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Because you're supposed to prioritize what you take. Most of that stuff should be left on the ground because its not worth the delay in going back. After, say, Act 2, you shouldn't even be bothering with Blues - you'll be getting enough Gold's to fill your inventory.
ESO has a in game NPC merchant that you can only "SELL" too, this game is about loot, and selling the items to get more scrolls or what have you is part of the game. Diablo , II and III dont have this issue and still is fun to play and costs nothing to open a portal back to town. so why is that such a problem for you? Loot shouldn't be a nuisance... Also GGG could make some money off of selling that ingame feature, just like Bethesda with ESO does.
Don't get me wrong, the game is fun but could use a bit of improvement .
All the junk you don't collect should have an easy way to convert into something useful. An easy way to do this is to make a pet that follows you around that eats everything below your filter threshold and give you whatever currency the vendor would have given you once you enter town. This would eliminate the problem with most of the loot being worthless and also prevent you from filling up your inventory with ID scrolls.
They need to fix the interface in a variety of ways. For example its stupid that you have to do stuff like move 30000 currency/etc items in small stacks from remove only tabs to active tabs. That is the sort of crap that is purely bad design and serves no real game play function. Most of the archaic inventory dlckery is simply an effort to get you to buy additional tabs and other crap while still allowing the same core issues to persist instead of fixing the issue. Players just ignore it because they have a million remove only tabs and then they ignore them.
Give your pet a currency stack like the currency tab does and be able to move everything to the pet all at once. Then only give access to that currency when you're in town/HO. Problem solved. You still have to manage how much stuff you pick up above your filter threshold, but you don't have to screw with the stupid QoL problems.
Diablo 3 for example.. People complain how its been dumbed down and holds your hand compared to D2.
GGG did the opposite and modeled PoE around D2, keeping the hardcore elements of D2 and taking it to the next level.
But people still want to complain... Do us a favor and pick a game that best suits you, rather then trying to change games to better suit your needs.
As for the inventory system, I think its a pretty important mechanic with a learning curve that separates the experienced players from the new.
New players having the habit of looting too much and cripples their clear speed. (Chaos recipe is a noob trap)
Experienced players knowing exactly what to leave behind and what to loot. These players gain an edge causing them kill maybe 10x as many enemies in the same amount of time as the guy doing chaos recipes.
So yeah.. The inventory system serves a important purpose imo whether you like it or not.
I know loot filters kinda counter this argument but switching to a strict filter is still a decision a player has make.