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번역 관련 문제 보고
DOes it hurt a whole lot? No. No it does not.
You need;
A physical damage skill with lightning.
Call of the brotherhood (lightning into cold)
Pyre (Cold into fire)
And consuming dark (fire into chaos)
Your links would probably be basic; Melee phys, elemental damage with attacks, multistrike, added fire damage, etc.
I suppose you could do it (technically) with a phys spell like blade vortex/bladefall and just socket lightning damage to spell abyss jewels too if you wanted to go the spell route.
And if I, lets say do 100 base physical damage + 1 lightning damage with "100% Chance To Shock", it will always shock enemies. Yes?
But it will calculate the shock debuff amount from 1 lightning damage vs enemy max hp (e.g. 1000) and thus basically give a Shock with 0% damage bonus. Correct?
^ This + a poison gem and you have everything you want.
The hit of damage consists of damage types that have the potential to inflict the ailment
The chance to inflict the ailment is successful
The target fails to avoid the ailment
The target is not immune to the ailment
Any other conditions are met
Application by other means
Ailments can be applied in ways other than direct hits of damage.
Elemental proliferation causes elemental ailments to spread to other targets within a radius.
Certain ground effects apply ailments.
Slaying a poisoned enemy with Bino's Kitchen Knife equipped spreads poison to other targets within a radius.
Arctic Armour chills enemies when hit.
A strongbox with the "Incandescent" prefix ignites the character that activates it.
Since poison is tied to physical and chaos, will a poison gem really make Wild Strike apply poison of any meaningful magnitude?
Elemental hit is also a bad idea because you don't deal all 3 elements at the same time.
As of now, there is no way to effectively make such a build, except maybe dual wield rebuke of the vaal, since that's what the sword does (has all 5 damage types), and go cleave for the dual wield bonus. Maybe go raider with a max frenzy charge build, to get an overall damage bonus.
The main problem is that crit strikes don't help ailments anymore (it would have worked before by scaling everything with crit damage). So you can't make it your base, you need at least 2 separate means to buff damage, one for elemental, one for physical (and hope chaos gets buffed by physical, poison would be the thing).
https://pathofexile.gamepedia.com/Unholy_Might
Or just use
https://pathofexile.gamepedia.com/Rebuke_of_the_Vaal
But scaling the damage on a build like this sounds like a nightmare.
Yeah but that's not what he's trying to do. If we go that route, next it's going to be pick sunder, add hatred, added lightning, etc. and make a regular build.
The point of theorycrafting is to discuss something else.
Ming's heart would get your chaos damage, trying to divide exactly by 20% for each is really tricky though.
https://pathofexile.gamepedia.com/Damage_conversion - Here's a list, most items don't do 20% though.
Craft a weapon or 2 using Essence of Insanity
https://pathofexile.gamepedia.com/Essence_of_Insanity
Equip a Heartbound Loop
https://pathofexile.gamepedia.com/Heartbound_Loop
Then in your item links you use:
Cast when Damage Taken + Dark Pact + Supports
Cast when Damage Taken + Lightning Nova + Supports
Cast when Damage Taken + Ice Nova + Supports
Cast when Damage Taken + Firestorm + Supports
Cast when Damage Taken + Ethereal Knives + Supports + Jewels
Or just use a Lightpoacher helmet for physical damage
Then you just run around spamming "X" on your keyboard swapping between 2 weapons that summon a Spectral Spirit. Each swap of your weapon will spawn a new Spectral and kill the old one causing you to take 350 damage each time thanks to the ring
Plenty of life leech and regen recommended, especially if using Dark Pact.
Enjoy!
https://www.youtube.com/watch?v=bIf-2zS6Yyo&t=60s
Physical > Lightning > Chaos
Physical > Elemental > Chaos
Physical > Cold > Fire > Lightning > Chaos