly as it's supposed to. I play maybe a little more than you a week, but not much, and i'll freely admit some of my builds haven't been as good in game as they were on paper, buu the xp loss is there to show you that you have problems with something.

But more importantly, why lvl 100? Literally nobody cares except maybe a few streamers. No build i've ever seen posted has required you to hit lvl 100 to work.
Last edited by Col Com Dante; May 6, 2019 @ 1:41am
Makrangoncias May 6, 2019 @ 1:57am 
Originally posted by Col Com Dante:
So what you're saying is, your friends' builds/they themselves aren't good enough to reach endgame content safely, so they want the xp loss to stop working exactly as it's supposed to. I play maybe a little more than you a week, but not much, and i'll freely admit some of my builds haven't been as good in game as they were on paper, buu the xp loss is there to show you that you have problems with something.

But more importantly, why lvl 100? Literally nobody cares except maybe a few streamers. No build i've ever seen posted has required you to hit lvl 100 to work.
Tho I generally agree that leveling isn't that important in the game, I'd say I still hate that I don't even see the slightest chance of getting there....
Col Com Dante May 6, 2019 @ 4:15am 
Well, even if you didn't get the xp loss, you don't play enough to hit lvl 100. The ammount of xp required to go from 98-100 is the same as 1-98. It's a massive time investment for 2 extra passives.
Hayze Decess May 6, 2019 @ 5:37am 
I spend a total time of 1600 hours in that game, none of my characters ever reached lv 100. Cause i never got the point why. To be honest, i'd rather have 3 different builds in one league then one lv 100 and i love to get slain by Kitava.
Sajonji May 6, 2019 @ 6:31am 
Just like Hayzé i have around 1800 hours in PoE and never reached 100.
My goals are more like: killing shaper this season, complete every map on the atlas with bonus (just did that once, thats enough^^), etc...
Rather than fixating on a number, i try to set endgame bosses as my goal. Maybe that helps you too :)
BimSekai May 6, 2019 @ 7:36am 
Considering people hit level 100 few days after the start of a league, it's not a matter of playtime, it's a matter of player, or maybe build.

The best build i've had were the tankiest ones, RF Jug for example, because I could run higher maps and have higher EXP returns because i'm generally bad at dodging stuff thus bad at this game.

If your friends farm T6-8 and can't farm T10-12 with a decent survivability rate, then they lack defensive options.

Honestly, i think the best way to approach this is to consider your actual best level as the "last level" and everything after as an extra.
sdshadow May 6, 2019 @ 12:59pm 
If you really want to level to 100, you do it with T12 or higher.

Hint:
If you farm XP, you only run white maps without any modifier.
A T10 white map is a lot easier then a T8 map with a lot of modifiers.
A T16 white map is also not really hard if you skip the last boss.

If you cant farm such high maps without dying all the time, your build or equip is not good enough (yet)..

A bad build will be bad, regardless if you are level 90 or level 100.
Bad equip get not better if you farm only low level maps.

So rush as fast as possible to the high end maps and collect better equipment.
Farm Elder and Shaper equip (if they make your build more powerful, mostly this is the case).

You get between level 90 and 92 and with a good build even fast and easy.
You will die sometimes, but this is not a problem.

Your goal first is not to level.
Your goal is to collect good equipment and enough high level maps.

If you have the best equip for your build, then you can think about leveling to 100.
Never before!
You will waste only time and never reach it anyway.
Even level 95 will mostly be impossible without really good equipment.

But mostly you level only to 95 or 96, because the last few points are not really worth the invested time. A few builds go to 98 and no build ever is worth to go completely to 100.

Level 100 is only a own goal, you have made it. Yes!!!
Not a goal that is worth it from game side.



Last edited by sdshadow; May 6, 2019 @ 1:01pm
Linkk May 6, 2019 @ 1:42pm 
Getting to lvl 100 is more a prestige thing than anything else. You don't get much more power between lvl 90 and lvl 100.

And for it to stay a prestige thing, it needs to stay kinda difficult to get.
Yeti.^^ May 6, 2019 @ 2:07pm 
Death is supposed to be a ♥♥♥♥♥♥♥♥ penalty.Let's not make this game like d3 that's catering to casuls , alright?
only thing i have a beef with is dumbass syndicate league lagging me up every time i encounter them in a map.. I spent the whole weekend trying to gain 1 level.. wasted a bunch of t15s.. everytime id gain about 30% exp.....syndicate lag.. death..

also poe is just badly built in some ways.. like being 1 shot with no indicators of hazard. You can literally be clearing any easier map and hit 1 mod that 1 shots.. how am i supposed to know that?

i think they have it in their head that 1 shot = harder game.
Britannicus May 6, 2019 @ 6:07pm 
I am both new to this (fantastic) game and admittedly bad at boss fights. I don't study them, I charge in and try to belt the boss down. That said, once I hit 60 and started losing 5% xp on death I changed my strategy.

Yes, I do try to learn now from my first death. I look for indicators - but when a boss freezes you just before one-shotting, that can still be more than a little annoying. So my other strategy is to avoid boss fights until I start a new level. Ouch, I got one shot and lost 5% xp. Ouch, I got belted again and lost... zero xp!

This is presumably more difficult to manage once you are playing end-game content, and I will have to react accordingly - but again, farm an easier level if you're dying too often.

I do agree with the OP on the idea of diminishing losses on death though - if it takes forever to get through a single level in the 90s, then hitting a brick wall would be incredibly frustrating.
IronChef May 6, 2019 @ 6:33pm 
7k hour on this game not a single level 100 character. Highest ever got to is level 97.
Wipkonijntje May 7, 2019 @ 3:44am 
its possible to get exp even at lvl 90+

the problem however is the deaths on syndicate lag ambush.
AbsinthSvK May 7, 2019 @ 8:40am 
problem is not death penalty BUT LESS XP when you are on high level. So basically missing T18 T19 T20 maps... when you lose 10% but gain 10% in one hour its not problem
Last edited by AbsinthSvK; May 7, 2019 @ 8:41am
Go Fish Aug 17, 2024 @ 8:26am 
Originally posted by Makrangoncias:
SO:
You lose 10% of max xp/ death by default.
If you have lost 50% in total (500k) your next death will only take 7.5%.
If you lose 75% in total (750k) your next death will only take 5%
If you lose 90% in total (900k) your next death will only take 2.5%
If you lose 100% in total (1M) your next death will only take 1%
Odd, what I see now doesn't match now, in 3.25:
It's 5%, 5%, 10%, 20%, 20% in row. Repeats are in 20%
< >
Showing 1-15 of 38 comments
Per page: 1530 50

Date Posted: May 6, 2019 @ 1:21am
Posts: 38