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And its not true that any build can do any content in the game.
Lastly and sadly, yes hog is not a map that is ezpz and is not meant to be, you can actually 'farm' mirror cards there.
I did it with a scorching ray character with not too many problems.
Scorching Ray is just extremely strong because of its long range and the fact that its not hitting anything.
2) buy tabula rasa
3) link Scorching Ray with support gems
4) go and kill all es block cwdt grandmasters
no depend whats build you use, Scorching Ray is easily way to kill all blockers.
D3 sucked because they would nerf everything that was difficult so everyone could do it, then add a new lvl of difficulty and when ppl complained that they couldnt beat it, they would then nerf the new lvl of difficulty and repeat the whole process. There was no real progression or sense of achievement because you could just log off, wait 6 months and then come back and beat everything that killed you before with the exact same gear and build because they made it ez mode.
I think they should add a boss that is designed to be unbeatable. Just put it in and let ppl flail against it. Most will give up but eventually some1 just might figure out a way to kill it. Hell, you wana make it real intresting? Make the unbeatable boss have a small chance to spawn randomly in any map or zone, and also make it run around the map lookin for the player. Now thats entertaining.
Yet its still a map that many characters CAN do, jsut not all of them. Your problem is strange, because it shouldnt be a problem. I've made characters who never ever could do uber lab so i just got a carry and went on happily mapping, no problem whatsoever i didnt cry uber lab should cater my playstyle, but rather just accepted how it is.
I just want (or maybe "would prefer") a clear separation between PvP and PvE, what's so strange about that?
Edit: To clarify, this stems from my interpretation of what the goals of designing those types of gameplay are and what the involved players do. PvE is designed to entertain or be fun, sometimes be rewarding; PvP is for designing builds to inflict suffering upon the other participant. If the some players have to suffer for this mode to exist, you can't really say it's the primary objective to be entertaining.