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Check the community forum... I had to look for a 6 link crafter after blowing 4,000 fuses and not getting it, and most of them state they are 'free'.
Ah.. And do you have a guarantee that I can trust them? (no)
can he/she keep the item if they really want to? (yes)
Should i take the chance with good legacy gear... ???
its NOT about me getting a sixlink, or another craft!!!! Its about GGG making a crafting system that not only benefits hardcore players and not the casual ones, but also forces casual players risk being cheated by other players when trying to get the right gear...
I just gave a guy an axe worth about 20-30 exalts and ~5 exalts worth of fusings to craft my 6 link. I tipped him 70 chaos because I have a lot of currency and simply to thank him, but my axe is worth far more than that.
These crafters are literally rich by the time they start doing this, and add to that doing 200+ crafts a day where most people tip big (because we are talking end-game enchants here, you have currency by the time you get the item to put it on).
Complain away, but don't knock what you don't understand.
And how can GGG benefit from your feedback by posting on the steam forum? it's better to reach them by posting on the poe forums/reddit.
keep in mind that only positive opinions are in these vouch threads because you are not allowed to name and shame on the official PoE forums.
[quote/]And how can GGG benefit from your feedback by posting on the steam forum? it's better to reach them by posting on the poe forums/reddit. [/quote]
Well, Im pretty sure GGG pays some attention to the steam fora, but you are right!! I will post there as well, especially since I came up with what i think could be a solution (se edit in post)
thank you for your feedback
how much experience do you have in PoE?
how many leagues did you played and how proficient are you in crafting?
I ask because it's kinda important to understand where are you coming from.
last league i played was harbinger, but i wasnt going all at it then. (and i havent really been playing since..) Its been years since i grinded seriously, and i dont think i will ever get the time to do so again. I have more than 2k hours spendt ingame, if my steam acc isnt lying. I used to lvl all the masters to 8 (max) during a league, exept for leo and pvp, which i only unlocked occasionally....
the leagues I have played are:
warbands
perandus
talisman
essense
harninger
- I did have some chars in a few of the other leagues, but didnt really play enough for it to matter...
A video game company ...
thx for clarification. yet I cant agree on a lot of things.
but all that comes not only from veiled mods.
abyss league (the one after habinger) introduced abyss jewels
bestiary after that introduced powerful mods, 2 leagues later you had the massive crafting potential of delve and then finally syndicate
in addition all the balance changes in between. It's very hard to compare only the crafting system of 2019 with the one of 2017 and overlooking everything around that.
before the rework I never did the leo quest because F* pvp in poe. vorici was a pain in the ass too and lets not talk about catarina with her extreme annoying escort missions. and lets not talk about that the highest craft took along time to get the master to lvl 8. especially zana. I play on average 1 months PoE before moving on, so in this regard the new crafting system is much better for me.
new and casual player will always loose out on trade when you compare these to dedicated trader. they had to learn the values of rare items 2 years ago the same way as they need to learn them now.
the poor will always feed the rich and that was not different in harbinger league. in addition I must say (coming from one who plays mostly builds in the 5-7ex price range) I dont really feel the higher costs of acquiring the new crafts compared to pre-syndicate.
the crafting chest would give quite some gameplay advantage, which even the most dense person would consider p2w. in addition it would mean, whoever has the idea to sell crafts in the future would be left out if he dont pay for that. :/
Your core misconception, imho, is the assumption that you "have to trade" in order to "get the gear you need". You don't have to do that all. With essences, fossils, beastcrafting, veiled mods, etc. the crafting system is so rich now that you can create powerful gear without any trades at all. It might not be _perfect_ gear like some of the things you can find in trades, but you don't _need_ perfect gear.
Just as an example: You can now find lots of useful crafting recipes simply lying around in the world. Previously, you had to grind master missions dozens or even hundreds of times to get the same recipes. And your crafting bench even tells you exactly where to find each of those, so if you miss one, you can see exactly where you need to go to obtain it. How is that not an improvement especially for casual players?
This is the crux of every argument from 'entitled' players.
They don't want to have to grind, or trade. They want it given to them easily without work.
I agree with you. If you can see how to get it, put in the time... but 6L recipe for example... I've been in the mines every chance, never skipped a delve map mission, and I still don't have this recipe being like 220'ish depth.
The ONLY way to get that recipe is to buy sulphite scarabs and *hope* you went the right way in Delve. Before it was simply get 1500 fusings which is a chore and deserving of having a 6 link imo... now you have to get that currency and go through the mind-numbingly Delve to *hope* to find it.
I msg'ed about 20 master crafters. Only 1 had it.
How is that achievable for even 60 hour a week players like me and 200 hour a week players like mastercrafters that do not have it?
True- its the crafting system as a whole, not just the veiled crafting.
the poor has always been feeding the rich, but they are usually given some security. Like a trade tab where you have to press accept, and where you can actually c what you get in return. - The carfting system imo is encouraging players to grind and trade crafts, but nothing has been done to make such trades reliable.
Its true that it would cost real money to trade crafts by my suggestion. however thats what you do now. If you want a shop you need to buy premium stashtabs... So I dont se how this suggetsion makes it more p2w.. Its just a system to secure crafting trades...
Anyway, even though we dont agree on everythiong i appreciate your feedpack.
In past leagues, for a reliable way to get a six-link, I had to grind Vorici missions and get 1500 fusings. Usually I was done with Vorici before I had that many fusings, so getting the fusings (and a base item worth investing all that currency on) was the real hurdle.
In the current league, I am close to having 1500 fusings (depending on how many jewellers and alterations I want to keep), I am also close to getting to the highest-tier maps (I want a base with a high ilvl for my planned 6-link), and I'm close to getting the recipe (currently at depth 220 in Delve). IFrom my perspective, it feels that the timings worked out pretty well. Getting the recipe easier wouldn't actually have changed anything, because it's worthless without the fusings and a good base item.
I never bought sulphite scarabs btw (I can't, since I play SSF). However, I did make sure that the masters' daily appearances spawn at high level maps, I prioritized Niko's missions, and I always do his maps with the highest quantity possible (including chisels and vaal fragments) since that affects the sulphite gain. In the Delve I went pretty much straight downwards to depth 220 with only occasional detours for an outpost. And I also manipulated the Syndicate into giving me two scarabs. Considering that I prioritized this so much, and still don't have the recipe despite being close to getting the fusings and the base, I can see where you're coming from. But for me, it looks like I'll get recipe, fusings, and base item pretty much around the same time, so for me it seems to work fine.
Generally someone playing 4 times as much as you will generally be 4 times richer. Not as if , "poof", that someone magically get all the necessary crafting mods. Add in years of poe experience as in knowledge of the game systems, multiply their ability to get "rich" even more.
So a person with a dedicated group of 6 people, playing since the launch of poe, and playing 12 hours a day. That person probably worked and thus earned ten or more times than the general population, especially those unwillingly to "work". I used "work" as poe is a grinding game.and it feel as so for the casuals.
Google the word productivity...Hey, you can always go "old" school and pray only to rng god like those people in solo-self found leagues instead of whining about people who provide such services for your quality of life.