Path of Exile

Path of Exile

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Ronstar Jul 3, 2019 @ 10:51pm
Stop the tedious inventory management
Why do we have to play tetris with our inventory and why cant they add a pocket vendor to only sell ♥♥♥♥ too while in the field. making us go back to town all the time to sell is annoying
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Showing 1-15 of 27 comments
InnerPhoenix Jul 3, 2019 @ 11:08pm 
ya would be nice sadly this is not torch light or torch light 2 , i forget other games that have pets that will go to town for you.
The_Driver Jul 4, 2019 @ 12:05am 
There's a philosophy of item weight that GGG follows with this (so there's no autosort as well). You're not supposed to pick up every piece of junk. You can't in maps, because there's too much stuff dropping for your 6 entrances. This enforces choice. The miserable prices npcs pay for random stuff should teach you to pick and choose rather early in the gameplay loop.
Incunabulum Jul 4, 2019 @ 12:11am 
Originally posted by Ronstar:
Why do we have to play tetris with our inventory and why cant they add a pocket vendor to only sell ♥♥♥♥ too while in the field. making us go back to town all the time to sell is annoying

Because you're supposed to prioritize what you take. Most of that stuff should be left on the ground because its not worth the delay in going back. After, say, Act 2, you shouldn't even be bothering with Blues - you'll be getting enough Gold's to fill your inventory.
TheDiaz Jul 4, 2019 @ 12:12am 
As has been said, you are meant to be chosing what items to pick. Only pick possible upgrades or stuff to sell (chromatic orbs, for example). Leave everything else on the ground.
Ken Jul 4, 2019 @ 12:25am 
They shouldnt be making us do all these other things either, its so early 2000s gameplay. Its such a chore. And what do you mean picking skills? It should be inbuilt into the character on char creation. And their characters shouldnt be dumb and wait for us to press a button to retaliate against an attacking monster. They should automatically use the skills they have when a mob enters the screen. And why should GGG make us move the characters ? They have feet, they can just run to the next zone by themselves! And I personally think its outrageous that the character can't do something as simple as drink potions that's on em by themselves. Simply outrageous.
TheDiaz Jul 4, 2019 @ 12:30am 
Originally posted by Ken:
They shouldnt be making us do all these other things either, its so early 2000s gameplay. Its such a chore. And what do you mean picking skills? It should be inbuilt into the character on char creation. And their characters shouldnt be dumb and wait for us to press a button to retaliate against an attacking monster. They should automatically use the skills they have when a mob enters the screen. And why should GGG make us move the characters ? They have feet, they can just run to the next zone by themselves! And I personally think its outrageous that the character can't do something as simple as drink potions that's on em by themselves. Simply outrageous.
And they should farm and level up while we are offline, bosses should be easy to kill once you reach them, wings and horses should be obtainable and on the first levels. And I should be able to buy VIP so I can have Attack, defense, exp, and drop bonuses so I don't have to wait for items. Besides, how am I supposed to know how strong my character is if I don't have battle points to show me? This is a badly designed game.
DarkFire Jul 4, 2019 @ 6:52am 
As a wise person once said, PoE is about fighting loot and finding monsters.
Ronstar Jul 9, 2019 @ 7:13pm 
Originally posted by Ken:
They shouldnt be making us do all these other things either, its so early 2000s gameplay. Its such a chore. And what do you mean picking skills? It should be inbuilt into the character on char creation. And their characters shouldnt be dumb and wait for us to press a button to retaliate against an attacking monster. They should automatically use the skills they have when a mob enters the screen. And why should GGG make us move the characters ? They have feet, they can just run to the next zone by themselves! And I personally think its outrageous that the character can't do something as simple as drink potions that's on em by themselves. Simply outrageous.


ESO has a in game NPC merchant that you can only "SELL" too, this game is about loot, and selling the items to get more scrolls or what have you is part of the game. Diablo , II and III dont have this issue and still is fun to play and costs nothing to open a portal back to town. so why is that such a problem for you? Loot shouldn't be a nuisance... Also GGG could make some money off of selling that ingame feature, just like Bethesda with ESO does.


