Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Between Divine Ire's fixed AoE, its cap on number of targets affected, and the visual effects, it might instead be dealing direct, non-AoE hits to targets and only using the AoE to mark valid targets for the hits. That said, a skill tagged AoE that can't have its AoE modified in any way and doesn't deal area damage probably shouldn't have the AoE gem tag in the first place, since those are meant to be hints to newbies as to what support gems and other buffs can be expected to work with a skill.
I'd submit this as a bug; either Divine Ire should deal area damage and thus be affected by modifiers to area damage, including Concentrated Effect, and report this in its tooltip, or else it shouldn't have an AoE tag.
To quote a GGG employee (Mark):
https://old.reddit.com/r/pathofexile/comments/d2eiub/given_the_gem_description_elemental_proliferation/ezy085r/
It's that charging phase that is affected by the conc effect gem, not the beam!
No.. The beam is not AoE
If you wanna verify, check the charging radius when you apply increased AoE.. you'll see AoE modifier affecting it (I've tested this).
Also, the damage multiplier is on AoE part of the skill (i.e. the charging phase has increased damage, which is kinda pointless for divine ire player since the beam is the main source of damage)
In the same manner, you can look at lightning arrow. There is an aoe tag, but the arrows don't benefit from aoe damage becasue they are not aoe projectiles, they are just regular lightning projectiles, the aoe part only affect the radius for determining which target will be struck by the lightning.
if this is true, then the gem tag at least isn't misleading and there's no problem beyond the visual and mechanical effects being at odds. GGG doesn't seem to care about the latter (c.f. Winter Orb, Soulrend, Celestial Leap Slam, etc.), so there's nothing to report.
Why do most builds (at least all the ones i've checked) include Concentrated Effect if only applies to the AoE charging portion of the skill?
Path of Building shows the Divine Ire losing a LOT of damage if the gem is toggled off, which is why i decided to ask about it, cos the tooltip does not change which is throwing me off and now a quick google search seems to indicate that the beam benefits from Concentrated Effect and not the charging phase.
So now i'm just thoroughly confused..