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Setting vsync in nvidia control panel to adaptive helped little but those 0 to 1 fps drops are insane we have to wait and see what will they fix about that in future
For the info game runs much better with my specs on directx 11 beta much more .
For those who are intrested to run the game little smoother little tip,turn off vsync in game go in nvidia control panel set vsync to adaptive and enable triple buffering,apply.
Fair enough, I am sure we can figure this out though. Interested thing is my roommate runs nearly exactly the same system as you, except he has an AMD 8350 rather than an i5, and I personally run an i5 and a 1070, and neither of us (as well as most people who play this game) expereince these kinds of frame drops. The only time I have seen anything close was when playing huge aoe crit chars that instagib entire map sections. For reference, I turn optimizing off in nvidia control panel, I run the game on highest settings, excluding shadows which I turn off. Vsync I do not use in either nvidia control, or in game, I run the game at 1080p, on the dx9 renderer, and I get consistent fps above 200. Deepest drops I see are ~120 fps (which is noticebale from 200, but nothing like what you are speaking of). Another thing to mention, are you running the game on an SSD or an HDD?
And what is your GPU usage when you play mine is very low like 40 % max
Im playing on laptop (8gb ram, gtx960m, ssd) and there was really bad stuttering and fps drops.
Im using dx11 option, first thing which help me was change AF to 8x...dunno why but it help a lot (not only in my case)...second thing is set launch option --noasync.
VSYNC is on, shadow LOW, AA x4, postprocessing and screenshake off, texture HIGH, sound low.
Now i have stable 60fps with drops to 40fps on high density groups and 35fps on breaches...so i can say its playable now.
ps. and engine multithread enabled in my case helps a lot.
+1 thanks
Hey good deal! I will keep that in mind for future troubleshooting. Thanks. Glad it works!