Don't get me wrong, the game is fun but could use a bit of improvement .
Last edited by Ronstar; Jul 9, 2019 @ 7:26pm
Dregor Jul 9, 2019 @ 9:08pm 
Lets be realistic here. The fact that you leave 99% of all the loot you find on the ground is simply bad design. Since they decided that they didn't want an actual currency and instead wanted to make "currency" tied into something useful in the form of crafting items it has had the side effect of making the vast majority of the loot worthless.

All the junk you don't collect should have an easy way to convert into something useful. An easy way to do this is to make a pet that follows you around that eats everything below your filter threshold and give you whatever currency the vendor would have given you once you enter town. This would eliminate the problem with most of the loot being worthless and also prevent you from filling up your inventory with ID scrolls.

They need to fix the interface in a variety of ways. For example its stupid that you have to do stuff like move 30000 currency/etc items in small stacks from remove only tabs to active tabs. That is the sort of crap that is purely bad design and serves no real game play function. Most of the archaic inventory dlckery is simply an effort to get you to buy additional tabs and other crap while still allowing the same core issues to persist instead of fixing the issue. Players just ignore it because they have a million remove only tabs and then they ignore them.

Give your pet a currency stack like the currency tab does and be able to move everything to the pet all at once. Then only give access to that currency when you're in town/HO. Problem solved. You still have to manage how much stuff you pick up above your filter threshold, but you don't have to screw with the stupid QoL problems.
marleau.martin Jul 9, 2019 @ 10:32pm 
i foun the way is it the better one...you have to work to get youre things and juste put a loot filter if not happy. Some of you talk about paying to get pet ect...its one of the rare real free to play so its stupid to ask advantage when you pay
TheDiaz Jul 10, 2019 @ 1:25am 
Originally posted by Ronstar:
Originally posted by Ken:
They shouldnt be making us do all these other things either, its so early 2000s gameplay. Its such a chore. And what do you mean picking skills? It should be inbuilt into the character on char creation. And their characters shouldnt be dumb and wait for us to press a button to retaliate against an attacking monster. They should automatically use the skills they have when a mob enters the screen. And why should GGG make us move the characters ? They have feet, they can just run to the next zone by themselves! And I personally think its outrageous that the character can't do something as simple as drink potions that's on em by themselves. Simply outrageous.


ESO has a in game NPC merchant that you can only "SELL" too, this game is about loot, and selling the items to get more scrolls or what have you is part of the game. Diablo , II and III dont have this issue and still is fun to play and costs nothing to open a portal back to town. so why is that such a problem for you? Loot shouldn't be a nuisance... Also GGG could make some money off of selling that ingame feature, just like Bethesda with ESO does.


Don't get me wrong, the game is fun but could use a bit of improvement .
You have loot filters. There's your solution. And in DII is still conisdered a waste of time to be just grabing everything back to town as gold was a worthless currency and many whites unless class specific with skills were worth nothing.
peteurpola Jul 10, 2019 @ 6:22am 
Speaking of tedious inventory management is it really necessary or beneficial to have so many different "currencies"? The whole game just seems very (new) user unfriendly in that and other regards.
Blowfeld Jul 10, 2019 @ 7:07am 
I am a new user and love that there is just so much to manage and discover....
"Grind"-ing Gear Games
Detergent Jul 11, 2019 @ 6:17am 
Seems like no matter what game developers do these days, people will complain.
Diablo 3 for example.. People complain how its been dumbed down and holds your hand compared to D2.

GGG did the opposite and modeled PoE around D2, keeping the hardcore elements of D2 and taking it to the next level.
But people still want to complain... Do us a favor and pick a game that best suits you, rather then trying to change games to better suit your needs.

As for the inventory system, I think its a pretty important mechanic with a learning curve that separates the experienced players from the new.
New players having the habit of looting too much and cripples their clear speed. (Chaos recipe is a noob trap)
Experienced players knowing exactly what to leave behind and what to loot. These players gain an edge causing them kill maybe 10x as many enemies in the same amount of time as the guy doing chaos recipes.

So yeah.. The inventory system serves a important purpose imo whether you like it or not.
I know loot filters kinda counter this argument but switching to a strict filter is still a decision a player has make.
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Date Posted: Jul 3, 2019 @ 10:51pm
Posts: 27