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this means when you target a creature with rain of arrows, half of the base arrow count (1 + what the skill adds. not including additional projectiles here) will try to aim for the target creature. the rest will hit randomly within the skills area.
when you add an additional projectile to rain of arrows, those additional projectiles will try to land towards the outer rim of the skills area. because each arrow creates a smaller circle of damage when it lands, these additional arrows can potentially have their radius overlap the skills main radius, effectively increasing your aoe.
additional arrows for rain of arrow, a skill that already adds 17-21 of them, is kinda iffy. on one hand, each (including additional) has a chance to have their damage radius overlap and "shotgun" a target. thats a nice damage multiplier. on the other hand, rain of arrows causes your arrows to do 40-50% of the base damage, AND has a 40-50% damage effectiveness meaning that if you added 2-4 cold damage to your bow attacks, rain of arrows is only getting at 1-2 cold damage.
I end up running Conc effect as the Aoe is stupid large to begin with, maybe on a slow attacking build more aoe could be better but not in your links.